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feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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@@ -94,7 +94,7 @@ void Player::Update(uint32 p_time)
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// Xinef: update charm AI only if we are controlled by creature or
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// non-posses player charm
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if (IsCharmed() && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
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if (IsCharmed() && !HasUnitFlag(UNIT_FLAG_POSSESSED))
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{
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m_charmUpdateTimer += p_time;
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if (m_charmUpdateTimer >= 1000)
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