feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

This commit is contained in:
Kitzunu
2022-03-30 12:59:42 +02:00
committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
243 changed files with 1205 additions and 1191 deletions

View File

@@ -219,7 +219,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void JustSummoned(Creature* summon) override

View File

@@ -176,12 +176,10 @@ public:
void Reset() override
{
Voidwalkers = false;
// Reset his gossip menu
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFaction(FACTION_FRIENDLY);
// was set before event start, so set again
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
if (instance->GetData(TYPE_TOMB_OF_SEVEN) == DONE) // what is this trying to do? Probably some kind of crash recovery
{

View File

@@ -752,7 +752,7 @@ public:
{
++TombEventCounter;
boss->SetFaction(FACTION_DARK_IRON_DWARVES);
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
boss->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
// find suitable target here.
Player* target = boss->SelectNearestPlayer(130);
@@ -786,7 +786,7 @@ public:
boss->SetLootRecipient(nullptr);
}
boss->SetFaction(FACTION_FRIENDLY);
boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
boss->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
if (i == 6) // doomrel needs explicit reset
{
boss->AI()->Reset();

View File

@@ -63,7 +63,7 @@ public:
BossAI::Reset();
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
frenzy40 = false;
frenzy15 = false;
@@ -95,7 +95,7 @@ public:
void StartTalking(uint32 talkGroupId, uint32 timer)
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
Talk(talkGroupId);
@@ -109,7 +109,7 @@ public:
events.SetPhase(EVENT_PHASE_FIGHT);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoZoneInCombat();
}

View File

@@ -79,7 +79,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
// Apply auras on spawn and reset
// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
@@ -157,7 +157,7 @@ public:
me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
Talk(EMOTE_FREE_OF_BONDS);
Talk(YELL_FREE_OF_BONDS);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 2000);
}
}
@@ -338,7 +338,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
Emberseer->AI()->SetData(1, 3);
@@ -364,7 +364,7 @@ public:
{
if (data == 1 && value == 1)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
DoZoneInCombat();
_events.CancelEvent(EVENT_ENCAGED_EMBERSEER);

View File

@@ -114,11 +114,11 @@ public:
if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
return;
}
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
gythEvent = false;
victorGUID.Clear();
waveDoorGUID.Clear();

View File

@@ -255,7 +255,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
me->RemoveAura(SPELL_NEFARIANS_BARRIER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}
@@ -467,7 +467,7 @@ public:
me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
// Due to Nefarius despawning himself on Vael, we need to update the guid on instance to prevent unwanted behaviours as encounter not resetting at all.
instance->SetGuidData(DATA_LORD_VICTOR_NEFARIUS, me->GetGUID());
}
@@ -501,7 +501,7 @@ struct boss_nefarian : public BossAI
{
Initialize();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetCanFly(true);
me->SetDisableGravity(true);
if (_introDone) // already in combat, reset properly.
@@ -569,7 +569,7 @@ struct boss_nefarian : public BossAI
me->SetDisableGravity(false);
Position land = me->GetPosition();
me->GetMotionMaster()->MoveLand(0, land, 8.5f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveIdle();
me->SetReactState(REACT_AGGRESSIVE);
@@ -703,7 +703,7 @@ struct boss_nefarian : public BossAI
{
(*itr)->Respawn();
DoZoneInCombat((*itr));
(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
(*itr)->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
(*itr)->SetReactState(REACT_AGGRESSIVE);
(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
}

View File

@@ -92,7 +92,7 @@ public:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void Reset() override
@@ -160,7 +160,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_2, 1000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SPEECH_2:
if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
@@ -190,7 +190,7 @@ public:
Talk(SAY_LINE3);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_7, 17000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SPEECH_7:
me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
@@ -265,7 +265,7 @@ public:
if (summoned->GetEntry() == NPC_VICTOR_NEFARIUS)
{
// Set not selectable, so players won't interact with it
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
m_nefariusGuid = summoned->GetGUID();
}
}

View File

@@ -396,7 +396,7 @@ public:
if (Creature* summon = unit->ToCreature())
{
summon->UpdateEntry(NPC_BONE_CONSTRUCT);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summon->SetReactState(REACT_PASSIVE);
summon->SetStandState(UNIT_STAND_STATE_DEAD);

