feat(Core): replace ACE network with Boost.Asio (#6574)

This commit is contained in:
Kargatum
2021-07-16 15:43:56 +07:00
committed by GitHub
parent 7449496bb5
commit 8568c4fb33
64 changed files with 3242 additions and 4712 deletions

View File

@@ -4,24 +4,49 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/// \addtogroup Trinityd Trinity Daemon
/// @{
/// \file
#include "ACSoap.h"
#include "AppenderDB.h"
#include "AsyncAcceptor.h"
#include "AsyncAuctionListing.h"
#include "AvgDiffTracker.h"
#include "Banner.h"
#include "BattlegroundMgr.h"
#include "BigNumber.h"
#include "CliRunnable.h"
#include "Common.h"
#include "Config.h"
#include "Configuration/Config.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Master.h"
#include "DatabaseEnv.h"
#include "DatabaseLoader.h"
#include "DeadlineTimer.h"
#include "GitRevision.h"
#include "IoContext.h"
#include "MapManager.h"
#include "MySQLThreading.h"
#include "ObjectAccessor.h"
#include "OpenSSLCrypto.h"
#include "OutdoorPvPMgr.h"
#include "ProcessPriority.h"
#include "RASession.h"
#include "RealmList.h"
#include "Resolver.h"
#include "ScriptLoader.h"
#include "ScriptMgr.h"
#include "SecretMgr.h"
#include "SharedDefines.h"
#include <ace/Version.h>
#include <boost/version.hpp>
#include "World.h"
#include "WorldSocket.h"
#include "WorldSocketMgr.h"
#include <boost/asio/signal_set.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/program_options.hpp>
#include <csignal>
#include <iostream>
#include <openssl/crypto.h>
#include <openssl/opensslv.h>
#ifndef _ACORE_CORE_CONFIG
#define _ACORE_CORE_CONFIG "worldserver.conf"
#ifdef ELUNA
#include "LuaEngine.h"
#endif
#ifdef _WIN32
@@ -38,6 +63,44 @@ char serviceDescription[] = "AzerothCore World of Warcraft emulator world servic
int m_ServiceStatus = -1;
#endif
#ifndef _ACORE_CORE_CONFIG
#define _ACORE_CORE_CONFIG "worldserver.conf"
#endif
#define WORLD_SLEEP_CONST 10
class FreezeDetector
{
public:
FreezeDetector(Acore::Asio::IoContext& ioContext, uint32 maxCoreStuckTime)
: _timer(ioContext), _worldLoopCounter(0), _lastChangeMsTime(getMSTime()), _maxCoreStuckTimeInMs(maxCoreStuckTime) { }
static void Start(std::shared_ptr<FreezeDetector> const& freezeDetector)
{
freezeDetector->_timer.expires_from_now(boost::posix_time::seconds(5));
freezeDetector->_timer.async_wait(std::bind(&FreezeDetector::Handler, std::weak_ptr<FreezeDetector>(freezeDetector), std::placeholders::_1));
}
static void Handler(std::weak_ptr<FreezeDetector> freezeDetectorRef, boost::system::error_code const& error);
private:
Acore::Asio::DeadlineTimer _timer;
uint32 _worldLoopCounter;
uint32 _lastChangeMsTime;
uint32 _maxCoreStuckTimeInMs;
};
void SignalHandler(boost::system::error_code const& error, int signalNumber);
void ClearOnlineAccounts();
bool StartDB();
void StopDB();
bool LoadRealmInfo(Acore::Asio::IoContext& ioContext);
AsyncAcceptor* StartRaSocketAcceptor(Acore::Asio::IoContext& ioContext);
void ShutdownCLIThread(std::thread* cliThread);
void AuctionListingRunnable();
void ShutdownAuctionListingThread(std::thread* thread);
void WorldUpdateLoop();
/// Print out the usage string for this program on the console.
