mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
This commit is contained in:
@@ -219,7 +219,7 @@ public:
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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}
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void JustSummoned(Creature* summon) override
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@@ -176,12 +176,10 @@ public:
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void Reset() override
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{
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Voidwalkers = false;
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// Reset his gossip menu
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFaction(FACTION_FRIENDLY);
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// was set before event start, so set again
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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if (instance->GetData(TYPE_TOMB_OF_SEVEN) == DONE) // what is this trying to do? Probably some kind of crash recovery
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{
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@@ -752,7 +752,7 @@ public:
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{
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++TombEventCounter;
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boss->SetFaction(FACTION_DARK_IRON_DWARVES);
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boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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boss->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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// find suitable target here.
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Player* target = boss->SelectNearestPlayer(130);
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@@ -786,7 +786,7 @@ public:
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boss->SetLootRecipient(nullptr);
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}
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boss->SetFaction(FACTION_FRIENDLY);
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boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
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boss->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
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if (i == 6) // doomrel needs explicit reset
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{
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boss->AI()->Reset();
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@@ -63,7 +63,7 @@ public:
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BossAI::Reset();
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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frenzy40 = false;
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frenzy15 = false;
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@@ -95,7 +95,7 @@ public:
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void StartTalking(uint32 talkGroupId, uint32 timer)
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{
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->AttackStop();
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Talk(talkGroupId);
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@@ -109,7 +109,7 @@ public:
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events.SetPhase(EVENT_PHASE_FIGHT);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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DoZoneInCombat();
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}
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@@ -79,7 +79,7 @@ public:
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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events.Reset();
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// Apply auras on spawn and reset
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// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
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@@ -157,7 +157,7 @@ public:
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me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
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Talk(EMOTE_FREE_OF_BONDS);
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Talk(YELL_FREE_OF_BONDS);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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events.ScheduleEvent(EVENT_ENTER_COMBAT, 2000);
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}
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}
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@@ -338,7 +338,7 @@ public:
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
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Emberseer->AI()->SetData(1, 3);
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@@ -364,7 +364,7 @@ public:
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{
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if (data == 1 && value == 1)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->InterruptSpell(CURRENT_CHANNELED_SPELL);
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DoZoneInCombat();
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_events.CancelEvent(EVENT_ENCAGED_EMBERSEER);
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@@ -114,11 +114,11 @@ public:
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if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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return;
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}
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
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gythEvent = false;
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victorGUID.Clear();
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waveDoorGUID.Clear();
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@@ -255,7 +255,7 @@ public:
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me->SetFaction(FACTION_FRIENDLY);
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me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
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me->RemoveAura(SPELL_NEFARIANS_BARRIER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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}
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@@ -467,7 +467,7 @@ public:
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me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
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// Due to Nefarius despawning himself on Vael, we need to update the guid on instance to prevent unwanted behaviours as encounter not resetting at all.
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instance->SetGuidData(DATA_LORD_VICTOR_NEFARIUS, me->GetGUID());
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}
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@@ -501,7 +501,7 @@ struct boss_nefarian : public BossAI
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{
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Initialize();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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if (_introDone) // already in combat, reset properly.
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@@ -569,7 +569,7 @@ struct boss_nefarian : public BossAI
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me->SetDisableGravity(false);
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Position land = me->GetPosition();
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me->GetMotionMaster()->MoveLand(0, land, 8.5f);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->GetMotionMaster()->MoveIdle();
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -703,7 +703,7 @@ struct boss_nefarian : public BossAI
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{
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(*itr)->Respawn();
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DoZoneInCombat((*itr));
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(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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(*itr)->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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(*itr)->SetReactState(REACT_AGGRESSIVE);
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(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