View File

@@ -151,7 +151,7 @@ public:
{
summon->CastSpell(summon, SPELL_RAGNAROS_FADE);
summon->CastSpell(summon, SPELL_RAGNAROS_SUBMERGE_EFFECT, true);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
summon->SetReactState(REACT_PASSIVE);
}
}
@@ -180,7 +180,7 @@ public:
else
{
events.SetPhase(PHASE_NONE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
}
@@ -282,7 +282,7 @@ public:
instance->SetBossState(DATA_MAJORDOMO_EXECUTUS, DONE);
events.CancelEventGroup(PHASE_COMBAT);
me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
EnterEvadeMode();
Talk(SAY_DEFEAT);

View File

@@ -137,7 +137,7 @@ public:
extraEvents.Reset();
extraEvents.SetPhase(PHASE_EMERGED);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
}
@@ -276,7 +276,7 @@ public:
_isIntroDone = true;
extraEvents.SetPhase(PHASE_EMERGED);
me->RemoveAurasDueToSpell(SPELL_RAGNAROS_SUBMERGE_EFFECT);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
break;
@@ -409,7 +409,7 @@ public:
me->InterruptNonMeleeSpells(false);
me->AttackStop();
DoResetThreat();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED);
DoCastSelf(SPELL_RAGNA_SUBMERGE_VISUAL, true);
//me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
@@ -460,7 +460,7 @@ public:
extraEvents.SetPhase(PHASE_EMERGED);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);

View File

@@ -133,8 +133,8 @@ public:
creatureTarget->CastSpell(creatureTarget, SPELL_PLAY_DEAD_PACIFY, true);
creatureTarget->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetReactState(REACT_PASSIVE);
creatureTarget->SetControlled(true, UNIT_STATE_ROOT);
@@ -151,8 +151,8 @@ public:
creatureTarget->RemoveAurasDueToSpell(SPELL_PLAY_DEAD_PACIFY);
creatureTarget->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetControlled(false, UNIT_STATE_ROOT);
creatureTarget->SetReactState(REACT_AGGRESSIVE);

View File

@@ -67,7 +67,7 @@ public:
me->LoadEquipment(EQUIP_SWORD);
me->SetCanDualWield(false);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -94,7 +94,7 @@ public:
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
health67 = true;
break;
@@ -109,7 +109,7 @@ public:
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
health34 = true;
break;
@@ -135,7 +135,7 @@ public:
break;
case EVENT_RESTORE_COMBAT:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
me->SetStandState(UNIT_STAND_STATE_STAND);
if (me->GetVictim())
{

View File

@@ -144,7 +144,7 @@ public:
if (spell->Id == SPELL_INFERNAL_RELAY)
{
me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
HellfireTimer = 4000;
CleanupTimer = 170000;
}
@@ -477,7 +477,7 @@ public:
void Initialize()
{
AxesTargetSwitchTimer = 7500;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetCanDualWield(true);
}

View File

@@ -106,8 +106,8 @@ void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
{
if (creature->GetVictim())
pCrone->AI()->AttackStart(creature->GetVictim());
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
pCrone->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pCrone->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
}
}
@@ -179,7 +179,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@@ -188,7 +188,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -200,7 +200,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@@ -342,7 +342,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@@ -351,7 +351,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -399,7 +399,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@@ -478,7 +478,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@@ -487,7 +487,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -511,7 +511,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@@ -582,7 +582,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -590,7 +590,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@@ -625,7 +625,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@@ -688,7 +688,7 @@ public:
void Reset() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
CycloneTimer = 22000;
ChainLightningTimer = 8000;
}
@@ -1014,7 +1014,7 @@ void PretendToDie(Creature* creature)
creature->InterruptNonMeleeSpells(true);
creature->RemoveAllAuras();
creature->SetHealth(0);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->GetMotionMaster()->MovementExpired(false);
creature->GetMotionMaster()->MoveIdle();
creature->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -1022,7 +1022,7 @@ void PretendToDie(Creature* creature)
void Resurrect(Creature* target)
{
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
target->SetFullHealth();
target->SetStandState(UNIT_STAND_STATE_STAND);
target->CastSpell(target, SPELL_RES_VISUAL, true);
@@ -1107,7 +1107,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@@ -1116,7 +1116,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -1239,7 +1239,7 @@ public:
{
if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
{
Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Julianne->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Julianne->GetMotionMaster()->Clear();
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
@@ -1281,7 +1281,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -1382,7 +1382,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
if (AggroYellTimer <= diff)
{
Talk(SAY_JULIANNE_AGGRO);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_MONSTER_2);
AggroYellTimer = 0;
}
@@ -1542,7 +1542,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
{
if (Creature* Romulo = (ObjectAccessor::GetCreature((*me), RomuloGUID)))
{
Romulo->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Romulo->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Romulo->GetMotionMaster()->Clear();
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);

