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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-03 02:53:48 +00:00
fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082)
* implement initial vehicle_seat_addon Co-authored-by: Ovah <dreadkiller@gmx.de> * add more vehicle_seat_addon data * make exiting passenger visible fixes "immediate despawn" of travelers mammoth * style, update comments * remove hacked pos relocate * remove sending MSG_MOVE_ROOT/UNROOT on Ack * set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry * ulduar demolisher: remove flag correction and no longer needed usableseat * fixup! implement initial vehicle_seat_addon * fixup! fixup! implement initial vehicle_seat_addon * re-add AddPassenger Flame Leviathan hack was commented by mistake * Update rev_1725993194571320983.sql add missing ticks --------- Co-authored-by: Ovah <dreadkiller@gmx.de>
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@@ -19756,6 +19756,8 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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if (!m_vehicle)
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return;
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// This should be done before dismiss, because there may be some aura removal
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VehicleSeatAddon const* seatAddon = m_vehicle->GetSeatAddonForSeatOfPassenger(this);
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m_vehicle->RemovePassenger(this);
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Player* player = ToPlayer();
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@@ -19764,7 +19766,6 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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if (player && player->duel && player->duel->IsMounted)
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player->DuelComplete(DUEL_FLED);
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// This should be done before dismiss, because there may be some aura removal
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Vehicle* vehicle = m_vehicle;
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Unit* vehicleBase = m_vehicle->GetBase();
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m_vehicle = nullptr;
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@@ -19775,33 +19776,22 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
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Position pos;
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if (!exitPosition) // Exit position not specified
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pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
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// because we calculate positions incorrect (sometimes under map)
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else
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// If we ask for a specific exit position, use that one. Otherwise allow scripts to modify it
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if (exitPosition)
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pos = *exitPosition;
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// HACK
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VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
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if (vehicleInfo)
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else
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{
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if (vehicleInfo->m_ID == 380) // Kologarn right arm
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// Set exit position to vehicle position and use the current orientation
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pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
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pos.SetOrientation(vehicleBase->GetOrientation());
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// Change exit position based on seat entry addon data
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if (seatAddon)
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{
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pos.Relocate(1776.0f, -24.0f, 448.75f, 0.0f);
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}
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else if (vehicleInfo->m_ID == 91) // Helsman's Ship
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{
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pos.Relocate(2802.18f, 7054.91f, -0.6f, 4.67f);
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}
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else if (vehicleInfo->m_ID == 349) // AT Mounts, dismount to the right
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{
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float x = pos.GetPositionX() + 2.0f * cos(pos.GetOrientation() - M_PI / 2.0f);
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float y = pos.GetPositionY() + 2.0f * std::sin(pos.GetOrientation() - M_PI / 2.0f);
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float z = GetMapHeight(x, y, pos.GetPositionZ());
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if (z > INVALID_HEIGHT)
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{
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pos.Relocate(x, y, z);
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}
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if (seatAddon->ExitParameter == VehicleExitParameters::VehicleExitParamOffset)
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pos.RelocateOffset({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
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else if (seatAddon->ExitParameter == VehicleExitParameters::VehicleExitParamDest)
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pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
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}
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}
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@@ -19821,11 +19811,12 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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}
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// xinef: hack for flameleviathan seat vehicle
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VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
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if (!vehicleInfo || vehicleInfo->m_ID != 341)
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{
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Movement::MoveSplineInit init(this);
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init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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init.SetFacing(GetOrientation());
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init.SetFacing(vehicleBase->GetOrientation());
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init.SetTransportExit();
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init.Launch();
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}
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@@ -19878,10 +19869,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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setDeathState(DeathState::JustDied);
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// If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
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else
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{
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SetVisible(false);
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ToTempSummon()->UnSummon(2000); // Approximation
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}
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}
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if (player)
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@@ -34,15 +34,18 @@ Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry)
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if (uint32 seatId = _vehicleInfo->m_seatID[i])
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if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
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{
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Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
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VehicleSeatAddon const* addon = sObjectMgr->GetVehicleSeatAddon(seatId);
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Seats.insert(std::make_pair(i, VehicleSeat(veSeat, addon)));
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if (veSeat->CanEnterOrExit())
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++_usableSeatNum;
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}
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}
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// Ulduar demolisher
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if (vehInfo->m_ID == 338)
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++_usableSeatNum;
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// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
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if (_usableSeatNum)
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_me->SetNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
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else
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_me->RemoveNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