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}
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@@ -92,7 +92,7 @@ public:
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->SetFaction(FACTION_FRIENDLY);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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void Reset() override
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@@ -160,7 +160,7 @@ public:
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_2, 1000);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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break;
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case EVENT_SPEECH_2:
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if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
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@@ -190,7 +190,7 @@ public:
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Talk(SAY_LINE3);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_7, 17000);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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break;
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case EVENT_SPEECH_7:
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me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
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@@ -265,7 +265,7 @@ public:
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if (summoned->GetEntry() == NPC_VICTOR_NEFARIUS)
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{
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// Set not selectable, so players won't interact with it
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summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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m_nefariusGuid = summoned->GetGUID();
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}
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}
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@@ -396,7 +396,7 @@ public:
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if (Creature* summon = unit->ToCreature())
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{
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summon->UpdateEntry(NPC_BONE_CONSTRUCT);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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summon->SetReactState(REACT_PASSIVE);
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summon->SetStandState(UNIT_STAND_STATE_DEAD);
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@@ -151,7 +151,7 @@ public:
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{
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summon->CastSpell(summon, SPELL_RAGNAROS_FADE);
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summon->CastSpell(summon, SPELL_RAGNAROS_SUBMERGE_EFFECT, true);
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summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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summon->SetReactState(REACT_PASSIVE);
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}
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}
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@@ -180,7 +180,7 @@ public:
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else
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{
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events.SetPhase(PHASE_NONE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
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}
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@@ -282,7 +282,7 @@ public:
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instance->SetBossState(DATA_MAJORDOMO_EXECUTUS, DONE);
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events.CancelEventGroup(PHASE_COMBAT);
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me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
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EnterEvadeMode();
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Talk(SAY_DEFEAT);
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@@ -137,7 +137,7 @@ public:
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extraEvents.Reset();
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extraEvents.SetPhase(PHASE_EMERGED);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
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me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
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}
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@@ -276,7 +276,7 @@ public:
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_isIntroDone = true;
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extraEvents.SetPhase(PHASE_EMERGED);
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me->RemoveAurasDueToSpell(SPELL_RAGNAROS_SUBMERGE_EFFECT);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
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me->SetReactState(REACT_AGGRESSIVE);
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DoZoneInCombat();
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break;
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@@ -409,7 +409,7 @@ public:
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me->InterruptNonMeleeSpells(false);
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me->AttackStop();
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DoResetThreat();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED);
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DoCastSelf(SPELL_RAGNA_SUBMERGE_VISUAL, true);
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//me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
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@@ -460,7 +460,7 @@ public:
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extraEvents.SetPhase(PHASE_EMERGED);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
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me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
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@@ -133,8 +133,8 @@ public:
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creatureTarget->CastSpell(creatureTarget, SPELL_PLAY_DEAD_PACIFY, true);
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creatureTarget->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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creatureTarget->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->SetReactState(REACT_PASSIVE);
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creatureTarget->SetControlled(true, UNIT_STATE_ROOT);
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@@ -151,8 +151,8 @@ public:
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creatureTarget->RemoveAurasDueToSpell(SPELL_PLAY_DEAD_PACIFY);
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creatureTarget->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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//creatureTarget->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creatureTarget->SetControlled(false, UNIT_STATE_ROOT);
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creatureTarget->SetReactState(REACT_AGGRESSIVE);
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@@ -67,7 +67,7 @@ public:
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me->LoadEquipment(EQUIP_SWORD);
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me->SetCanDualWield(false);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
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me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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@@ -94,7 +94,7 @@ public:
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
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Talk(SAY_SWAP1);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
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me->SetUnitFlag(UNIT_FLAG_PACIFIED);
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me->SetReactState(REACT_PASSIVE);
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health67 = true;
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break;
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@@ -109,7 +109,7 @@ public:
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
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Talk(SAY_SWAP2);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
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me->SetUnitFlag(UNIT_FLAG_PACIFIED);
