feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

This commit is contained in:
Kitzunu
2022-03-30 12:59:42 +02:00
committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
243 changed files with 1205 additions and 1191 deletions

View File

@@ -189,7 +189,7 @@ public:
trigger->SetFaction(FACTION_FRIENDLY);
trigger->SetMaxHealth(100000);
trigger->SetHealth(100000);
trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Cloud)
Cloud->CastCustomSpell(trigger, /*43661*/SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, Cloud->GetGUID());
}
@@ -284,7 +284,7 @@ public:
Cloud->SetFaction(FACTION_FRIENDLY);
Cloud->SetMaxHealth(9999999);
Cloud->SetHealth(9999999);
Cloud->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cloud->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
StormCount = 1;
events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)

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@@ -176,7 +176,7 @@ public:
if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
{
Talk(SAY_MERGE);
pLynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pLynx->GetMotionMaster()->Clear();
pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->Clear();
@@ -347,7 +347,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
ScriptedAI::AttackStart(who);
}

View File

@@ -438,7 +438,7 @@ public:
else
{
trigger->SetDisplayId(11686);
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);

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@@ -274,9 +274,9 @@ public:
{
if (Unit* FireBomb = ObjectAccessor::GetUnit(*me, FireBombGUIDs[BombCount]))
{
FireBomb->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireBomb->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true);
FireBomb->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireBomb->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
++BombCount;
if (BombCount == 40)

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@@ -117,8 +117,8 @@ public:
{
if (MoveEvent)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
inMove = false;
waitTimer = 0;
me->SetSpeed(MOVE_RUN, 2);
@@ -268,8 +268,8 @@ public:
Talk(SAY_WAVE4);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
MoveEvent = false;
}

View File

@@ -269,8 +269,8 @@ public:
if (creature)
{
creature->CastSpell(creature, SPELL_SPIRIT_AURA, true);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
SpiritGUID[i] = creature->GetGUID();
}
}
@@ -336,7 +336,7 @@ public:
{
Vortex->CastSpell(Vortex, SPELL_CYCLONE_PASSIVE, true);
Vortex->CastSpell(Vortex, SPELL_CYCLONE_VISUAL, true);
Vortex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Vortex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Vortex->SetSpeed(MOVE_RUN, 1.0f);
Vortex->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random, 0));
DoZoneInCombat(Vortex);

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@@ -194,7 +194,7 @@ public:
{
if (Unit* Hostage = i_pl->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
{
Hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}

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@@ -724,13 +724,13 @@ public:
if (ptarget->GetPositionX() > 120)
{
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 1);
}
else
{
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 2);
}