void usage(const char* prog)
{
@@ -52,10 +115,11 @@ void usage(const char* prog)
#endif
}
/// Launch the Trinity server
extern int main(int argc, char** argv)
/// Launch the Azeroth server
int main(int argc, char** argv)
{
Acore::Impl::CurrentServerProcessHolder::_type = SERVER_PROCESS_WORLDSERVER;
signal(SIGABRT, &Acore::AbortHandler);
///- Command line parsing to get the configuration file name
std::string configFile = sConfigMgr->GetConfigPath() + std::string(_ACORE_CORE_CONFIG);
@@ -124,6 +188,9 @@ extern int main(int argc, char** argv)
// Loading modules configs
sConfigMgr->LoadModulesConfigs();
std::shared_ptr<Acore::Asio::IoContext> ioContext = std::make_shared<Acore::Asio::IoContext>();
// Init all logs
sLog->RegisterAppender<AppenderDB>();
sLog->Initialize();
@@ -134,23 +201,541 @@ extern int main(int argc, char** argv)
},
[]()
{
LOG_INFO("server.worldserver", "> Using configuration file %s.", sConfigMgr->GetFilename().c_str());
LOG_INFO("server.worldserver", "> Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION));
LOG_INFO("server.worldserver", "> Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100);
LOG_INFO("server.worldserver", "> Using ACE version: %s\n", ACE_VERSION);
LOG_INFO("server.worldserver", "> Using configuration file: %s", sConfigMgr->GetFilename().c_str());
LOG_INFO("server.worldserver", "> Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION));
LOG_INFO("server.worldserver", "> Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100);
}
);
///- and run the 'Master'
/// @todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd?
int ret = sMaster->Run();
OpenSSLCrypto::threadsSetup();
std::shared_ptr<void> opensslHandle(nullptr, [](void*) { OpenSSLCrypto::threadsCleanup(); });
// Seed the OpenSSL's PRNG here.
// That way it won't auto-seed when calling BigNumber::SetRand and slow down the first world login
BigNumber seed;
seed.SetRand(16 * 8);
/// worldserver PID file creation
std::string pidFile = sConfigMgr->GetOption<std::string>("PidFile", "");
if (!pidFile.empty())
{
if (uint32 pid = CreatePIDFile(pidFile))
LOG_ERROR("server", "Daemon PID: %u\n", pid); // outError for red color in console
else
{
LOG_ERROR("server", "Cannot create PID file %s (possible error: permission)\n", pidFile.c_str());
return 1;
}
}
// Set signal handlers (this must be done before starting IoContext threads, because otherwise they would unblock and exit)
boost::asio::signal_set signals(*ioContext, SIGINT, SIGTERM);
#if AC_PLATFORM == AC_PLATFORM_WINDOWS
signals.add(SIGBREAK);
#endif
signals.async_wait(SignalHandler);
// Start the Boost based thread pool
int numThreads = sConfigMgr->GetOption<int32>("ThreadPool", 1);
std::shared_ptr<std::vector<std::thread>> threadPool(new std::vector<std::thread>(), [ioContext](std::vector<std::thread>* del)
{
ioContext->stop();
for (std::thread& thr : *del)
thr.join();
delete del;
});
if (numThreads < 1)
{
numThreads = 1;
}
for (int i = 0; i < numThreads; ++i)
{
threadPool->push_back(std::thread([ioContext]()
{
ioContext->run();
}));
}
// Set process priority according to configuration settings
SetProcessPriority("server.worldserver", sConfigMgr->GetOption<int32>(CONFIG_PROCESSOR_AFFINITY, 0), sConfigMgr->GetOption<bool>(CONFIG_HIGH_PRIORITY, false));
// Start the databases
if (!StartDB())
return 1;
std::shared_ptr<void> dbHandle(nullptr, [](void*) { StopDB(); });
// set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_VERSION_MISMATCH, realm.Id.Realm);
LoadRealmInfo(*ioContext);
// Loading modules configs
sConfigMgr->PrintLoadedModulesConfigs();
sScriptMgr->SetScriptLoader(AddScripts);
std::shared_ptr<void> sScriptMgrHandle(nullptr, [](void*)
{
sScriptMgr->Unload();
//sScriptReloadMgr->Unload();
});
///- Initialize the World
sSecretMgr->Initialize();
sWorld->SetInitialWorldSettings();
std::shared_ptr<void> mapManagementHandle(nullptr, [](void*)
{
// unload battleground templates before different singletons destroyed
sBattlegroundMgr->DeleteAllBattlegrounds();
sOutdoorPvPMgr->Die(); // unload it before MapManager
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
#ifdef ELUNA
