mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-02 18:43:48 +00:00
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
This commit is contained in:
@@ -92,7 +92,7 @@ public:
|
||||
ScriptedAI::InitializeAI();
|
||||
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
events2.Reset();
|
||||
events2.ScheduleEvent(EVENT_TELEPORT_VISUAL, 0);
|
||||
events2.ScheduleEvent(EVENT_MILLHOUSE_INTRO1, 3000);
|
||||
@@ -174,7 +174,7 @@ public:
|
||||
case EVENT_MILLHOUSE_INTRO9:
|
||||
me->SetFacingTo(M_PI * 1.5f);
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), M_PI * 1.5f);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
|
||||
break;
|
||||
@@ -365,9 +365,9 @@ public:
|
||||
{
|
||||
_Reset();
|
||||
me->setActive(false);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
|
||||
me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
|
||||
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), true);
|
||||
instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
|
||||
@@ -379,7 +379,7 @@ public:
|
||||
{
|
||||
me->setActive(true);
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO1, 1500);
|
||||
events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
|
||||
instance->SetBossState(DATA_WARDEN_MELLICHAR, IN_PROGRESS);
|
||||
@@ -535,7 +535,7 @@ public:
|
||||
case EVENT_WARDEN_INTRO25:
|
||||
if (Creature* cr = me->SummonCreature(NPC_HARBINGER_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
cr->CastSpell(cr, SPELL_TELEPORT_VISUAL, true);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_WARDEN_INTRO26, 1000);
|
||||
@@ -559,10 +559,10 @@ public:
|
||||
case EVENT_WARDEN_INTRO29:
|
||||
events.Reset();
|
||||
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
||||
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
|
||||
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
|
||||
{
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
if (Player* player = SelectTargetFromPlayerList(50.0f))
|
||||
AttackStart(player);
|
||||
}
|
||||
|
||||
@@ -66,14 +66,14 @@ public:
|
||||
{
|
||||
_Reset();
|
||||
events2.Reset();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
if (instance->GetBossState(DATA_SOCCOTHRATES) != DONE)
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
{
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
|
||||
@@ -87,14 +87,14 @@ public:
|
||||
_Reset();
|
||||
events2.Reset();
|
||||
me->CastSpell(me, SPELL_FEL_IMMOLATION, true);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
BossAI::InitializeAI();
|
||||
if (!preFight)
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
@@ -185,9 +185,9 @@ public:
|
||||
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
|
||||
{
|
||||
dalliah->SetFacingToObject(me);
|
||||
dalliah->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
dalliah->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetFacingToObject(dalliah);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
|
||||
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user