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feat(Core): add argument to .character rename to add name to reserved_name (#6163)
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@@ -507,6 +507,8 @@ enum CharacterDatabaseStatements
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CHAR_INS_RECOVERY_ITEM,
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CHAR_DEL_RECOVERY_ITEM,
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CHAR_INS_RESERVED_PLAYER_NAME,
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MAX_CHARACTERDATABASE_STATEMENTS
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};
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