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fix(Script/DeathKnight): A Special Surprise Npcs issues. (#20178)
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@@ -623,7 +623,8 @@ public:
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ExecuteSpeech_Counter = 0;
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PlayerGUID.Clear();
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me->SetImmuneToPC(false);
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me->SetReactState(REACT_PASSIVE);
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me->SetImmuneToPC(true);
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}
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bool MeetQuestCondition(Player* player)
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@@ -734,6 +735,7 @@ public:
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case 9:
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Talk(SAY_EXEC_TIME, player);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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me->SetReactState(REACT_PASSIVE);
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me->SetImmuneToPC(false);
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break;
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case 10:
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