View File

@@ -189,7 +189,7 @@ public:
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
{
spotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
spotlight->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = spotlight->GetGUID();
}
@@ -265,11 +265,7 @@ public:
float PosX = Spawns[index][1];
if (Creature* creature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR * 2 * IN_MILLISECONDS))
{
// In case database has bad flags
creature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
RaidWiped = false;

View File

@@ -106,7 +106,7 @@ public:
summons.DespawnAll();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustSummoned(Creature* summon) override
@@ -120,7 +120,7 @@ public:
void InitializeAI() override
{
ScriptedAI::InitializeAI();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit*) override
@@ -162,7 +162,7 @@ public:
if (me->isRegeneratingHealth())
{
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->CombatStop();
me->SetReactState(REACT_PASSIVE);
LapseAction(ACTION_REMOVE_FLY);
@@ -200,7 +200,7 @@ public:
switch (events2.ExecuteEvent())
{
case EVENT_INIT_COMBAT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (Unit* target = SelectTargetFromPlayerList(50.0f))
AttackStart(target);
return;

View File

@@ -167,7 +167,7 @@ public:
if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
{
Talk(EMOTE_CRYSTAL);
crystal->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
crystal->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
crystal->CastSpell(me, SPELL_MANA_RAGE, true);
me->CastSpell(crystal, SPELL_FEL_CRYSTAL_COSMETIC, true);
events.SetPhase(1);

View File

@@ -102,7 +102,7 @@ public:
case EVENT_REMOVE_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->SetUnitFlag(UNIT_FLAG_STUNNED);
SetControl(player, false);
}
break;
@@ -131,7 +131,7 @@ public:
case EVENT_REGAIN_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
me->SetSpeed(MOVE_FLIGHT, 3.3f, true);
SetControl(player, true);
@@ -206,8 +206,8 @@ public:
if (creature->AI()->GetData(DATA_IN_PROGRESS))
return true;
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
player->CastSpell(creature, SPELL_DUEL, false);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
@@ -263,7 +263,7 @@ public:
me->RestoreFaction();
CombatAI::Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
me->SetUnitFlag(UNIT_FLAG_SWIMMING);
}
void SpellHit(Unit* caster, SpellInfo const* pSpell) override
@@ -474,7 +474,7 @@ public:
void InitializeAI() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
@@ -519,7 +519,7 @@ public:
break;
case EVENT_GHOUL_RESTORE_STATE:
me->SetReactState(REACT_DEFENSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2 * M_PI));
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
@@ -571,7 +571,7 @@ public:
{
ScriptedAI::MoveInLineOfSight(who);
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (!who->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (Unit* owner = who->GetOwner())
if (Player* player = owner->ToPlayer())
{
@@ -580,7 +580,7 @@ public:
creature->CastSpell(owner, 52517, true);
creature->AI()->SetGUID(me->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creature->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
}
@@ -730,7 +730,7 @@ public:
phase = PHASE_CHAINED;
events.Reset();
me->SetFaction(FACTION_CREATURE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
me->LoadEquipment(0, true);
}
@@ -831,7 +831,7 @@ public:
else
{
me->SetFaction(FACTION_MONSTER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
phase = PHASE_ATTACKING;
if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
@@ -951,7 +951,7 @@ public:
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
{
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_FRIENDLY);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}
@@ -974,7 +974,7 @@ public:
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_FRIENDLY);
}
}
@@ -1084,7 +1084,7 @@ public:
{
me->SetFacingToObject(car);
// xinef: add some flags
car->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
car->SetFaction(FACTION_FRIENDLY);
}
Talk(SAY_SCARLET_MINER_0);

View File

@@ -233,7 +233,7 @@ public:
m_uiWave = 0;
m_uiWave_Timer = 3000;
m_uiValrothGUID.Clear();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->LoadEquipment(0, true);
me->RemoveAllAuras();
summons.DespawnAll();
@@ -255,7 +255,7 @@ public:
else
{
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
Reset();
}
}
@@ -274,7 +274,7 @@ public:
{
case 0:
Talk(SAY_BREAKOUT1);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
@@ -313,7 +313,7 @@ public:
m_uiValrothGUID = summoned->GetGUID();
summoned->AddThreat(me, 0.0f);
summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
summoned->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
summons.Summon(summoned);
}
@@ -666,7 +666,7 @@ public:
ExecuteSpeech_Counter = 0;
PlayerGUID.Clear();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
bool MeetQuestCondition(Player* player)
@@ -780,7 +780,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_6, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -826,7 +826,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_8, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -872,7 +872,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_3, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -918,7 +918,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_7, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -964,7 +964,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_4, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1010,7 +1010,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_9, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1056,7 +1056,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_5, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1102,7 +1102,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_10, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1146,7 +1146,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_1, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1192,7 +1192,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_2, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);