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me->SetReactState(REACT_PASSIVE);
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health34 = true;
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break;
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@@ -135,7 +135,7 @@ public:
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break;
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case EVENT_RESTORE_COMBAT:
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
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me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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if (me->GetVictim())
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{
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@@ -144,7 +144,7 @@ public:
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if (spell->Id == SPELL_INFERNAL_RELAY)
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{
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me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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HellfireTimer = 4000;
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CleanupTimer = 170000;
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}
|
||||
@@ -477,7 +477,7 @@ public:
|
||||
void Initialize()
|
||||
{
|
||||
AxesTargetSwitchTimer = 7500;
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetCanDualWield(true);
|
||||
}
|
||||
|
||||
|
||||
@@ -106,8 +106,8 @@ void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
|
||||
{
|
||||
if (creature->GetVictim())
|
||||
pCrone->AI()->AttackStart(creature->GetVictim());
|
||||
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
pCrone->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
pCrone->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -179,7 +179,7 @@ public:
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::AttackStart(who);
|
||||
@@ -188,7 +188,7 @@ public:
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
@@ -200,7 +200,7 @@ public:
|
||||
{
|
||||
if (AggroTimer <= diff)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
AggroTimer = 0;
|
||||
}
|
||||
else
|
||||
@@ -342,7 +342,7 @@ public:
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::AttackStart(who);
|
||||
@@ -351,7 +351,7 @@ public:
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
@@ -399,7 +399,7 @@ public:
|
||||
{
|
||||
if (AggroTimer <= diff)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
AggroTimer = 0;
|
||||
}
|
||||
else
|
||||
@@ -478,7 +478,7 @@ public:
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::AttackStart(who);
|
||||
@@ -487,7 +487,7 @@ public:
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
@@ -511,7 +511,7 @@ public:
|
||||
{
|
||||
if (AggroTimer <= diff)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
AggroTimer = 0;
|
||||
}
|
||||
else
|
||||
@@ -582,7 +582,7 @@ public:
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
@@ -590,7 +590,7 @@ public:
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::AttackStart(who);
|
||||
@@ -625,7 +625,7 @@ public:
|
||||
{
|
||||
if (AggroTimer <= diff)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
AggroTimer = 0;
|
||||
}
|
||||
else
|
||||
@@ -688,7 +688,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
CycloneTimer = 22000;
|
||||
ChainLightningTimer = 8000;
|
||||
}
|
||||
@@ -1014,7 +1014,7 @@ void PretendToDie(Creature* creature)
|
||||
creature->InterruptNonMeleeSpells(true);
|
||||
creature->RemoveAllAuras();
|
||||
creature->SetHealth(0);
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->GetMotionMaster()->MovementExpired(false);
|
||||
creature->GetMotionMaster()->MoveIdle();
|
||||
creature->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
@@ -1022,7 +1022,7 @@ void PretendToDie(Creature* creature)
|
||||
|
||||
void Resurrect(Creature* target)
|
||||
{
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
target->SetFullHealth();
|
||||
target->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
target->CastSpell(target, SPELL_RES_VISUAL, true);
|
||||
@@ -1107,7 +1107,7 @@ public:
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::AttackStart(who);
|
||||
@@ -1116,7 +1116,7 @@ public:
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
@@ -1239,7 +1239,7 @@ public:
|
||||
{
|
||||
if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
|
||||
{
|
||||
Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Julianne->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Julianne->GetMotionMaster()->Clear();
|
||||
Julianne->setDeathState(JUST_DIED);
|
||||
Julianne->CombatStop(true);
|
||||
@@ -1281,7 +1281,7 @@ public:
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
return;
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
@@ -1382,7 +1382,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
|
||||
if (AggroYellTimer <= diff)
|
||||
{
|
||||
Talk(SAY_JULIANNE_AGGRO);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetFaction(FACTION_MONSTER_2);
|
||||
AggroYellTimer = 0;
|
||||
}
|
||||
@@ -1542,7 +1542,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
|
||||
{
|
||||
if (Creature* Romulo = (ObjectAccessor::GetCreature((*me), RomuloGUID)))
|
||||
{
|
||||
Romulo->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Romulo->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Romulo->GetMotionMaster()->Clear();
|
||||
Romulo->setDeathState(JUST_DIED);
|
||||
Romulo->CombatStop(true);
|
||||
|
||||
@@ -189,7 +189,7 @@ public:
|
||||
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
|
||||
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
|
||||
{
|
||||
spotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
spotlight->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
|
||||
m_uiSpotlightGUID = spotlight->GetGUID();
|
||||
}
|
||||
@@ -265,11 +265,7 @@ public:
|
||||
float PosX = Spawns[index][1];
|
||||
|
||||
if (Creature* creature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR * 2 * IN_MILLISECONDS))
|
||||
{
|
||||
// In case database has bad flags
|
||||
creature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
RaidWiped = false;
|
||||
|
||||
@@ -106,7 +106,7 @@ public:
|
||||
summons.DespawnAll();
|
||||
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
|
||||
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
@@ -120,7 +120,7 @@ public:
|
||||
void InitializeAI() override
|
||||
{
|
||||
ScriptedAI::InitializeAI();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void JustDied(Unit*) override
|
||||
@@ -162,7 +162,7 @@ public:
|
||||
if (me->isRegeneratingHealth())
|
||||
{
|
||||
me->SetRegeneratingHealth(false);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->CombatStop();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
LapseAction(ACTION_REMOVE_FLY);
|
||||
@@ -200,7 +200,7 @@ public:
|
||||
switch (events2.ExecuteEvent())
|
||||
{
|
||||
case EVENT_INIT_COMBAT:
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
if (Unit* target = SelectTargetFromPlayerList(50.0f))
|
||||
AttackStart(target);
|
||||
return;
|
||||
|
||||
@@ -167,7 +167,7 @@ public:
|
||||
if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
|
||||
{
|
||||
Talk(EMOTE_CRYSTAL);
|
||||
crystal->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
|
||||
crystal->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
|
||||
crystal->CastSpell(me, SPELL_MANA_RAGE, true);
|
||||
me->CastSpell(crystal, SPELL_FEL_CRYSTAL_COSMETIC, true);
|
||||
events.SetPhase(1);
|
||||
|
||||
@@ -102,7 +102,7 @@ public:
|
||||
case EVENT_REMOVE_CONTROL:
|
||||
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
me->SetUnitFlag(UNIT_FLAG_STUNNED);
|
||||
SetControl(player, false);
|
||||
}
|
||||
break;
|
||||
@@ -131,7 +131,7 @@ public:
|
||||
case EVENT_REGAIN_CONTROL:
|
||||
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
||||
me->SetSpeed(MOVE_FLIGHT, 3.3f, true);
|
||||
|
||||
SetControl(player, true);
|
||||
@@ -206,8 +206,8 @@ public:
|
||||
if (creature->AI()->GetData(DATA_IN_PROGRESS))
|
||||
return true;
|
||||
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
|
||||
|
||||
player->CastSpell(creature, SPELL_DUEL, false);
|
||||
player->CastSpell(player, SPELL_DUEL_FLAG, true);
|
||||
@@ -263,7 +263,7 @@ public:
|
||||
me->RestoreFaction();
|
||||
CombatAI::Reset();
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
|
||||
me->SetUnitFlag(UNIT_FLAG_SWIMMING);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* pSpell) override
|
||||
@@ -474,7 +474,7 @@ public:
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
ScriptedAI::InitializeAI();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
@@ -519,7 +519,7 @@ public:
|
||||
break;
|
||||
case EVENT_GHOUL_RESTORE_STATE:
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
|
||||
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
||||
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2 * M_PI));
|
||||
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
|
||||
@@ -571,7 +571,7 @@ public:
|
||||
{
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
|
||||
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
|
||||
if (!who->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
|
||||
if (Unit* owner = who->GetOwner())
|
||||
if (Player* player = owner->ToPlayer())
|
||||
{
|
||||
@@ -580,7 +580,7 @@ public:
|
||||
creature->CastSpell(owner, 52517, true);
|
||||
|
||||
creature->AI()->SetGUID(me->GetGUID());
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
creature->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -730,7 +730,7 @@ public:
|
||||
phase = PHASE_CHAINED;
|
||||
events.Reset();
|
||||
me->SetFaction(FACTION_CREATURE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
|
||||
me->LoadEquipment(0, true);
|
||||
}
|
||||
@@ -831,7 +831,7 @@ public:
|
||||
else
|
||||
{
|
||||
me->SetFaction(FACTION_MONSTER);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
phase = PHASE_ATTACKING;
|
||||
|
||||
if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
|
||||
@@ -951,7 +951,7 @@ public:
|
||||
{
|
||||
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
|
||||
{
|
||||
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
|
||||
}
|
||||
@@ -974,7 +974,7 @@ public:
|
||||
me->SetSpeed(MOVE_RUN, 1.25f);
|
||||
|
||||
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
|
||||
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
}
|
||||
}
|
||||
@@ -1084,7 +1084,7 @@ public:
|
||||
{
|
||||
me->SetFacingToObject(car);
|
||||
// xinef: add some flags
|
||||
car->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
car->SetFaction(FACTION_FRIENDLY);
|
||||
}
|
||||
Talk(SAY_SCARLET_MINER_0);
|
||||
|
||||
@@ -233,7 +233,7 @@ public:
|
||||
m_uiWave = 0;
|
||||
m_uiWave_Timer = 3000;
|
||||
m_uiValrothGUID.Clear();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->LoadEquipment(0, true);
|
||||
me->RemoveAllAuras();
|
||||
summons.DespawnAll();
|
||||
@@ -255,7 +255,7 @@ public:
|
||||
else
|
||||
{
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
@@ -274,7 +274,7 @@ public:
|
||||
{
|
||||
case 0:
|
||||
Talk(SAY_BREAKOUT1);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
case 1:
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
@@ -313,7 +313,7 @@ public:
|
||||
m_uiValrothGUID = summoned->GetGUID();
|
||||
|
||||
summoned->AddThreat(me, 0.0f);
|
||||
summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
summoned->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
summons.Summon(summoned);
|
||||
}
|
||||
|
||||
@@ -666,7 +666,7 @@ public:
|
||||
ExecuteSpeech_Counter = 0;
|
||||
PlayerGUID.Clear();
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
bool MeetQuestCondition(Player* player)
|
||||
@@ -780,7 +780,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_6, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -826,7 +826,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_8, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -872,7 +872,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_3, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -918,7 +918,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_7, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -964,7 +964,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_4, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -1010,7 +1010,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_9, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -1056,7 +1056,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_5, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -1102,7 +1102,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_10, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -1146,7 +1146,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_1, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
@@ -1192,7 +1192,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME_2, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
break;
|
||||
case 10:
|
||||
Talk(SAY_EXEC_WAITING, player);
|
||||
|
||||
@@ -465,7 +465,7 @@ public:
|
||||
if (battleStarted == ENCOUNTER_STATE_OUTRO && cr->GetEntry() == NPC_DEFENDER_OF_THE_LIGHT)
|
||||
{
|
||||
cr->SetReactState(REACT_PASSIVE);
|
||||
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
cr->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
|
||||
cr->HandleEmoteCommand(EMOTE_STATE_READY1H);
|
||||
}
|
||||
@@ -546,7 +546,7 @@ public:
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->SetVisible(true);
|
||||
@@ -670,7 +670,7 @@ public:
|
||||
break;
|
||||
}
|
||||
case EVENT_START_COUNTDOWN_14:
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SummonCreatureGroup(5);
|
||||
return;
|
||||
case EVENT_FINISH_FIGHT_1:
|
||||
@@ -698,13 +698,13 @@ public:
|
||||
{
|
||||
summon->CombatStop(true);
|
||||
summon->DeleteThreatList();
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->GetMotionMaster()->Clear(false);
|
||||
}
|
||||
me->CombatStop(true);
|
||||
me->DeleteThreatList();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
|
||||
@@ -769,7 +769,7 @@ public:
|
||||
case EVENT_OUTRO_SCENE_6:
|
||||
if (Creature* alex = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightOfDawnPos[7].GetPositionX(), LightOfDawnPos[7].GetPositionY(), LightOfDawnPos[7].GetPositionZ(), LightOfDawnPos[7].GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
|
||||
{
|
||||
alex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
alex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
alex->GetMotionMaster()->MovePoint(0, LightOfDawnPos[8].GetPositionX(), LightOfDawnPos[8].GetPositionY(), LightOfDawnPos[8].GetPositionZ());
|
||||
alex->CastSpell(alex, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
|
||||
//alex->AI()->Talk(EMOTE_LIGHT_OF_DAWN06);
|
||||
@@ -778,7 +778,7 @@ public:
|
||||
case EVENT_OUTRO_SCENE_7:
|
||||
if (Creature* alex = GetEntryFromSummons(NPC_HIGHLORD_ALEXANDROS_MOGRAINE))
|
||||
{
|
||||
alex->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
alex->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
alex->AI()->Talk(SAY_LIGHT_OF_DAWN32);
|
||||
me->SetFacingToObject(alex);
|
||||
}
|
||||
@@ -1027,7 +1027,7 @@ public:
|
||||
{
|
||||
tirion->CastSpell(tirion, SPELL_TIRION_CHARGE, true);
|
||||
tirion->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
tirion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
tirion->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
break;
|
||||
case EVENT_OUTRO_SCENE_44:
|
||||
|
||||
@@ -56,7 +56,7 @@ public:
|
||||
{
|
||||
me->setActive(true);
|
||||
me->SetVisible(false);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetCanFly(true);
|
||||
FlyBackTimer = 500;
|
||||
phase = 0;
|
||||
|
||||
@@ -360,8 +360,8 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
//Incase wipe during phase that mograine fake death
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
|
||||
SayAshbringer = false;
|
||||
timer = 0;
|
||||
@@ -416,7 +416,7 @@ public:
|
||||
me->ClearComboPointHolders();
|
||||
me->RemoveAllAuras();
|
||||
me->ClearAllReactives();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->CastSpell(me, SPELL_PERMANENT_FEIGN_DEATH, true);
|
||||
|
||||
hasDied = true;
|
||||
@@ -463,8 +463,8 @@ public:
|
||||
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_WHITEMANE)))
|
||||
{
|
||||
//Incase wipe during phase that mograine fake death
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
|
||||
me->CastSpell(me, SPELL_RETRIBUTION_AURA, true);
|
||||
me->CastSpell(Whitemane, SPELL_LAY_ON_HANDS, true);
|
||||
|
||||
@@ -112,9 +112,9 @@ public:
|
||||
events2.ScheduleEvent(INTRO_1, 1000);
|
||||
me->SetDisableGravity(true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // for some reason he aggroes if we don't have this.
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); // might not be needed, but guardians and stuff like that could mess up.
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // for some reason he aggroes if we don't have this.
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); // might not be needed, but guardians and stuff like that could mess up.
