feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

This commit is contained in:
Kitzunu
2022-03-30 12:59:42 +02:00
committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
243 changed files with 1205 additions and 1191 deletions

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@@ -587,9 +587,9 @@ void PetAI::DoAttack(Unit* target, bool chase)
{
// xinef: properly fix fake combat after pet is sent to attack
if (Unit* owner = me->GetOwner())
owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
owner->SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_PET_IN_COMBAT);
// Play sound to let the player know the pet is attacking something it picked on its own
if (me->HasReactState(REACT_AGGRESSIVE) && !me->GetCharmInfo()->IsCommandAttack())
@@ -676,7 +676,7 @@ bool PetAI::CanAttack(Unit* target, SpellInfo const* spellInfo)
return false;
// xinef: pets of mounted players have stunned flag only, check this also
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED))
if (me->HasUnitFlag(UNIT_FLAG_STUNNED))
return false;
// pussywizard: TEMP!

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@@ -298,7 +298,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
return nullptr;
//Silenced so we can't cast
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
if (me->HasUnitFlag(UNIT_FLAG_SILENCED))
return nullptr;
//Using the extended script system we first create a list of viable spells

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@@ -215,7 +215,7 @@ void npc_escortAI::EnterEvadeMode()
{
me->GetMotionMaster()->MoveTargetedHome();
if (HasImmuneToNPCFlags)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
Reset();
}
}
@@ -497,10 +497,10 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
//disable npcflags
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
if (me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
{
HasImmuneToNPCFlags = true;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
LOG_DEBUG("scripts.ai", "EscortAI started with {} waypoints. ActiveAttacker = {}, Run = {}, PlayerGUID = {}",

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@@ -630,7 +630,7 @@ void SmartAI::EnterEvadeMode()
return;
}
if (me->GetCharmerGUID().IsPlayer() || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
if (me->GetCharmerGUID().IsPlayer() || me->HasUnitFlag(UNIT_FLAG_POSSESSED))
{
me->AttackStop();
return;
@@ -802,7 +802,7 @@ void SmartAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
void SmartAI::AttackStart(Unit* who)
{
// xinef: dont allow charmed npcs to act on their own
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
if (me->HasUnitFlag(UNIT_FLAG_POSSESSED))
{
if (who && mCanAutoAttack)
me->Attack(who, true);

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@@ -719,7 +719,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.action.cast.spell);
int32 currentPower = me->GetPower(GetCasterPowerType());
if ((spellInfo && (currentPower < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()) || me->IsSpellProhibited(spellInfo->GetSchoolMask()))) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
if ((spellInfo && (currentPower < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()) || me->IsSpellProhibited(spellInfo->GetSchoolMask()))) || me->HasUnitFlag(UNIT_FLAG_SILENCED))
{
SetCasterActualDist(0);
CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0);
@@ -863,13 +863,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (!e.action.unitFlag.type)
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
(*itr)->ToUnit()->SetUnitFlag(UnitFlags(e.action.unitFlag.flag));
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit {} added flag {} to UNIT_FIELD_FLAGS",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
(*itr)->ToUnit()->SetUnitFlag2(UnitFlags2(e.action.unitFlag.flag));
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit {} added flag {} to UNIT_FIELD_FLAGS_2",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}
@@ -891,13 +891,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (!e.action.unitFlag.type)
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
(*itr)->ToUnit()->RemoveUnitFlag(UnitFlags(e.action.unitFlag.flag));
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit {} removed flag {} to UNIT_FIELD_FLAGS",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
(*itr)->ToUnit()->RemoveUnitFlag2(UnitFlags2(e.action.unitFlag.flag));
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit {} removed flag {} to UNIT_FIELD_FLAGS_2",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}