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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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@@ -298,7 +298,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
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return nullptr;
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//Silenced so we can't cast
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if (me->HasUnitFlag(UNIT_FLAG_SILENCED))
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return nullptr;
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//Using the extended script system we first create a list of viable spells
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@@ -215,7 +215,7 @@ void npc_escortAI::EnterEvadeMode()
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{
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me->GetMotionMaster()->MoveTargetedHome();
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if (HasImmuneToNPCFlags)
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
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Reset();
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}
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}
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@@ -497,10 +497,10 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
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//disable npcflags
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
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if (me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
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{
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HasImmuneToNPCFlags = true;
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
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}
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LOG_DEBUG("scripts.ai", "EscortAI started with {} waypoints. ActiveAttacker = {}, Run = {}, PlayerGUID = {}",
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