View File

@@ -465,7 +465,7 @@ public:
if (battleStarted == ENCOUNTER_STATE_OUTRO && cr->GetEntry() == NPC_DEFENDER_OF_THE_LIGHT)
{
cr->SetReactState(REACT_PASSIVE);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
cr->HandleEmoteCommand(EMOTE_STATE_READY1H);
}
@@ -546,7 +546,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
@@ -670,7 +670,7 @@ public:
break;
}
case EVENT_START_COUNTDOWN_14:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SummonCreatureGroup(5);
return;
case EVENT_FINISH_FIGHT_1:
@@ -698,13 +698,13 @@ public:
{
summon->CombatStop(true);
summon->DeleteThreatList();
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetReactState(REACT_PASSIVE);
summon->GetMotionMaster()->Clear(false);
}
me->CombatStop(true);
me->DeleteThreatList();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->Clear(false);
@@ -769,7 +769,7 @@ public:
case EVENT_OUTRO_SCENE_6:
if (Creature* alex = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightOfDawnPos[7].GetPositionX(), LightOfDawnPos[7].GetPositionY(), LightOfDawnPos[7].GetPositionZ(), LightOfDawnPos[7].GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
alex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
alex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
alex->GetMotionMaster()->MovePoint(0, LightOfDawnPos[8].GetPositionX(), LightOfDawnPos[8].GetPositionY(), LightOfDawnPos[8].GetPositionZ());
alex->CastSpell(alex, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
//alex->AI()->Talk(EMOTE_LIGHT_OF_DAWN06);
@@ -778,7 +778,7 @@ public:
case EVENT_OUTRO_SCENE_7:
if (Creature* alex = GetEntryFromSummons(NPC_HIGHLORD_ALEXANDROS_MOGRAINE))
{
alex->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
alex->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
alex->AI()->Talk(SAY_LIGHT_OF_DAWN32);
me->SetFacingToObject(alex);
}
@@ -1027,7 +1027,7 @@ public:
{
tirion->CastSpell(tirion, SPELL_TIRION_CHARGE, true);
tirion->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
tirion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
tirion->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
break;
case EVENT_OUTRO_SCENE_44:

View File

@@ -56,7 +56,7 @@ public:
{
me->setActive(true);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);
FlyBackTimer = 500;
phase = 0;

View File

@@ -360,8 +360,8 @@ public:
void Reset() override
{
//Incase wipe during phase that mograine fake death
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
SayAshbringer = false;
timer = 0;
@@ -416,7 +416,7 @@ public:
me->ClearComboPointHolders();
me->RemoveAllAuras();
me->ClearAllReactives();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, SPELL_PERMANENT_FEIGN_DEATH, true);
hasDied = true;
@@ -463,8 +463,8 @@ public:
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_WHITEMANE)))
{
//Incase wipe during phase that mograine fake death
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->CastSpell(me, SPELL_RETRIBUTION_AURA, true);
me->CastSpell(Whitemane, SPELL_LAY_ON_HANDS, true);

View File

@@ -112,9 +112,9 @@ public:
events2.ScheduleEvent(INTRO_1, 1000);
me->SetDisableGravity(true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // for some reason he aggroes if we don't have this.
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); // might not be needed, but guardians and stuff like that could mess up.
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // for some reason he aggroes if we don't have this.
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); // might not be needed, but guardians and stuff like that could mess up.
}
void MovementInform(uint32 type, uint32 id) override
@@ -153,9 +153,9 @@ public:
case INTRO_5:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
break;
case INTRO_6:

View File

@@ -139,7 +139,7 @@ public:
})
.Schedule(12s, [this](TaskContext context)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
_phase = PHASE_COMBAT;
DoZoneInCombat();
@@ -185,7 +185,7 @@ public:
}
});
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_MONSTER);
summons.DoAction(ACTION_START_EVENT);
}
@@ -203,7 +203,7 @@ public:
_isDead = true;
me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Talk(SAY_HUMMEL_DEATH);
}
}
@@ -231,7 +231,7 @@ public:
}
_scheduler.CancelAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
@@ -293,13 +293,13 @@ struct npc_apothecary_genericAI : public ScriptedAI
{
if (action == ACTION_START_EVENT)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_MONSTER);
me->GetMotionMaster()->MovePoint(1, _movePos);
}
else if (action == ACTION_START_FIGHT)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
DoZoneInCombat();
}
}

