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feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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@@ -2414,7 +2414,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
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summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
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summon->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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summon->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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summon->SetReactState(REACT_PASSIVE);
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// Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly
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@@ -4894,7 +4894,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
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uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
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creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
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creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
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@@ -5246,7 +5246,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
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pet->NearTeleportTo(x, y, z, player->GetOrientation());
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pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
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pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
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pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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pet->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
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pet->setDeathState(ALIVE);
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pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
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pet->SetHealth(pet->CountPctFromMaxHealth(damage));
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