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
@@ -153,9 +153,9 @@ public:
|
||||
case INTRO_5:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF));
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
break;
|
||||
case INTRO_6:
|
||||
|
||||
@@ -139,7 +139,7 @@ public:
|
||||
})
|
||||
.Schedule(12s, [this](TaskContext context)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
_phase = PHASE_COMBAT;
|
||||
DoZoneInCombat();
|
||||
|
||||
@@ -185,7 +185,7 @@ public:
|
||||
}
|
||||
});
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetFaction(FACTION_MONSTER);
|
||||
summons.DoAction(ACTION_START_EVENT);
|
||||
}
|
||||
@@ -203,7 +203,7 @@ public:
|
||||
_isDead = true;
|
||||
me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME);
|
||||
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Talk(SAY_HUMMEL_DEATH);
|
||||
}
|
||||
}
|
||||
@@ -231,7 +231,7 @@ public:
|
||||
}
|
||||
|
||||
_scheduler.CancelAll();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE);
|
||||
|
||||
Map::PlayerList const& players = me->GetMap()->GetPlayers();
|
||||
@@ -293,13 +293,13 @@ struct npc_apothecary_genericAI : public ScriptedAI
|
||||
{
|
||||
if (action == ACTION_START_EVENT)
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetFaction(FACTION_MONSTER);
|
||||
me->GetMotionMaster()->MovePoint(1, _movePos);
|
||||
}
|
||||
else if (action == ACTION_START_FIGHT)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,7 +111,7 @@ struct boss_jarien : public BossAI
|
||||
});
|
||||
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
_talked = false;
|
||||
_phase = PHASE_TALK;
|
||||
}
|
||||
@@ -145,7 +145,7 @@ struct boss_jarien : public BossAI
|
||||
_talked = true;
|
||||
_phase = PHASE_FIGHT;
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -234,7 +234,7 @@ struct boss_sothos : public BossAI
|
||||
});
|
||||
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
_talked = false;
|
||||
_phase = PHASE_TALK;
|
||||
}
|
||||
@@ -261,7 +261,7 @@ struct boss_sothos : public BossAI
|
||||
_talked = true;
|
||||
_phase = PHASE_FIGHT;
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
})
|
||||
.Schedule(3s, [this](TaskContext /*context*/)
|
||||
{
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
break;
|
||||
case NPC_SHADE_OF_ERANIKUS:
|
||||
_shadeOfEranikusGUID = creature->GetGUID();
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
if (unit->GetEntry() == NPC_JAMMAL_AN_THE_PROPHET)
|
||||
{
|
||||
if (Creature* cr = instance->GetCreature(_shadeOfEranikusGUID))
|
||||
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -371,7 +371,7 @@ public:
|
||||
events.ScheduleEvent(EVENT_MAD_20, 7000);
|
||||
break;
|
||||
case EVENT_MAD_20:
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRUTALLUS)))
|
||||
{
|
||||
|
||||
@@ -145,7 +145,7 @@ public:
|
||||
if (param == ACTION_START_EVENT)
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
events2.ScheduleEvent(EVENT_INTRO_1, 3000);
|
||||
}
|
||||
}
|
||||
@@ -153,7 +153,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetDisableGravity(false);
|
||||
events2.Reset();
|
||||
@@ -163,7 +163,7 @@ public:
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if (events.Empty() && events2.Empty())
|
||||
events2.ScheduleEvent(EVENT_INTRO_2, 3000);
|
||||
}
|
||||
@@ -262,7 +262,7 @@ public:
|
||||
events.ScheduleEvent(EVENT_LAND, 3000, 1);
|
||||
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
|
||||
me->SetInCombatWithZone();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->CastSpell(me, SPELL_NOXIOUS_FUMES, true);
|
||||
me->GetMotionMaster()->MovePoint(POINT_MISC, 1472.18f, 603.38f, 34.0f, false, true);
|
||||
break;
|
||||
|
||||
@@ -143,7 +143,7 @@ public:
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->SetDisableGravity(false);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
events2.Reset();
|
||||
|
||||
sathBanished = false;
|
||||
@@ -240,7 +240,7 @@ public:
|
||||
me->RemoveAllAuras();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->CombatStop();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
events2.ScheduleEvent(EVENT_TALK_GOOD_2, 1000);
|
||||
break;
|
||||
@@ -269,7 +269,7 @@ public:
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->CombatStop();
|
||||
me->RemoveAllAuras();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
Talk(SAY_EVIL_ENRAGE);
|
||||
events2.ScheduleEvent(EVENT_TALK_BAD_2, 3000);
|
||||
break;
|
||||
|
||||
@@ -293,7 +293,7 @@ public:
|
||||
void InitializeAI() override
|
||||
{
|
||||
ScriptedAI::InitializeAI();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
phase = PHASE_NORMAL;
|
||||
events.Reset();
|
||||
@@ -331,7 +331,7 @@ public:
|
||||
me->RemoveAllAuras();
|
||||
me->DeleteThreatList();
|
||||
me->SetRegeneratingHealth(false);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_DROWN);
|
||||
me->resetAttackTimer();
|
||||
events.Reset();
|
||||
@@ -421,7 +421,7 @@ public:
|
||||
break;
|
||||
case EVENT_INIT_FIGHT:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetInCombatWithZone();
|
||||
return;
|
||||
case EVENT_TEXT_SPEACH11:
|
||||
@@ -478,7 +478,7 @@ public:
|
||||
{
|
||||
anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
|
||||
me->CastSpell(me, SPELL_CUSTOM_08_STATE, true);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
||||
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
|
||||
events.DelayEvents(7001);
|
||||
events2.ScheduleEvent(EVENT_RESTORE_MELEE, 7000);
|
||||
}
|
||||
@@ -486,7 +486,7 @@ public:
|
||||
break;
|
||||
case EVENT_RESTORE_MELEE:
|
||||
me->RemoveAurasDueToSpell(SPELL_CUSTOM_08_STATE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ public:
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetVisible(true);
|
||||
}
|
||||
|
||||
@@ -102,9 +102,9 @@ public:
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
damage = 0;
|
||||
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveAllAuras();
|
||||
me->CastSpell(me, SPELL_OPEN_ALL_PORTALS, true);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ENTROPIUS, 7000);
|
||||
|
||||
@@ -201,14 +201,14 @@ public:
|
||||
{
|
||||
Creature* target = GetUnitOwner()->ToCreature();
|
||||
target->SetReactState(REACT_PASSIVE);
|
||||
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Creature* target = GetUnitOwner()->ToCreature();
