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fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082)
* implement initial vehicle_seat_addon Co-authored-by: Ovah <dreadkiller@gmx.de> * add more vehicle_seat_addon data * make exiting passenger visible fixes "immediate despawn" of travelers mammoth * style, update comments * remove hacked pos relocate * remove sending MSG_MOVE_ROOT/UNROOT on Ack * set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry * ulduar demolisher: remove flag correction and no longer needed usableseat * fixup! implement initial vehicle_seat_addon * fixup! fixup! implement initial vehicle_seat_addon * re-add AddPassenger Flame Leviathan hack was commented by mistake * Update rev_1725993194571320983.sql add missing ticks --------- Co-authored-by: Ovah <dreadkiller@gmx.de>
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@@ -986,9 +986,6 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
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mover->m_movementInfo = movementInfo;
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mover->UpdatePosition(movementInfo.pos);
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WorldPacket data(MSG_MOVE_ROOT, 64);
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WriteMovementInfo(&data, &movementInfo);
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mover->SendMessageToSet(&data, _player);
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}
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void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
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@@ -1031,7 +1028,4 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
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mover->m_movementInfo = movementInfo;
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mover->UpdatePosition(movementInfo.pos);
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WorldPacket data(MSG_MOVE_UNROOT, 64);
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WriteMovementInfo(&data, &movementInfo);
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mover->SendMessageToSet(&data, _player);
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}
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