View File

@@ -111,7 +111,7 @@ struct boss_jarien : public BossAI
});
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
_talked = false;
_phase = PHASE_TALK;
}
@@ -145,7 +145,7 @@ struct boss_jarien : public BossAI
_talked = true;
_phase = PHASE_FIGHT;
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
});
}
@@ -234,7 +234,7 @@ struct boss_sothos : public BossAI
});
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
_talked = false;
_phase = PHASE_TALK;
}
@@ -261,7 +261,7 @@ struct boss_sothos : public BossAI
_talked = true;
_phase = PHASE_FIGHT;
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
})
.Schedule(3s, [this](TaskContext /*context*/)
{

View File

@@ -51,7 +51,7 @@ public:
break;
case NPC_SHADE_OF_ERANIKUS:
_shadeOfEranikusGUID = creature->GetGUID();
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
break;
}
@@ -66,7 +66,7 @@ public:
if (unit->GetEntry() == NPC_JAMMAL_AN_THE_PROPHET)
{
if (Creature* cr = instance->GetCreature(_shadeOfEranikusGUID))
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}

View File

@@ -371,7 +371,7 @@ public:
events.ScheduleEvent(EVENT_MAD_20, 7000);
break;
case EVENT_MAD_20:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRUTALLUS)))
{

View File

@@ -145,7 +145,7 @@ public:
if (param == ACTION_START_EVENT)
{
me->SetVisible(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events2.ScheduleEvent(EVENT_INTRO_1, 3000);
}
}
@@ -153,7 +153,7 @@ public:
void Reset() override
{
BossAI::Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisableGravity(false);
events2.Reset();
@@ -163,7 +163,7 @@ public:
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (events.Empty() && events2.Empty())
events2.ScheduleEvent(EVENT_INTRO_2, 3000);
}
@@ -262,7 +262,7 @@ public:
events.ScheduleEvent(EVENT_LAND, 3000, 1);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->SetInCombatWithZone();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_NOXIOUS_FUMES, true);
me->GetMotionMaster()->MovePoint(POINT_MISC, 1472.18f, 603.38f, 34.0f, false, true);
break;

View File

@@ -143,7 +143,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetDisableGravity(false);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
events2.Reset();
sathBanished = false;
@@ -240,7 +240,7 @@ public:
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
events2.ScheduleEvent(EVENT_TALK_GOOD_2, 1000);
break;
@@ -269,7 +269,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Talk(SAY_EVIL_ENRAGE);
events2.ScheduleEvent(EVENT_TALK_BAD_2, 3000);
break;

View File

@@ -293,7 +293,7 @@ public:
void InitializeAI() override
{
ScriptedAI::InitializeAI();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
phase = PHASE_NORMAL;
events.Reset();
@@ -331,7 +331,7 @@ public:
me->RemoveAllAuras();
me->DeleteThreatList();
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->HandleEmoteCommand(EMOTE_ONESHOT_DROWN);
me->resetAttackTimer();
events.Reset();
@@ -421,7 +421,7 @@ public:
break;
case EVENT_INIT_FIGHT:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
return;
case EVENT_TEXT_SPEACH11:
@@ -478,7 +478,7 @@ public:
{
anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
me->CastSpell(me, SPELL_CUSTOM_08_STATE, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
events.DelayEvents(7001);
events2.ScheduleEvent(EVENT_RESTORE_MELEE, 7000);
}
@@ -486,7 +486,7 @@ public:
break;
case EVENT_RESTORE_MELEE:
me->RemoveAurasDueToSpell(SPELL_CUSTOM_08_STATE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
break;
}

View File

@@ -82,7 +82,7 @@ public:
{
BossAI::Reset();
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetVisible(true);
}
@@ -102,9 +102,9 @@ public:
if (damage >= me->GetHealth())
{
damage = 0;
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
me->CastSpell(me, SPELL_OPEN_ALL_PORTALS, true);
events.ScheduleEvent(EVENT_SUMMON_ENTROPIUS, 7000);

View File

@@ -201,14 +201,14 @@ public:
{
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_PASSIVE);
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_AGGRESSIVE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void Register() override

View File

@@ -189,7 +189,7 @@ public:
trigger->SetFaction(FACTION_FRIENDLY);
trigger->SetMaxHealth(100000);
trigger->SetHealth(100000);
trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Cloud)
Cloud->CastCustomSpell(trigger, /*43661*/SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, Cloud->GetGUID());
}
@@ -284,7 +284,7 @@ public:
Cloud->SetFaction(FACTION_FRIENDLY);
Cloud->SetMaxHealth(9999999);
Cloud->SetHealth(9999999);
Cloud->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cloud->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
StormCount = 1;
events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)