|
||||
target->SetReactState(REACT_AGGRESSIVE);
|
||||
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
target->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
||||
@@ -189,7 +189,7 @@ public:
|
||||
trigger->SetFaction(FACTION_FRIENDLY);
|
||||
trigger->SetMaxHealth(100000);
|
||||
trigger->SetHealth(100000);
|
||||
trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
trigger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
if (Cloud)
|
||||
Cloud->CastCustomSpell(trigger, /*43661*/SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, Cloud->GetGUID());
|
||||
}
|
||||
@@ -284,7 +284,7 @@ public:
|
||||
Cloud->SetFaction(FACTION_FRIENDLY);
|
||||
Cloud->SetMaxHealth(9999999);
|
||||
Cloud->SetHealth(9999999);
|
||||
Cloud->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Cloud->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
StormCount = 1;
|
||||
events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)
|
||||
|
||||
@@ -176,7 +176,7 @@ public:
|
||||
if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
|
||||
{
|
||||
Talk(SAY_MERGE);
|
||||
pLynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
pLynx->GetMotionMaster()->Clear();
|
||||
pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
|
||||
me->GetMotionMaster()->Clear();
|
||||
@@ -347,7 +347,7 @@ public:
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
|
||||
@@ -438,7 +438,7 @@ public:
|
||||
else
|
||||
{
|
||||
trigger->SetDisplayId(11686);
|
||||
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
trigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
|
||||
trigger->GetMotionMaster()->MoveChase(me);
|
||||
|
||||
|
||||
@@ -274,9 +274,9 @@ public:
|
||||
{
|
||||
if (Unit* FireBomb = ObjectAccessor::GetUnit(*me, FireBombGUIDs[BombCount]))
|
||||
{
|
||||
FireBomb->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
FireBomb->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true);
|
||||
FireBomb->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
FireBomb->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
++BombCount;
|
||||
if (BombCount == 40)
|
||||
|
||||
@@ -117,8 +117,8 @@ public:
|
||||
{
|
||||
if (MoveEvent)
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
inMove = false;
|
||||
waitTimer = 0;
|
||||
me->SetSpeed(MOVE_RUN, 2);
|
||||
@@ -268,8 +268,8 @@ public:
|
||||
|
||||
Talk(SAY_WAVE4);
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
MoveEvent = false;
|
||||
}
|
||||
|
||||
@@ -269,8 +269,8 @@ public:
|
||||
if (creature)
|
||||
{
|
||||
creature->CastSpell(creature, SPELL_SPIRIT_AURA, true);
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
SpiritGUID[i] = creature->GetGUID();
|
||||
}
|
||||
}
|
||||
@@ -336,7 +336,7 @@ public:
|
||||
{
|
||||
Vortex->CastSpell(Vortex, SPELL_CYCLONE_PASSIVE, true);
|
||||
Vortex->CastSpell(Vortex, SPELL_CYCLONE_VISUAL, true);
|
||||
Vortex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Vortex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Vortex->SetSpeed(MOVE_RUN, 1.0f);
|
||||
Vortex->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random, 0));
|
||||
DoZoneInCombat(Vortex);
|
||||
|
||||
@@ -194,7 +194,7 @@ public:
|
||||
{
|
||||
if (Unit* Hostage = i_pl->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
|
||||
{
|
||||
Hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
Hostage->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -724,13 +724,13 @@ public:
|
||||
if (ptarget->GetPositionX() > 120)
|
||||
{
|
||||
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
|
||||
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
ptarget->SetReactState(REACT_PASSIVE);
|
||||
ptarget->AI()->SetData(0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
ptarget->SetReactState(REACT_PASSIVE);
|
||||
ptarget->AI()->SetData(0, 2);
|
||||
}
|
||||
|
||||
@@ -233,7 +233,7 @@ public:
|
||||
me->AttackStop();
|
||||
DoResetThreat();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
DoCast(me, SPELL_VANISH_VISUAL);
|
||||
DoCast(me, SPELL_VANISH);
|
||||
events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
|
||||
@@ -252,7 +252,7 @@ public:
|
||||
break;
|
||||
case EVENT_VISIBLE:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
AttackStart(target);
|
||||
me->RemoveAura(SPELL_SUPER_INVIS);
|
||||
|
||||
@@ -220,7 +220,7 @@ public:
|
||||
void Reset() override
|
||||
{
|
||||
Bomb_Timer = 2000;
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->AddUnitState(UNIT_STATE_ROOT);
|
||||
}
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ public:
|
||||
|
||||
killCount = 0;
|
||||
me->RemoveAurasDueToSpell(SPELL_FRENZY);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
summons.DespawnAll();
|
||||
instance->SetBossState(DATA_OHGAN, NOT_STARTED);
|
||||
me->Mount(MODEL_OHGAN_MOUNT);
|
||||
@@ -214,7 +214,7 @@ public:
|
||||
events.ScheduleEvent(EVENT_CHECK_START, 1000);
|
||||
break;
|
||||
case EVENT_STARTED:
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
|
||||
me->SetDisplayId(11686);
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Invisible = true;
|
||||
|
||||
Invisible_Timer = urand(15000, 30000);
|
||||
@@ -124,7 +124,7 @@ public:
|
||||
me->SetDisplayId(15268);
|
||||
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Invisible = false;
|
||||
|
||||
Visible_Timer = 4000;
|
||||
|
||||
@@ -146,7 +146,7 @@ public:
|
||||
DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM
|
||||
me->SetObjectScale(2.00f);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
/*
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
|
||||
@@ -175,7 +175,7 @@ public:
|
||||
{
|
||||
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pLorKhan->SetFaction(FACTION_MONSTER);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->SetFullHealth();
|
||||
instance->SetData(DATA_LORKHAN, DONE);
|
||||
}
|
||||
@@ -188,7 +188,7 @@ public:
|
||||
{
|
||||
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pZath->SetFaction(FACTION_MONSTER);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->SetFullHealth();
|
||||
instance->SetBossState(DATA_ZATH, DONE);
|
||||
}
|
||||
@@ -237,7 +237,7 @@ public:
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->AttackStop();
|
||||
instance->SetBossState(DATA_THEKAL, SPECIAL);
|
||||
@@ -290,7 +290,7 @@ public:
|
||||
