mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-05 12:03:48 +00:00
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
This commit is contained in:
@@ -219,7 +219,7 @@ public:
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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}
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void JustSummoned(Creature* summon) override
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@@ -176,12 +176,10 @@ public:
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void Reset() override
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{
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Voidwalkers = false;
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// Reset his gossip menu
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFaction(FACTION_FRIENDLY);
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// was set before event start, so set again
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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if (instance->GetData(TYPE_TOMB_OF_SEVEN) == DONE) // what is this trying to do? Probably some kind of crash recovery
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{
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@@ -752,7 +752,7 @@ public:
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{
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++TombEventCounter;
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boss->SetFaction(FACTION_DARK_IRON_DWARVES);
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boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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boss->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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// find suitable target here.
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Player* target = boss->SelectNearestPlayer(130);
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@@ -786,7 +786,7 @@ public:
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boss->SetLootRecipient(nullptr);
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}
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boss->SetFaction(FACTION_FRIENDLY);
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boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
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boss->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
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if (i == 6) // doomrel needs explicit reset
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{
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boss->AI()->Reset();
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@@ -63,7 +63,7 @@ public:
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BossAI::Reset();
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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frenzy40 = false;
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frenzy15 = false;
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@@ -95,7 +95,7 @@ public:
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void StartTalking(uint32 talkGroupId, uint32 timer)
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{
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->AttackStop();
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Talk(talkGroupId);
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@@ -109,7 +109,7 @@ public:
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events.SetPhase(EVENT_PHASE_FIGHT);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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DoZoneInCombat();
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}
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@@ -79,7 +79,7 @@ public:
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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events.Reset();
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// Apply auras on spawn and reset
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// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
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@@ -157,7 +157,7 @@ public:
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me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
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Talk(EMOTE_FREE_OF_BONDS);
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Talk(YELL_FREE_OF_BONDS);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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events.ScheduleEvent(EVENT_ENTER_COMBAT, 2000);
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}
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}
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@@ -338,7 +338,7 @@ public:
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
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Emberseer->AI()->SetData(1, 3);
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@@ -364,7 +364,7 @@ public:
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{
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if (data == 1 && value == 1)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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DoZoneInCombat();
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_events.CancelEvent(EVENT_ENCAGED_EMBERSEER);
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@@ -114,11 +114,11 @@ public:
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if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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return;
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}
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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gythEvent = false;
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victorGUID.Clear();
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waveDoorGUID.Clear();
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@@ -255,7 +255,7 @@ public:
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me->SetFaction(FACTION_FRIENDLY);
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me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
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me->RemoveAura(SPELL_NEFARIANS_BARRIER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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}
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@@ -467,7 +467,7 @@ public:
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me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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// Due to Nefarius despawning himself on Vael, we need to update the guid on instance to prevent unwanted behaviours as encounter not resetting at all.
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instance->SetGuidData(DATA_LORD_VICTOR_NEFARIUS, me->GetGUID());
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}
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@@ -501,7 +501,7 @@ struct boss_nefarian : public BossAI
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{
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Initialize();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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if (_introDone) // already in combat, reset properly.
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@@ -569,7 +569,7 @@ struct boss_nefarian : public BossAI
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me->SetDisableGravity(false);
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Position land = me->GetPosition();
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me->GetMotionMaster()->MoveLand(0, land, 8.5f);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->GetMotionMaster()->MoveIdle();
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -703,7 +703,7 @@ struct boss_nefarian : public BossAI
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{
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(*itr)->Respawn();
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DoZoneInCombat((*itr));
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(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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(*itr)->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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(*itr)->SetReactState(REACT_AGGRESSIVE);
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(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
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}
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@@ -92,7 +92,7 @@ public:
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->SetFaction(FACTION_FRIENDLY);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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void Reset() override
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@@ -160,7 +160,7 @@ public:
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_2, 1000);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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break;
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case EVENT_SPEECH_2:
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if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
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@@ -190,7 +190,7 @@ public:
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Talk(SAY_LINE3);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_7, 17000);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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break;
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case EVENT_SPEECH_7:
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me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
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@@ -265,7 +265,7 @@ public:
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if (summoned->GetEntry() == NPC_VICTOR_NEFARIUS)
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{
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// Set not selectable, so players won't interact with it
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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m_nefariusGuid = summoned->GetGUID();
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}
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}
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@@ -396,7 +396,7 @@ public:
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if (Creature* summon = unit->ToCreature())
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{
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summon->UpdateEntry(NPC_BONE_CONSTRUCT);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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summon->SetReactState(REACT_PASSIVE);
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summon->SetStandState(UNIT_STAND_STATE_DEAD);
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@@ -151,7 +151,7 @@ public:
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{
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summon->CastSpell(summon, SPELL_RAGNAROS_FADE);
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summon->CastSpell(summon, SPELL_RAGNAROS_SUBMERGE_EFFECT, true);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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summon->SetReactState(REACT_PASSIVE);
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}
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}
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@@ -180,7 +180,7 @@ public:
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else
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{
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events.SetPhase(PHASE_NONE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
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}
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@@ -282,7 +282,7 @@ public:
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instance->SetBossState(DATA_MAJORDOMO_EXECUTUS, DONE);
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events.CancelEventGroup(PHASE_COMBAT);
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me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
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EnterEvadeMode();
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Talk(SAY_DEFEAT);
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@@ -137,7 +137,7 @@ public:
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extraEvents.Reset();
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extraEvents.SetPhase(PHASE_EMERGED);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
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me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
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}
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@@ -276,7 +276,7 @@ public:
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_isIntroDone = true;
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extraEvents.SetPhase(PHASE_EMERGED);
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me->RemoveAurasDueToSpell(SPELL_RAGNAROS_SUBMERGE_EFFECT);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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me->SetReactState(REACT_AGGRESSIVE);
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DoZoneInCombat();
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break;
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@@ -409,7 +409,7 @@ public:
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me->InterruptNonMeleeSpells(false);
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me->AttackStop();
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DoResetThreat();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED);
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DoCastSelf(SPELL_RAGNA_SUBMERGE_VISUAL, true);
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//me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
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@@ -460,7 +460,7 @@ public:
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extraEvents.SetPhase(PHASE_EMERGED);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
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me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
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@@ -133,8 +133,8 @@ public:
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creatureTarget->CastSpell(creatureTarget, SPELL_PLAY_DEAD_PACIFY, true);
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creatureTarget->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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creatureTarget->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->SetReactState(REACT_PASSIVE);
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creatureTarget->SetControlled(true, UNIT_STATE_ROOT);
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@@ -151,8 +151,8 @@ public:
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creatureTarget->RemoveAurasDueToSpell(SPELL_PLAY_DEAD_PACIFY);
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creatureTarget->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->SetControlled(false, UNIT_STATE_ROOT);
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creatureTarget->SetReactState(REACT_AGGRESSIVE);
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