Eluna::Uninitialize();
#endif
});
// Start the Remote Access port (acceptor) if enabled
std::unique_ptr<AsyncAcceptor> raAcceptor;
if (sConfigMgr->GetOption<bool>("Ra.Enable", false))
{
raAcceptor.reset(StartRaSocketAcceptor(*ioContext));
}
// Start soap serving thread if enabled
std::shared_ptr<std::thread> soapThread;
if (sConfigMgr->GetOption<bool>("SOAP.Enabled", false))
{
soapThread.reset(new std::thread(ACSoapThread, sConfigMgr->GetOption<std::string>("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetOption<int32>("SOAP.Port", 7878))),
[](std::thread* thr)
{
thr->join();
delete thr;
});
}
// Launch the worldserver listener socket
uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
std::string worldListener = sConfigMgr->GetOption<std::string>("BindIP", "0.0.0.0");
int networkThreads = sConfigMgr->GetOption<int32>("Network.Threads", 1);
if (networkThreads <= 0)
{
LOG_ERROR("server.worldserver", "Network.Threads must be greater than 0");
World::StopNow(ERROR_EXIT_CODE);
return 1;
}
if (!sWorldSocketMgr.StartWorldNetwork(*ioContext, worldListener, worldPort, networkThreads))
{
LOG_ERROR("server.worldserver", "Failed to initialize network");
World::StopNow(ERROR_EXIT_CODE);
return 1;
}
std::shared_ptr<void> sWorldSocketMgrHandle(nullptr, [](void*)
{
sWorld->KickAll(); // save and kick all players
sWorld->UpdateSessions(1); // real players unload required UpdateSessions call
sWorldSocketMgr.StopNetwork();
///- Clean database before leaving
ClearOnlineAccounts();
});
// Set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_VERSION_MISMATCH, realm.Id.Realm);
realm.PopulationLevel = 0.0f;
realm.Flags = RealmFlags(realm.Flags & ~uint32(REALM_FLAG_VERSION_MISMATCH));
// Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec)
std::shared_ptr<FreezeDetector> freezeDetector;
if (int32 coreStuckTime = sConfigMgr->GetOption<int32>("MaxCoreStuckTime", 60))
{
freezeDetector = std::make_shared<FreezeDetector>(*ioContext, coreStuckTime * 1000);
FreezeDetector::Start(freezeDetector);
LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime);
}
LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", GitRevision::GetFullVersion());
sScriptMgr->OnStartup();
// Launch CliRunnable thread
std::shared_ptr<std::thread> cliThread;
#ifdef _WIN32
if (sConfigMgr->GetOption<bool>("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
if (sConfigMgr->GetOption<bool>("Console.Enable", true))
#endif
{
cliThread.reset(new std::thread(CliThread), &ShutdownCLIThread);
}
// Launch CliRunnable thread
std::shared_ptr<std::thread> auctionLisingThread;
auctionLisingThread.reset(new std::thread(AuctionListingRunnable),
[](std::thread* thr)
{
thr->join();
delete thr;
});
WorldUpdateLoop();
// Shutdown starts here
threadPool.reset();
sScriptMgr->OnShutdown();
// set server offline
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm);
LOG_INFO("server.worldserver", "Halting process...");
// at sMaster return function exist with codes
// 0 - normal shutdown
// 1 - shutdown at error
// 2 - restart command used, this code can be used by restarter for restart Trinityd
// 2 - restart command used, this code can be used by restarter for restart Warheadd
return ret;
return World::GetExitCode();
}
/// @}
/// Initialize connection to the databases
bool StartDB()
{
MySQL::Library_Init();
// Load databases
DatabaseLoader loader("server.worldserver");
loader
.AddDatabase(LoginDatabase, "Login")
.AddDatabase(CharacterDatabase, "Character")
.AddDatabase(WorldDatabase, "World");
if (!loader.Load())
return false;
///- Get the realm Id from the configuration file
realm.Id.Realm = sConfigMgr->GetIntDefault("RealmID", 0);
if (!realm.Id.Realm)
{
LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file");
return false;
}
else if (realm.Id.Realm > 255)
{
/*
* Due to the client only being able to read a realm.Id.Realm
* with a size of uint8 we can "only" store up to 255 realms
* anything further the client will behave anormaly
*/
LOG_ERROR("server.worldserver", "Realm ID must range from 1 to 255");
return false;
}
LOG_INFO("server.loading", "Loading world information...");
