mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 13:46:24 +00:00
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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@@ -441,7 +441,7 @@ public:
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target->m_invisibility.AddFlag(type);
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target->m_invisibility.AddValue(type, aurEff->GetAmount());
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GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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GetUnitOwner()->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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GetUnitOwner()->SetStandState(UNIT_STAND_STATE_DEAD);
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GetUnitOwner()->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
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GetUnitOwner()->m_delayed_unit_relocation_timer = 1000;
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@@ -449,7 +449,7 @@ public:
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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GetUnitOwner()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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GetUnitOwner()->SetStandState(UNIT_STAND_STATE_STAND);
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}
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@@ -199,7 +199,7 @@ public:
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{
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advisor->Respawn(true);
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advisor->StopMovingOnCurrentPos();
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advisor->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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advisor->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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advisor->SetReactState(REACT_PASSIVE);
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summons.Summon(advisor);
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}
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@@ -215,7 +215,7 @@ public:
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{
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summon->SetReactState(REACT_PASSIVE);
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summon->setDeathState(JUST_RESPAWNED);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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}
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}
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@@ -238,8 +238,8 @@ public:
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phase = PHASE_NONE;
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_HOVER, true);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
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SetRoomState(GO_STATE_READY);
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me->SetDisableGravity(false);
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me->SetWalk(false);
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@@ -321,7 +321,7 @@ public:
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void JustDied(Unit* killer) override
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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@@ -357,7 +357,7 @@ public:
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me->SetWalk(false);
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me->RemoveAurasDueToSpell(SPELL_KAEL_FULL_POWER);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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events.SetTimer(60000);
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events.ScheduleEvent(EVENT_SPELL_FIREBALL, 0);
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events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 10000);
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@@ -389,7 +389,7 @@ public:
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if (Creature* advisor = summons.GetCreatureWithEntry(NPC_THALADRED))
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{
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advisor->SetReactState(REACT_AGGRESSIVE);
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advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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advisor->AI()->AttackStart(target);
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advisor->SetInCombatWithZone();
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@@ -403,7 +403,7 @@ public:
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if (Creature* advisor = summons.GetCreatureWithEntry(NPC_LORD_SANGUINAR))
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{
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advisor->SetReactState(REACT_AGGRESSIVE);
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advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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advisor->AI()->AttackStart(target);
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advisor->SetInCombatWithZone();
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@@ -417,7 +417,7 @@ public:
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if (Creature* advisor = summons.GetCreatureWithEntry(NPC_CAPERNIAN))
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{
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advisor->SetReactState(REACT_AGGRESSIVE);
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advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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advisor->AI()->AttackStart(target);
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advisor->SetInCombatWithZone();
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@@ -431,7 +431,7 @@ public:
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if (Creature* advisor = summons.GetCreatureWithEntry(NPC_TELONICUS))
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{
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advisor->SetReactState(REACT_AGGRESSIVE);
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advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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advisor->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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advisor->AI()->AttackStart(target);
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advisor->SetInCombatWithZone();
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@@ -449,7 +449,7 @@ public:
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
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if (!summon->GetSpawnId())
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{
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summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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summon->SetInCombatWithZone();
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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summon->AI()->AttackStart(target);
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@@ -472,7 +472,7 @@ public:
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if (summon->GetSpawnId())
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{
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summon->SetReactState(REACT_AGGRESSIVE);
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summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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summon->SetInCombatWithZone();
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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summon->AI()->AttackStart(target);
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@@ -484,7 +484,7 @@ public:
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Talk(SAY_PHASE4_INTRO2);
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phase = PHASE_FINAL;
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DoResetThreat();
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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AttackStart(target);
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@@ -669,7 +669,7 @@ public:
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if (me->HealthBelowPct(51))
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{
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events.Reset();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->MovePoint(POINT_MIDDLE, me->GetHomePosition(), true, true);
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me->ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
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