View File

@@ -176,7 +176,7 @@ public:
if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
{
Talk(SAY_MERGE);
pLynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pLynx->GetMotionMaster()->Clear();
pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->Clear();
@@ -347,7 +347,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
ScriptedAI::AttackStart(who);
}

View File

@@ -438,7 +438,7 @@ public:
else
{
trigger->SetDisplayId(11686);
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);

View File

@@ -274,9 +274,9 @@ public:
{
if (Unit* FireBomb = ObjectAccessor::GetUnit(*me, FireBombGUIDs[BombCount]))
{
FireBomb->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireBomb->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true);
FireBomb->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireBomb->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
++BombCount;
if (BombCount == 40)

View File

@@ -117,8 +117,8 @@ public:
{
if (MoveEvent)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
inMove = false;
waitTimer = 0;
me->SetSpeed(MOVE_RUN, 2);
@@ -268,8 +268,8 @@ public:
Talk(SAY_WAVE4);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
MoveEvent = false;
}

View File

@@ -269,8 +269,8 @@ public:
if (creature)
{
creature->CastSpell(creature, SPELL_SPIRIT_AURA, true);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
SpiritGUID[i] = creature->GetGUID();
}
}
@@ -336,7 +336,7 @@ public:
{
Vortex->CastSpell(Vortex, SPELL_CYCLONE_PASSIVE, true);
Vortex->CastSpell(Vortex, SPELL_CYCLONE_VISUAL, true);
Vortex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Vortex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Vortex->SetSpeed(MOVE_RUN, 1.0f);
Vortex->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random, 0));
DoZoneInCombat(Vortex);

View File

@@ -194,7 +194,7 @@ public:
{
if (Unit* Hostage = i_pl->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
{
Hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}

View File

@@ -724,13 +724,13 @@ public:
if (ptarget->GetPositionX() > 120)
{
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 1);
}
else
{
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 2);
}

View File

@@ -233,7 +233,7 @@ public:
me->AttackStop();
DoResetThreat();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoCast(me, SPELL_VANISH_VISUAL);
DoCast(me, SPELL_VANISH);
events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
@@ -252,7 +252,7 @@ public:
break;
case EVENT_VISIBLE:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
AttackStart(target);
me->RemoveAura(SPELL_SUPER_INVIS);

View File

@@ -220,7 +220,7 @@ public:
void Reset() override
{
Bomb_Timer = 2000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->AddUnitState(UNIT_STATE_ROOT);
}

View File

@@ -124,7 +124,7 @@ public:
killCount = 0;
me->RemoveAurasDueToSpell(SPELL_FRENZY);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summons.DespawnAll();
instance->SetBossState(DATA_OHGAN, NOT_STARTED);
me->Mount(MODEL_OHGAN_MOUNT);
@@ -214,7 +214,7 @@ public:
events.ScheduleEvent(EVENT_CHECK_START, 1000);
break;
case EVENT_STARTED:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
break;
default:
break;

View File

@@ -91,7 +91,7 @@ public:
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Invisible = true;
Invisible_Timer = urand(15000, 30000);
@@ -124,7 +124,7 @@ public:
me->SetDisplayId(15268);
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Invisible = false;
Visible_Timer = 4000;

View File

@@ -146,7 +146,7 @@ public:
DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM
me->SetObjectScale(2.00f);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
/*
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
@@ -175,7 +175,7 @@ public:
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
instance->SetData(DATA_LORKHAN, DONE);
}
@@ -188,7 +188,7 @@ public:
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->SetFaction(FACTION_MONSTER);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetBossState(DATA_ZATH, DONE);
}
@@ -237,7 +237,7 @@ public:
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
instance->SetBossState(DATA_THEKAL, SPECIAL);
@@ -290,7 +290,7 @@ public:
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) override
@@ -360,7 +360,7 @@ public:
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
@@ -372,7 +372,7 @@ public:
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFaction(FACTION_MONSTER);
pZath->SetFullHealth();
}
@@ -387,7 +387,7 @@ public:
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();
@@ -448,7 +448,7 @@ public:
instance->SetBossState(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) override
@@ -513,7 +513,7 @@ public:
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->SetFullHealth();
}
@@ -525,7 +525,7 @@ public:
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
@@ -540,7 +540,7 @@ public:
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();