LOG_INFO("server.loading", "> RealmID: %u", realm.Id.Realm);
///- Clean the database before starting
ClearOnlineAccounts();
///- Insert version info into DB
WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", GitRevision::GetFullVersion(), GitRevision::GetHash()); // One-time query
sWorld->LoadDBVersion();
sWorld->LoadDBRevision();
LOG_INFO("server.loading", "> Version DB world: %s", sWorld->GetDBVersion());
return true;
}
void StopDB()
{
CharacterDatabase.Close();
WorldDatabase.Close();
LoginDatabase.Close();
MySQL::Library_End();
}
/// Clear 'online' status for all accounts with characters in this realm
void ClearOnlineAccounts()
{
// Reset online status for all accounts with characters on the current realm
// pussywizard: tc query would set online=0 even if logged in on another realm >_>
LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online = %u", realm.Id.Realm);
// Reset online status for all characters
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
}
void ShutdownCLIThread(std::thread* cliThread)
{
if (cliThread != nullptr)
{
#ifdef _WIN32
// First try to cancel any I/O in the CLI thread
if (!CancelSynchronousIo(cliThread->native_handle()))
{
// if CancelSynchronousIo() fails, print the error and try with old way
DWORD errorCode = GetLastError();
LPCSTR errorBuffer;
DWORD formatReturnCode = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, errorCode, 0, (LPTSTR)&errorBuffer, 0, nullptr);
if (!formatReturnCode)
errorBuffer = "Unknown error";
LOG_DEBUG("server.worldserver", "Error cancelling I/O of CliThread, error code %u, detail: %s", uint32(errorCode), errorBuffer);
if (!formatReturnCode)
LocalFree((LPSTR)errorBuffer);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[4];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
b[0].Event.KeyEvent.wRepeatCount = 1;
b[1].EventType = KEY_EVENT;
b[1].Event.KeyEvent.bKeyDown = FALSE;
b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
b[1].Event.KeyEvent.wRepeatCount = 1;
b[2].EventType = KEY_EVENT;
b[2].Event.KeyEvent.bKeyDown = TRUE;
b[2].Event.KeyEvent.dwControlKeyState = 0;
b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[2].Event.KeyEvent.wRepeatCount = 1;
b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].EventType = KEY_EVENT;
b[3].Event.KeyEvent.bKeyDown = FALSE;
b[3].Event.KeyEvent.dwControlKeyState = 0;
b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].Event.KeyEvent.wRepeatCount = 1;
DWORD numb;
WriteConsoleInput(hStdIn, b, 4, &numb);
}
#endif
cliThread->join();
delete cliThread;
}
}
void WorldUpdateLoop()
{
uint32 realCurrTime = 0;
uint32 realPrevTime = getMSTime();
LoginDatabase.WarnAboutSyncQueries(true);
CharacterDatabase.WarnAboutSyncQueries(true);
WorldDatabase.WarnAboutSyncQueries(true);
///- While we have not World::m_stopEvent, update the world
while (!World::IsStopped())
{
++World::m_worldLoopCounter;
realCurrTime = getMSTime();
uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime);
sWorld->Update(diff);
realPrevTime = realCurrTime;
uint32 executionTimeDiff = getMSTimeDiff(realCurrTime, getMSTime());
devDiffTracker.Update(executionTimeDiff);
avgDiffTracker.Update(executionTimeDiff > WORLD_SLEEP_CONST ? executionTimeDiff : WORLD_SLEEP_CONST);
// we know exactly how long it took to update the world, if the update took less than WORLD_SLEEP_CONST, sleep for WORLD_SLEEP_CONST - world update time
if (executionTimeDiff < WORLD_SLEEP_CONST)
{
std::this_thread::sleep_for(Milliseconds(WORLD_SLEEP_CONST - executionTimeDiff));
}
#ifdef _WIN32
if (m_ServiceStatus == 0)
World::StopNow(SHUTDOWN_EXIT_CODE);
while (m_ServiceStatus == 2)
Sleep(1000);
#endif
}
LoginDatabase.WarnAboutSyncQueries(false);
CharacterDatabase.WarnAboutSyncQueries(false);
WorldDatabase.WarnAboutSyncQueries(false);
}
void SignalHandler(boost::system::error_code const& error, int /*signalNumber*/)
{
if (!error)
World::StopNow(SHUTDOWN_EXIT_CODE);
}
void FreezeDetector::Handler(std::weak_ptr<FreezeDetector> freezeDetectorRef, boost::system::error_code const& error)
{
if (!error)
{
if (std::shared_ptr<FreezeDetector> freezeDetector = freezeDetectorRef.lock())
{
