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feat(Core/Packet): Implement AntiDOS protection from Trinity (#2789)
* Implement AntiDOS protection from Trinity Co-authored-by: jackpoz <giacomopoz@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Vincent-Michael <trinity.michael_vincent@gmx.eu>
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@@ -15,7 +15,7 @@
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#include "ScriptMgr.h"
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#include "ConditionMgr.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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void AddItemsSetItem(Player* player, Item* item)
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{
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@@ -18,7 +18,7 @@
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#include "Unit.h"
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#include "Util.h"
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#include "Group.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "Battleground.h"
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#include "InstanceScript.h"
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#include "ArenaSpectator.h"
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@@ -7,7 +7,7 @@
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#include "SocialMgr.h"
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#include "DatabaseEnv.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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