feat(Core/Scripts): Optimize WorldObjectScript (#18723)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update WorldObjectScript.h
This commit is contained in:
天鹿
2024-04-12 21:53:59 +08:00
committed by GitHub
parent d162817d33
commit 83c4562f3d
2 changed files with 25 additions and 23 deletions

View File

@@ -23,55 +23,46 @@ void ScriptMgr::OnWorldObjectDestroy(WorldObject* object)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectDestroy(object);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_DESTROY, script->OnWorldObjectDestroy(object));
}
void ScriptMgr::OnWorldObjectCreate(WorldObject* object)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectCreate(object);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_CREATE, script->OnWorldObjectCreate(object));
}
void ScriptMgr::OnWorldObjectSetMap(WorldObject* object, Map* map)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectSetMap(object, map);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_SET_MAP, script->OnWorldObjectSetMap(object, map));
}
void ScriptMgr::OnWorldObjectResetMap(WorldObject* object)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectResetMap(object);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_RESET_MAP, script->OnWorldObjectResetMap(object));
}
void ScriptMgr::OnWorldObjectUpdate(WorldObject* object, uint32 diff)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectUpdate(object, diff);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_UPDATE, script->OnWorldObjectUpdate(object, diff));
}
WorldObjectScript::WorldObjectScript(const char* name) : ScriptObject(name)
WorldObjectScript::WorldObjectScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, WORLDOBJECTHOOK_END)
{
ScriptRegistry<WorldObjectScript>::AddScript(this);
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < WORLDOBJECTHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<WorldObjectScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<WorldObjectScript>;

View File

@@ -19,11 +19,22 @@
#define SCRIPT_OBJECT_WORLD_OBJECT_SCRIPT_H_
#include "ScriptObject.h"
#include <vector>
enum WorldObjectHook
{
WORLDOBJECTHOOK_ON_WORLD_OBJECT_DESTROY,
WORLDOBJECTHOOK_ON_WORLD_OBJECT_CREATE,
WORLDOBJECTHOOK_ON_WORLD_OBJECT_SET_MAP,
WORLDOBJECTHOOK_ON_WORLD_OBJECT_RESET_MAP,
WORLDOBJECTHOOK_ON_WORLD_OBJECT_UPDATE,
WORLDOBJECTHOOK_END
};
class WorldObjectScript : public ScriptObject
{
protected:
WorldObjectScript(const char* name);
WorldObjectScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }