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fix(Core/Battlegrounds): Delay a little bit relocation of dead players. (#9302)
Fixes #8958
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@@ -281,9 +281,13 @@ void BattlegroundAB::NodeDeoccupied(uint8 node)
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--_controlledPoints[_capturePointInfo[node]._ownerTeamId];
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_capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL;
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RelocateDeadPlayers(BgCreatures[node]);
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DelCreature(node); // Delete spirit healer
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_reviveEvents.AddEventAtOffset([this, node]()
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{
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RelocateDeadPlayers(BgCreatures[node]);
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DelCreature(node); // Delete spirit healer
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}, 500ms);
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DelCreature(BG_AB_ALL_NODES_COUNT + node); // Delete aura trigger
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}
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