feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

This commit is contained in:
Kitzunu
2022-03-30 12:59:42 +02:00
committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
243 changed files with 1205 additions and 1191 deletions

View File

@@ -102,7 +102,7 @@ public:
case EVENT_REMOVE_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->SetUnitFlag(UNIT_FLAG_STUNNED);
SetControl(player, false);
}
break;
@@ -131,7 +131,7 @@ public:
case EVENT_REGAIN_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
me->SetSpeed(MOVE_FLIGHT, 3.3f, true);
SetControl(player, true);
@@ -206,8 +206,8 @@ public:
if (creature->AI()->GetData(DATA_IN_PROGRESS))
return true;
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
player->CastSpell(creature, SPELL_DUEL, false);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
@@ -263,7 +263,7 @@ public:
me->RestoreFaction();
CombatAI::Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
me->SetUnitFlag(UNIT_FLAG_SWIMMING);
}
void SpellHit(Unit* caster, SpellInfo const* pSpell) override
@@ -474,7 +474,7 @@ public:
void InitializeAI() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
@@ -519,7 +519,7 @@ public:
break;
case EVENT_GHOUL_RESTORE_STATE:
me->SetReactState(REACT_DEFENSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2 * M_PI));
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
@@ -571,7 +571,7 @@ public:
{
ScriptedAI::MoveInLineOfSight(who);
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (!who->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (Unit* owner = who->GetOwner())
if (Player* player = owner->ToPlayer())
{
@@ -580,7 +580,7 @@ public:
creature->CastSpell(owner, 52517, true);
creature->AI()->SetGUID(me->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creature->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
}
@@ -730,7 +730,7 @@ public:
phase = PHASE_CHAINED;
events.Reset();
me->SetFaction(FACTION_CREATURE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
me->LoadEquipment(0, true);
}
@@ -831,7 +831,7 @@ public:
else
{
me->SetFaction(FACTION_MONSTER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
phase = PHASE_ATTACKING;
if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
@@ -951,7 +951,7 @@ public:
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
{
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_FRIENDLY);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}
@@ -974,7 +974,7 @@ public:
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_FRIENDLY);
}
}
@@ -1084,7 +1084,7 @@ public:
{
me->SetFacingToObject(car);
// xinef: add some flags
car->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
car->SetFaction(FACTION_FRIENDLY);
}
Talk(SAY_SCARLET_MINER_0);