View File

@@ -175,7 +175,7 @@ public:
float z = 159.65f;
creature->SetWalk(true);
creature->GetMotionMaster()->MovePoint(0, x, y, z);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
creature->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
}

View File

@@ -77,7 +77,7 @@ public:
{
_IsByOutrunner = false;
spawnId = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
}
void Reset() override
@@ -136,7 +136,7 @@ public:
void sQuestAccept(Player* player, Quest const* quest) override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))

View File

@@ -372,7 +372,7 @@ public:
continue;
else
c->AI()->Talk(SAY_MORLEN_4);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
c->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
c->AI()->AttackStart(me);
}
break;

View File

@@ -53,7 +53,7 @@ public:
phase = 0;
mockingBlowTimer = 5000;
shieldBashTimer = 8000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
void sQuestAccept(Player* player, Quest const* quest) override
@@ -62,7 +62,7 @@ public:
{
Talk(SAY_CORPORAL_1, player);
npc_escortAI::Start(true, false, player->GetGUID(), quest);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
}
}

View File

@@ -53,7 +53,7 @@ public:
if (quest->GetQuestId() == QUEST_590)
{
creature->SetFaction(FACTION_ENEMY);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
}
return true;
@@ -80,8 +80,8 @@ public:
me->RestoreFaction();
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
if (!me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
void EnterCombat(Unit* /*who*/) override { }
@@ -104,7 +104,7 @@ public:
uiDamage = 0;
me->RestoreFaction();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->CombatStop(true);
m_uiPhase = 1;