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InitMovementInfoForBase();
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}
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@@ -230,6 +233,15 @@ Unit* Vehicle::GetPassenger(int8 seatId) const
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return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid);
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}
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VehicleSeatAddon const* Vehicle::GetSeatAddonForSeatOfPassenger(Unit const* passenger) const
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{
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for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); itr++)
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if (!itr->second.IsEmpty() && itr->second.Passenger.Guid == passenger->GetGUID())
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return itr->second.SeatAddon;
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return nullptr;
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}
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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@@ -356,12 +368,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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ASSERT(_usableSeatNum);
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--_usableSeatNum;
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if (!_usableSeatNum)
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{
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if (_me->IsPlayer())
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_me->RemoveNpcFlag(UNIT_NPC_FLAG_PLAYER_VEHICLE);
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else
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_me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
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}
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_me->RemoveNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
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else
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_me->SetNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
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}
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if (!_me || !_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
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@@ -376,7 +385,14 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
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unit->m_movementInfo.transport.pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
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VehicleSeatAddon const* veSeatAddon = seat->second.SeatAddon;
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float o = veSeatAddon ? veSeatAddon->SeatOrientationOffset : 0.f;
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float x = veSeat->m_attachmentOffsetX;
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float y = veSeat->m_attachmentOffsetY;
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float z = veSeat->m_attachmentOffsetZ;
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unit->m_movementInfo.transport.pos.Relocate(x, y, z, o);
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unit->m_movementInfo.transport.time = 0;
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unit->m_movementInfo.transport.seat = seat->first;
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unit->m_movementInfo.transport.guid = _me->GetGUID();
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@@ -410,16 +426,17 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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// also adds MOVEMENTFLAG_ROOT
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Movement::MoveSplineInit init(unit);
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init.DisableTransportPathTransformations();
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init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
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init.MoveTo(x, y, z, false, true);
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// Xinef: did not found anything unique in dbc, maybe missed something
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if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
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{
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float x = veSeat->m_attachmentOffsetX, y = veSeat->m_attachmentOffsetY, z = veSeat->m_attachmentOffsetZ, o;
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CalculatePassengerPosition(x, y, z, &o);
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init.SetFacing(_me->GetAngle(x, y));
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}
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else
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init.SetFacing(0.0f);
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{
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init.SetFacing(o);
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}
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init.SetTransportEnter();
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init.Launch();
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@@ -41,6 +41,7 @@ public:
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bool HasEmptySeat(int8 seatId) const;
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Unit* GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next) const;
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VehicleSeatAddon const* GetSeatAddonForSeatOfPassenger(Unit const* passenger) const;
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uint8 GetAvailableSeatCount() const;
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bool AddPassenger(Unit* passenger, int8 seatId = -1);
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@@ -56,6 +56,14 @@ enum VehicleSpells
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VEHICLE_SPELL_SHADE_CONTROL_END = 58664
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};
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enum class VehicleExitParameters
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{
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VehicleExitParamNone = 0, // provided parameters will be ignored
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VehicleExitParamOffset = 1, // provided parameters will be used as offset values
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VehicleExitParamDest = 2, // provided parameters will be used as absolute destination
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VehicleExitParamMax
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};
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enum VehicleNPCs
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{
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NPC_EIDOLON_WATCHER = 31110,
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@@ -74,9 +82,24 @@ struct PassengerInfo
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}
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};
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struct VehicleSeatAddon
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{
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VehicleSeatAddon() { }
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VehicleSeatAddon(float orientatonOffset, float exitX, float exitY, float exitZ, float exitO, uint8 param) :
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SeatOrientationOffset(orientatonOffset), ExitParameterX(exitX), ExitParameterY(exitY), ExitParameterZ(exitZ),
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ExitParameterO(exitO), ExitParameter(VehicleExitParameters(param)) { }
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float SeatOrientationOffset = 0.f;
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float ExitParameterX = 0.f;
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float ExitParameterY = 0.f;
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float ExitParameterZ = 0.f;
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float ExitParameterO = 0.f;
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VehicleExitParameters ExitParameter = VehicleExitParameters::VehicleExitParamNone;
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};
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struct VehicleSeat
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{
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explicit VehicleSeat(VehicleSeatEntry const* seatInfo) : SeatInfo(seatInfo)
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explicit VehicleSeat(VehicleSeatEntry const* seatInfo, VehicleSeatAddon const* seatAddon) : SeatInfo(seatInfo), SeatAddon(seatAddon)
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{
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Passenger.Reset();
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}
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@@ -84,6 +107,7 @@ struct VehicleSeat
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[[nodiscard]] bool IsEmpty() const { return !Passenger.Guid; }
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VehicleSeatEntry const* SeatInfo;
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VehicleSeatAddon const* SeatAddon;
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PassengerInfo Passenger;
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};
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