uint32 curtime = getMSTime();
uint32 worldLoopCounter = World::m_worldLoopCounter;
if (freezeDetector->_worldLoopCounter != worldLoopCounter)
{
freezeDetector->_lastChangeMsTime = curtime;
freezeDetector->_worldLoopCounter = worldLoopCounter;
}
// possible freeze
else if (getMSTimeDiff(freezeDetector->_lastChangeMsTime, curtime) > freezeDetector->_maxCoreStuckTimeInMs)
{
LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!");
ABORT();
}
freezeDetector->_timer.expires_from_now(boost::posix_time::seconds(1));
freezeDetector->_timer.async_wait(std::bind(&FreezeDetector::Handler, freezeDetectorRef, std::placeholders::_1));
}
}
}
AsyncAcceptor* StartRaSocketAcceptor(Acore::Asio::IoContext& ioContext)
{
uint16 raPort = uint16(sConfigMgr->GetOption<int32>("Ra.Port", 3443));
std::string raListener = sConfigMgr->GetOption<std::string>("Ra.IP", "0.0.0.0");
AsyncAcceptor* acceptor = new AsyncAcceptor(ioContext, raListener, raPort);
if (!acceptor->Bind())
{
LOG_ERROR("server.worldserver", "Failed to bind RA socket acceptor");
delete acceptor;
return nullptr;
}
acceptor->AsyncAccept<RASession>();
return acceptor;
}
bool LoadRealmInfo(Acore::Asio::IoContext& ioContext)
{
QueryResult result = LoginDatabase.PQuery("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE id = %u", realm.Id.Realm);
if (!result)
return false;
Acore::Asio::Resolver resolver(ioContext);
Field* fields = result->Fetch();
realm.Name = fields[1].GetString();
Optional<boost::asio::ip::tcp::endpoint> externalAddress = resolver.Resolve(boost::asio::ip::tcp::v4(), fields[2].GetString(), "");
if (!externalAddress)
{
LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[2].GetString().c_str());
return false;
}
realm.ExternalAddress = std::make_unique<boost::asio::ip::address>(externalAddress->address());
Optional<boost::asio::ip::tcp::endpoint> localAddress = resolver.Resolve(boost::asio::ip::tcp::v4(), fields[3].GetString(), "");
if (!localAddress)
{
LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[3].GetString().c_str());
return false;
}
realm.LocalAddress = std::make_unique<boost::asio::ip::address>(localAddress->address());
Optional<boost::asio::ip::tcp::endpoint> localSubmask = resolver.Resolve(boost::asio::ip::tcp::v4(), fields[4].GetString(), "");
if (!localSubmask)
{
LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[4].GetString().c_str());
return false;
}
realm.LocalSubnetMask = std::make_unique<boost::asio::ip::address>(localSubmask->address());
realm.Port = fields[5].GetUInt16();
realm.Type = fields[6].GetUInt8();
realm.Flags = RealmFlags(fields[7].GetUInt8());
realm.Timezone = fields[8].GetUInt8();
realm.AllowedSecurityLevel = AccountTypes(fields[9].GetUInt8());
realm.PopulationLevel = fields[10].GetFloat();
realm.Build = fields[11].GetUInt32();
return true;
}
void AuctionListingRunnable()
{
LOG_INFO("server", "Starting up Auction House Listing thread...");
while (!World::IsStopped())
{
if (AsyncAuctionListingMgr::IsAuctionListingAllowed())
{
uint32 diff = AsyncAuctionListingMgr::GetDiff();
AsyncAuctionListingMgr::ResetDiff();
if (AsyncAuctionListingMgr::GetTempList().size() || AsyncAuctionListingMgr::GetList().size())
{
std::lock_guard<std::mutex> guard(AsyncAuctionListingMgr::GetLock());
{
std::lock_guard<std::mutex> guard(AsyncAuctionListingMgr::GetTempLock());
for (auto const& delayEvent : AsyncAuctionListingMgr::GetTempList())
AsyncAuctionListingMgr::GetList().emplace_back(delayEvent);
AsyncAuctionListingMgr::GetTempList().clear();
}
for (auto& itr : AsyncAuctionListingMgr::GetList())
{
if (itr._msTimer <= diff)
itr._msTimer = 0;
else
itr._msTimer -= diff;
}
for (std::list<AuctionListItemsDelayEvent>::iterator itr = AsyncAuctionListingMgr::GetList().begin(); itr != AsyncAuctionListingMgr::GetList().end(); ++itr)
{
if ((*itr)._msTimer != 0)
continue;
if ((*itr).Execute())
AsyncAuctionListingMgr::GetList().erase(itr);
break;
}
}
}
std::this_thread::sleep_for(1ms);
}
LOG_INFO("server", "Auction House Listing thread exiting without problems.");
}
void ShutdownAuctionListingThread(std::thread* thread)
{
if (thread != nullptr)
{
thread->join();
delete thread;
}
}