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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'azerothcore:master' into Playerbot
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@@ -50,7 +50,7 @@ union u_map_magic
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};
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u_map_magic MapMagic = { {'M', 'A', 'P', 'S'} };
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uint32 MapVersionMagic = 8;
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uint32 MapVersionMagic = 9;
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u_map_magic MapAreaMagic = { {'A', 'R', 'E', 'A'} };
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u_map_magic MapHeightMagic = { {'M', 'H', 'G', 'T'} };
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u_map_magic MapLiquidMagic = { {'M', 'L', 'I', 'Q'} };
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@@ -2259,9 +2259,9 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
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// Get position delta
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if (delta > collisionHeight)
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liquidData.Status = LIQUID_MAP_UNDER_WATER;
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if (delta > 0.2f)
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if (delta > 0.0f)
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liquidData.Status = LIQUID_MAP_IN_WATER;
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if (delta > -0.2f)
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if (delta > -0.1f)
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liquidData.Status = LIQUID_MAP_WATER_WALK;
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else
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liquidData.Status = LIQUID_MAP_ABOVE_WATER;
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@@ -2408,9 +2408,9 @@ void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y
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if (delta > collisionHeight)
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data.liquidInfo.Status = LIQUID_MAP_UNDER_WATER;
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else if (delta > 0.2f)
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else if (delta > 0.0f)
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data.liquidInfo.Status = LIQUID_MAP_IN_WATER;
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else if (delta > -0.2f)
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else if (delta > -0.1f)
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data.liquidInfo.Status = LIQUID_MAP_WATER_WALK;
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else
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data.liquidInfo.Status = LIQUID_MAP_ABOVE_WATER;
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