mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 09:03:47 +00:00
refactor(Tools): restyle tools with astyle (#3705)
This commit is contained in:
@@ -104,7 +104,7 @@ void DoodadHandler::InsertModelGeometry(const DoodadDefinition& def, Model* mode
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for (std::vector<Vector3>::iterator itr = model->Vertices.begin(); itr != model->Vertices.end(); ++itr)
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Vertices.push_back(Utils::TransformDoodadVertex(def, *itr)); // Vertices have to be converted based on the information from the DoodadDefinition struct
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for (std::vector<Triangle<uint16> >::iterator itr = model->Triangles.begin(); itr != model->Triangles.end(); ++itr)
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for (std::vector<Triangle<uint16>>::iterator itr = model->Triangles.begin(); itr != model->Triangles.end(); ++itr)
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Triangles.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_DOODAD, itr->V0 + vertOffset, itr->V1 + vertOffset, itr->V2 + vertOffset));
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}
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@@ -50,7 +50,7 @@ public:
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~DoodadHandler();
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std::vector<Vector3> Vertices;
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std::vector<Triangle<uint32> > Triangles;
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std::vector<Triangle<uint32>> Triangles;
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bool IsSane() { return _definitions && _paths; }
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@@ -70,13 +70,13 @@ void Geometry::CalculateMinMaxHeight( float& min, float& max )
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}
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}
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void Geometry::AddData( std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris )
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void Geometry::AddData( std::vector<Vector3>& verts, std::vector<Triangle<uint32>>& tris )
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{
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uint32 vertOffset = Vertices.size();
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for (std::vector<Vector3>::iterator itr = verts.begin(); itr != verts.end(); ++itr)
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Vertices.push_back(Transform ? Utils::ToRecast(*itr) : *itr);
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for (std::vector<Triangle<uint32> >::iterator itr = tris.begin(); itr != tris.end(); ++itr)
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for (std::vector<Triangle<uint32>>::iterator itr = tris.begin(); itr != tris.end(); ++itr)
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Triangles.push_back(Triangle<uint32>(itr->Type, itr->V0 + vertOffset, itr->V1 + vertOffset, itr->V2 + vertOffset));
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}
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@@ -119,9 +119,9 @@ void Geometry::AddAdt( ADT* adt )
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{
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for (std::vector<MapChunk*>::iterator itr = adt->MapChunks.begin(); itr != adt->MapChunks.end(); ++itr)
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{
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std::vector<Triangle<uint32> > tmp;
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std::vector<Triangle<uint32>> tmp;
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tmp.reserve((*itr)->Triangles.size());
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for (std::vector<Triangle<uint8> >::iterator itr2 = (*itr)->Triangles.begin(); itr2 != (*itr)->Triangles.end(); ++itr2)
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for (std::vector<Triangle<uint8>>::iterator itr2 = (*itr)->Triangles.begin(); itr2 != (*itr)->Triangles.end(); ++itr2)
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tmp.push_back(Triangle<uint32>(itr2->Type, itr2->V0, itr2->V1, itr2->V2));
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AddData((*itr)->Vertices, tmp);
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}
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@@ -18,12 +18,12 @@ public:
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void CalculateBoundingBox(float*& min, float*& max);
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void CalculateMinMaxHeight(float& min, float& max);
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void AddData(std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris);
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void AddData(std::vector<Vector3>& verts, std::vector<Triangle<uint32>>& tris);
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void AddAdt(ADT* adt);
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void GetRawData(float*& verts, int*& tris, uint8*& areas);
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std::vector<Vector3> Vertices;
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std::vector<Triangle<uint32> > Triangles;
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std::vector<Triangle<uint32>> Triangles;
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bool Transform;
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};
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#endif
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@@ -19,7 +19,7 @@ public:
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ADT* Source;
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std::vector<Vector3> Vertices;
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std::vector<Triangle<uint32> > Triangles;
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std::vector<Triangle<uint32>> Triangles;
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std::vector<MCNKLiquidData> MCNKData;
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private:
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void HandleNewLiquid();
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@@ -53,7 +53,7 @@ MPQFile::MPQFile(const char* filename):
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mpq_archive* mpq_a = (*i)->mpq_a;
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uint32_t filenum;
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if(libmpq__file_number(mpq_a, filename, &filenum))
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if (libmpq__file_number(mpq_a, filename, &filenum))
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continue;
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libmpq__off_t transferred;
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libmpq__file_unpacked_size(mpq_a, filenum, &size);
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@@ -30,7 +30,7 @@ public:
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void GetFileListTo(std::vector<std::string>& filelist)
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{
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uint32_t filenum;
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if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return;
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if (libmpq__file_number(mpq_a, "(listfile)", &filenum)) return;
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libmpq__off_t size, transferred;
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libmpq__file_unpacked_size(mpq_a, filenum, &size);
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@@ -91,7 +91,7 @@ FILE* MPQManager::GetFileFrom(const std::string& path, MPQArchive* file )
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mpq_archive* mpq_a = file->mpq_a;
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uint32_t filenum;
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if(libmpq__file_number(mpq_a, path.c_str(), &filenum))
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if (libmpq__file_number(mpq_a, path.c_str(), &filenum))
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return nullptr;
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libmpq__off_t transferred;
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@@ -24,7 +24,7 @@ public:
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Chunk* Source;
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MapChunkHeader Header;
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std::vector<Vector3> Vertices;
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std::vector<Triangle<uint8> > Triangles;