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
|
||||
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
@@ -360,7 +360,7 @@ public:
|
||||
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->SetFaction(FACTION_MONSTER);
|
||||
pThekal->SetFullHealth();
|
||||
}
|
||||
@@ -372,7 +372,7 @@ public:
|
||||
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
|
||||
{
|
||||
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pZath->SetFaction(FACTION_MONSTER);
|
||||
pZath->SetFullHealth();
|
||||
}
|
||||
@@ -387,7 +387,7 @@ public:
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->AttackStop();
|
||||
@@ -448,7 +448,7 @@ public:
|
||||
instance->SetBossState(DATA_ZATH, NOT_STARTED);
|
||||
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
@@ -513,7 +513,7 @@ public:
|
||||
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
|
||||
{
|
||||
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pLorKhan->SetFaction(FACTION_MONSTER);
|
||||
pLorKhan->SetFullHealth();
|
||||
}
|
||||
@@ -525,7 +525,7 @@ public:
|
||||
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
|
||||
{
|
||||
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
pThekal->SetFaction(FACTION_MONSTER);
|
||||
pThekal->SetFullHealth();
|
||||
}
|
||||
@@ -540,7 +540,7 @@ public:
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_SLEEP);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
me->AttackStop();
|
||||
|
||||
@@ -175,7 +175,7 @@ public:
|
||||
float z = 159.65f;
|
||||
creature->SetWalk(true);
|
||||
creature->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
creature->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@ public:
|
||||
{
|
||||
_IsByOutrunner = false;
|
||||
spawnId = 0;
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
@@ -136,7 +136,7 @@ public:
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest) override
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
|
||||
{
|
||||
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
|
||||
|
||||
@@ -372,7 +372,7 @@ public:
|
||||
continue;
|
||||
else
|
||||
c->AI()->Talk(SAY_MORLEN_4);
|
||||
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
c->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
c->AI()->AttackStart(me);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
phase = 0;
|
||||
mockingBlowTimer = 5000;
|
||||
shieldBashTimer = 8000;
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest) override
|
||||
@@ -62,7 +62,7 @@ public:
|
||||
{
|
||||
Talk(SAY_CORPORAL_1, player);
|
||||
npc_escortAI::Start(true, false, player->GetGUID(), quest);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
if (quest->GetQuestId() == QUEST_590)
|
||||
{
|
||||
creature->SetFaction(FACTION_ENEMY);
|
||||
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
@@ -80,8 +80,8 @@ public:
|
||||
|
||||
me->RestoreFaction();
|
||||
|
||||
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
@@ -104,7 +104,7 @@ public:
|
||||
uiDamage = 0;
|
||||
|
||||
me->RestoreFaction();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->CombatStop(true);
|
||||
|
||||
m_uiPhase = 1;
|
||||
|
||||
@@ -1113,7 +1113,7 @@ public:
|
||||
switch (summonedCreature->GetEntry())
|
||||
{
|
||||
case NPC_GENERATOR:
|
||||
summonedCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
summonedCreature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_WRYNN_BUFF, true);
|
||||
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
|
||||
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
|
||||
@@ -1416,8 +1416,8 @@ public:
|
||||
{
|
||||
thrallGUID = temp->GetGUID();
|
||||
temp->SetReactState(REACT_PASSIVE);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->CastSpell(temp, SPELL_THRALL_BUFF);
|
||||
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
}
|
||||
@@ -1425,8 +1425,8 @@ public:
|
||||
{
|
||||
sylvanasGUID = temp->GetGUID();
|
||||
temp->SetReactState(REACT_PASSIVE);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
}
|
||||
for (uint8 i = 0; i < HORDE_FORCE_MAXCOUNT; ++i)
|
||||
@@ -1435,8 +1435,8 @@ public:
|
||||
{
|
||||
hordeForcesGUID[i] = temp->GetGUID();
|
||||
temp->SetReactState(REACT_PASSIVE);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
}
|
||||
}
|
||||
@@ -1447,8 +1447,8 @@ public:
|
||||
if (Unit* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[i + 25].x, AllianceSpawn[i + 25].y, AllianceSpawn[i + 25].z, AllianceSpawn[i + 25].o, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
allianceForcesGUID[i] = temp->GetGUID();
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
}
|
||||
}
|
||||
@@ -1472,7 +1472,7 @@ public:
|
||||
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
|
||||
{
|
||||
jaina->GetMotionMaster()->Clear();
|
||||
jaina->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
jaina->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
jaina->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
SetHoldState(true);
|
||||
@@ -1816,8 +1816,8 @@ public:
|
||||
case 53:
|
||||
if (Creature* putress = ObjectAccessor::GetCreature(*me, putressGUID))
|
||||
{
|
||||
putress->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
putress->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
putress->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
putress->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
putress->AddThreat(me, 100.0f);
|
||||
me->AddThreat(putress, 100.0f);
|
||||
putress->RemoveAura(SPELL_PUTRESS_CASTING_STATE);
|
||||
@@ -1890,7 +1890,7 @@ public:
|
||||
case 66:
|
||||
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
|
||||
jaina->AI()->Talk(JAINA_SAY_THRONE_1);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
bStepping = false;
|
||||
JumpToNextStep(0);
|
||||
break;
|
||||
@@ -1903,8 +1903,8 @@ public:
|
||||
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
|
||||
{
|
||||
jaina->GetMotionMaster()->MovePoint(0, AllianceWP[8].x, AllianceWP[8].y, AllianceWP[8].z);
|
||||
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
SetEscortPaused(false);
|
||||
bStepping = false;
|
||||
@@ -1929,12 +1929,12 @@ public:
|
||||
break;
|
||||
case 73:
|
||||
Talk(WRYNN_SAY_THRONE_9);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
if (Creature* thrall = ObjectAccessor::GetCreature(*me, thrallGUID))
|
||||
{
|
||||