View File

@@ -1113,7 +1113,7 @@ public:
switch (summonedCreature->GetEntry())
{
case NPC_GENERATOR:
summonedCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summonedCreature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_WRYNN_BUFF, true);
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
@@ -1416,8 +1416,8 @@ public:
{
thrallGUID = temp->GetGUID();
temp->SetReactState(REACT_PASSIVE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->CastSpell(temp, SPELL_THRALL_BUFF);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
@@ -1425,8 +1425,8 @@ public:
{
sylvanasGUID = temp->GetGUID();
temp->SetReactState(REACT_PASSIVE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
for (uint8 i = 0; i < HORDE_FORCE_MAXCOUNT; ++i)
@@ -1435,8 +1435,8 @@ public:
{
hordeForcesGUID[i] = temp->GetGUID();
temp->SetReactState(REACT_PASSIVE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
}
@@ -1447,8 +1447,8 @@ public:
if (Unit* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[i + 25].x, AllianceSpawn[i + 25].y, AllianceSpawn[i + 25].z, AllianceSpawn[i + 25].o, TEMPSUMMON_MANUAL_DESPAWN))
{
allianceForcesGUID[i] = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
}
@@ -1472,7 +1472,7 @@ public:
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
{
jaina->GetMotionMaster()->Clear();
jaina->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
jaina->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetReactState(REACT_AGGRESSIVE);
}
SetHoldState(true);
@@ -1816,8 +1816,8 @@ public:
case 53:
if (Creature* putress = ObjectAccessor::GetCreature(*me, putressGUID))
{
putress->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
putress->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
putress->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
putress->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
putress->AddThreat(me, 100.0f);
me->AddThreat(putress, 100.0f);
putress->RemoveAura(SPELL_PUTRESS_CASTING_STATE);
@@ -1890,7 +1890,7 @@ public:
case 66:
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
jaina->AI()->Talk(JAINA_SAY_THRONE_1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
bStepping = false;
JumpToNextStep(0);
break;
@@ -1903,8 +1903,8 @@ public:
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
{
jaina->GetMotionMaster()->MovePoint(0, AllianceWP[8].x, AllianceWP[8].y, AllianceWP[8].z);
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
SetEscortPaused(false);
bStepping = false;
@@ -1929,12 +1929,12 @@ public:
break;
case 73:
Talk(WRYNN_SAY_THRONE_9);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
if (Creature* thrall = ObjectAccessor::GetCreature(*me, thrallGUID))
{
thrall->SetReactState(REACT_AGGRESSIVE);
thrall->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
thrall->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
thrall->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
thrall->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
thrall->AddThreat(me, 100.0f);
me->AddThreat(thrall, 100.0f);
thrall->AI()->AttackStart(me);
@@ -1942,8 +1942,8 @@ public:
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasGUID))
{
sylvanas->SetReactState(REACT_AGGRESSIVE);
sylvanas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
sylvanas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
sylvanas->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->AddThreat(me, 100.0f);
sylvanas->AI()->AttackStart(me);
me->AddThreat(sylvanas, 100.0f);
@@ -1953,8 +1953,8 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, hordeForcesGUID[i]))
{
temp->SetReactState(REACT_AGGRESSIVE);
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
}
for (uint8 i = 0; i < ALLIANCE_FORCE_MAXCOUNT; ++i)
@@ -1965,8 +1965,8 @@ public:
{
temp->SetReactState(REACT_AGGRESSIVE);
temp2->SetReactState(REACT_AGGRESSIVE);
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp2->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->AddThreat(temp2, 100.0f);
temp->AI()->AttackStart(temp2);
temp2->AddThreat(temp, 100.0f);
@@ -2440,12 +2440,12 @@ public:
summoned->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
break;
case NPC_VARIMATHRAS_PORTAL:
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
break;
case NPC_CAVE_DUMMY:
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
summoned->AddAura(SPELL_CYCLONE_FALL, summoned);
@@ -2560,7 +2560,7 @@ public:
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasfollowGUID))
{
sylvanas->GetMotionMaster()->Clear();
sylvanas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->SetReactState(REACT_AGGRESSIVE);
sylvanas->SetFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
sylvanas->GetMotionMaster()->MoveFollow(me, 1, M_PI * 0.1f);
@@ -2602,7 +2602,7 @@ public:
if (Unit* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[23].x, ThrallSpawn[23].y, ThrallSpawn[23].z, ThrallSpawn[23].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900 * IN_MILLISECONDS))
{
ValimathrasGUID = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
}
break;
case 3:
@@ -2725,7 +2725,7 @@ public:
if (Unit* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[63].x, ThrallSpawn[63].y, ThrallSpawn[63].z, ThrallSpawn[63].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300 * IN_MILLISECONDS))
{
ValimathrasGUID = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
}
break;
case 13:
@@ -2816,7 +2816,7 @@ public:
if (Creature* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[73].x, ThrallSpawn[73].y, ThrallSpawn[73].z, ThrallSpawn[73].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1200 * IN_MILLISECONDS))
{
ValimathrasGUID = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->CastSpell(me, SPELL_AURA_OF_VARIMATHRAS);
temp->CastSpell(me, SPELL_OPENING_LEGION_PORTALS);
temp->AI()->Talk(SAY_CLOSE_DOOR);
@@ -3667,7 +3667,7 @@ public:
case 137:
if (Creature* valimathras = ObjectAccessor::GetCreature(*me, ValimathrasGUID))
{
valimathras->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
valimathras->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
valimathras->RemoveAura(SPELL_AURA_OF_VARIMATHRAS);
valimathras->RemoveAura(SPELL_OPENING_LEGION_PORTALS);
valimathras->AI()->Talk(SAY_VALIMATHRAS_ATTACK);
@@ -3736,8 +3736,8 @@ public:
if (Creature* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[i + 25].x, AllianceSpawn[i + 25].y, AllianceSpawn[i + 25].z, AllianceSpawn[i + 25].o, TEMPSUMMON_MANUAL_DESPAWN))
{
allianceForcesGUID[i] = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
temp->SetReactState(REACT_PASSIVE);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
@@ -3746,8 +3746,8 @@ public:
if (Creature* wrynn = me->SummonCreature(NPC_WRYNN, 1308.862f, 381.809f, -66.044243f, TEMPSUMMON_MANUAL_DESPAWN))
{
WrynnGUID = wrynn->GetGUID();
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
wrynn->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
wrynn->SetReactState(REACT_PASSIVE);
wrynn->GetMotionMaster()->MovePoint(0, 1302.543f, 359.472f, -67.295f, true);
@@ -3755,8 +3755,8 @@ public:
if (Creature* jaina = me->SummonCreature(NPC_JAINA, 1308.862f, 381.809f, -66.044243f, TEMPSUMMON_MANUAL_DESPAWN))
{
JainaGUID = jaina->GetGUID();
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
jaina->SetReactState(REACT_PASSIVE);
}
JumpToNextStep(6 * IN_MILLISECONDS);
@@ -3784,11 +3784,11 @@ public:
break;
// Wrynn Fight
case 152:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
if (Creature* wrynn = ObjectAccessor::GetCreature(*me, WrynnGUID))
{
wrynn->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
wrynn->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
wrynn->SetReactState(REACT_AGGRESSIVE);
wrynn->AddThreat(me, 100.0f);
me->AddThreat(wrynn, 100.0f);
@@ -3799,7 +3799,7 @@ public:
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, allianceForcesGUID[i]))
{
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetReactState(REACT_AGGRESSIVE);
temp->AddThreat(me, 100.0f);
temp->AI()->AttackStart(me);