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std::vector<Triangle<uint8>> Triangles;
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int32 Index;
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};
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#endif
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@@ -157,7 +157,7 @@ void ExtractGameobjectModels()
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if (numTris > 0)
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{
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uint32 i = 0;
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for (std::vector<Triangle<uint16> >::iterator itr2 = model.Triangles.begin(); itr2 != model.Triangles.end(); ++itr2, ++i)
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for (std::vector<Triangle<uint16>>::iterator itr2 = model.Triangles.begin(); itr2 != model.Triangles.end(); ++itr2, ++i)
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{
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indices[i * 3 + 0] = itr2->V0;
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indices[i * 3 + 1] = itr2->V1;
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@@ -229,7 +229,7 @@ void ExtractGameobjectModels()
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uint32 mobaBatch = itr2->MOBALength / 12;
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uint32* MobaEx = new uint32[mobaBatch * 4];
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for(uint32 i = 8; i < itr2->MOBALength; i += 12)
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for (uint32 i = 8; i < itr2->MOBALength; i += 12)
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MobaEx[k++] = itr2->MOBA[i];
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int mobaSizeGrp = mobaBatch * 4 + 4;
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@@ -21,7 +21,7 @@ public:
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ModelHeader Header;
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std::vector<Vector3> Vertices;
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std::vector<Vector3> Normals;
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std::vector<Triangle<uint16> > Triangles;
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std::vector<Triangle<uint16>> Triangles;
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bool IsCollidable;
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FILE* Stream;
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bool IsBad;
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@@ -165,7 +165,7 @@ float Utils::Distance( float x, float y )
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std::string Utils::Replace( std::string str, const std::string& oldStr, const std::string& newStr )
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{
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size_t pos = 0;
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while((pos = str.find(oldStr, pos)) != std::string::npos)
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while ((pos = str.find(oldStr, pos)) != std::string::npos)
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{
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str.replace(pos, oldStr.length(), newStr);
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pos += newStr.length();
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@@ -223,7 +223,7 @@ std::string Utils::GetExtension( std::string path )
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std::string::size_type idx = path.rfind('.');
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std::string extension = "";
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if(idx != std::string::npos)
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if (idx != std::string::npos)
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extension = path.substr(idx + 1);
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return extension;
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}
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@@ -525,7 +525,7 @@ char* Utils::GetPlainName(const char* FileName)
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{
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char* temp;
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if((temp = (char*)strrchr(FileName, '\\')) != nullptr)
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if ((temp = (char*)strrchr(FileName, '\\')) != nullptr)
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FileName = temp + 1;
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return (char*)FileName;
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}
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@@ -21,7 +21,7 @@ public:
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std::vector<uint8> TriangleFlags;
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std::vector<uint8> TriangleMaterials;
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std::vector<Triangle<uint16> > Triangles;
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std::vector<Triangle<uint16>> Triangles;
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std::vector<Vector3> Vertices;
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std::vector<Vector3> Normals;
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// @ToDo: Research.
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@@ -85,7 +85,7 @@ void WorldModelHandler::ProcessInternal( MapChunk* mcnk )
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fseek(stream, mcnk->Source->Offset, SEEK_SET);
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}
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void WorldModelHandler::InsertModelGeometry( std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris, const WorldModelDefinition& def, WorldModelRoot* root, bool translate )
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void WorldModelHandler::InsertModelGeometry( std::vector<Vector3>& verts, std::vector<Triangle<uint32>>& tris, const WorldModelDefinition& def, WorldModelRoot* root, bool translate )
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{
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for (std::vector<WorldModelGroup>::iterator group = root->Groups.begin(); group != root->Groups.end(); ++group)
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{
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@@ -136,7 +136,7 @@ void WorldModelHandler::InsertModelGeometry( std::vector<Vector3>& verts, std::v
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Vector3 v = Utils::TransformDoodadVertex(def, Utils::TransformWmoDoodad(*instance, def, *itr2, false), translate);
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verts.push_back(translate ? v : Utils::ToRecast(v));
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}
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for (std::vector<Triangle<uint16> >::iterator itr2 = model->Triangles.begin(); itr2 != model->Triangles.end(); ++itr2)
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for (std::vector<Triangle<uint16>>::iterator itr2 = model->Triangles.begin(); itr2 != model->Triangles.end(); ++itr2)
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tris.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WMO, itr2->V0 + vertOffset, itr2->V1 + vertOffset, itr2->V2 + vertOffset));
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}
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@@ -38,9 +38,9 @@ public:
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~WorldModelHandler();
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std::vector<Vector3> Vertices;
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std::vector<Triangle<uint32> > Triangles;
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std::vector<Triangle<uint32>> Triangles;
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bool IsSane() { return _definitions && _paths; }
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static void InsertModelGeometry(std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris, const WorldModelDefinition& def, WorldModelRoot* root, bool translate = true);
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static void InsertModelGeometry(std::vector<Vector3>& verts, std::vector<Triangle<uint32>>& tris, const WorldModelDefinition& def, WorldModelRoot* root, bool translate = true);
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protected:
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void ProcessInternal(MapChunk* data);
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private:
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