thrall->SetReactState(REACT_AGGRESSIVE);
|
||||
thrall->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
thrall->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
thrall->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
thrall->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
thrall->AddThreat(me, 100.0f);
|
||||
me->AddThreat(thrall, 100.0f);
|
||||
thrall->AI()->AttackStart(me);
|
||||
@@ -1942,8 +1942,8 @@ public:
|
||||
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasGUID))
|
||||
{
|
||||
sylvanas->SetReactState(REACT_AGGRESSIVE);
|
||||
sylvanas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
sylvanas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
sylvanas->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
sylvanas->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
sylvanas->AddThreat(me, 100.0f);
|
||||
sylvanas->AI()->AttackStart(me);
|
||||
me->AddThreat(sylvanas, 100.0f);
|
||||
@@ -1953,8 +1953,8 @@ public:
|
||||
if (Creature* temp = ObjectAccessor::GetCreature(*me, hordeForcesGUID[i]))
|
||||
{
|
||||
temp->SetReactState(REACT_AGGRESSIVE);
|
||||
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
}
|
||||
for (uint8 i = 0; i < ALLIANCE_FORCE_MAXCOUNT; ++i)
|
||||
@@ -1965,8 +1965,8 @@ public:
|
||||
{
|
||||
temp->SetReactState(REACT_AGGRESSIVE);
|
||||
temp2->SetReactState(REACT_AGGRESSIVE);
|
||||
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp2->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->AddThreat(temp2, 100.0f);
|
||||
temp->AI()->AttackStart(temp2);
|
||||
temp2->AddThreat(temp, 100.0f);
|
||||
@@ -2440,12 +2440,12 @@ public:
|
||||
summoned->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
break;
|
||||
case NPC_VARIMATHRAS_PORTAL:
|
||||
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
|
||||
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
|
||||
break;
|
||||
case NPC_CAVE_DUMMY:
|
||||
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
|
||||
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
|
||||
summoned->AddAura(SPELL_CYCLONE_FALL, summoned);
|
||||
@@ -2560,7 +2560,7 @@ public:
|
||||
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasfollowGUID))
|
||||
{
|
||||
sylvanas->GetMotionMaster()->Clear();
|
||||
sylvanas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
sylvanas->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
sylvanas->SetReactState(REACT_AGGRESSIVE);
|
||||
sylvanas->SetFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
|
||||
sylvanas->GetMotionMaster()->MoveFollow(me, 1, M_PI * 0.1f);
|
||||
@@ -2602,7 +2602,7 @@ public:
|
||||
if (Unit* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[23].x, ThrallSpawn[23].y, ThrallSpawn[23].z, ThrallSpawn[23].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900 * IN_MILLISECONDS))
|
||||
{
|
||||
ValimathrasGUID = temp->GetGUID();
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
@@ -2725,7 +2725,7 @@ public:
|
||||
if (Unit* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[63].x, ThrallSpawn[63].y, ThrallSpawn[63].z, ThrallSpawn[63].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300 * IN_MILLISECONDS))
|
||||
{
|
||||
ValimathrasGUID = temp->GetGUID();
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
@@ -2816,7 +2816,7 @@ public:
|
||||
if (Creature* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[73].x, ThrallSpawn[73].y, ThrallSpawn[73].z, ThrallSpawn[73].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1200 * IN_MILLISECONDS))
|
||||
{
|
||||
ValimathrasGUID = temp->GetGUID();
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->CastSpell(me, SPELL_AURA_OF_VARIMATHRAS);
|
||||
temp->CastSpell(me, SPELL_OPENING_LEGION_PORTALS);
|
||||
temp->AI()->Talk(SAY_CLOSE_DOOR);
|
||||
@@ -3667,7 +3667,7 @@ public:
|
||||
case 137:
|
||||
if (Creature* valimathras = ObjectAccessor::GetCreature(*me, ValimathrasGUID))
|
||||
{
|
||||
valimathras->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
valimathras->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
valimathras->RemoveAura(SPELL_AURA_OF_VARIMATHRAS);
|
||||
valimathras->RemoveAura(SPELL_OPENING_LEGION_PORTALS);
|
||||
valimathras->AI()->Talk(SAY_VALIMATHRAS_ATTACK);
|
||||
@@ -3736,8 +3736,8 @@ public:
|
||||
if (Creature* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[i + 25].x, AllianceSpawn[i + 25].y, AllianceSpawn[i + 25].z, AllianceSpawn[i + 25].o, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
allianceForcesGUID[i] = temp->GetGUID();
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
|
||||
temp->SetReactState(REACT_PASSIVE);
|
||||
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
@@ -3746,8 +3746,8 @@ public:
|
||||
if (Creature* wrynn = me->SummonCreature(NPC_WRYNN, 1308.862f, 381.809f, -66.044243f, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
WrynnGUID = wrynn->GetGUID();
|
||||
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
wrynn->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
wrynn->SetReactState(REACT_PASSIVE);
|
||||
wrynn->GetMotionMaster()->MovePoint(0, 1302.543f, 359.472f, -67.295f, true);
|
||||
@@ -3755,8 +3755,8 @@ public:
|
||||
if (Creature* jaina = me->SummonCreature(NPC_JAINA, 1308.862f, 381.809f, -66.044243f, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
JainaGUID = jaina->GetGUID();
|
||||
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
jaina->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
JumpToNextStep(6 * IN_MILLISECONDS);
|
||||
@@ -3784,11 +3784,11 @@ public:
|
||||
break;
|
||||
// Wrynn Fight
|
||||
case 152:
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
if (Creature* wrynn = ObjectAccessor::GetCreature(*me, WrynnGUID))
|
||||
{
|
||||
wrynn->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
wrynn->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
|
||||
wrynn->SetReactState(REACT_AGGRESSIVE);
|
||||
wrynn->AddThreat(me, 100.0f);
|
||||
me->AddThreat(wrynn, 100.0f);
|
||||
@@ -3799,7 +3799,7 @@ public:
|
||||
{
|
||||
if (Creature* temp = ObjectAccessor::GetCreature(*me, allianceForcesGUID[i]))
|
||||
{
|
||||
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
|
||||
temp->SetReactState(REACT_AGGRESSIVE);
|
||||
temp->AddThreat(me, 100.0f);
|
||||
temp->AI()->AttackStart(me);
|
||||
|
||||
Reference in New Issue
Block a user