From 8358e17ac17932765e5008649e47e42ff975f3cf Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Thu, 1 May 2025 01:54:37 +0200 Subject: [PATCH] Revert "Fix(Core/Player): Energy regen rate bonuses (#20321)" (#22032) --- src/server/game/Entities/Player/Player.cpp | 23 ++-------------------- 1 file changed, 2 insertions(+), 21 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 64594ebfd..cd49be1ad 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1896,27 +1896,8 @@ void Player::Regenerate(Powers power) } } break; - case POWER_ENERGY: - { - float baseRegenRate = 10.0f * sWorld->getRate(RATE_POWER_ENERGY); - float hasteModifier = 1.0f; - - // Apply Vitality - if (HasAura(61329)) - hasteModifier += 0.25f; - - // Apply Overkill - if (HasAura(58426)) - hasteModifier += 0.30f; - - // Apply Adrenaline Rush - if (HasAura(13750)) - hasteModifier += 1.0f; - - float adjustedRegenRate = baseRegenRate * hasteModifier; - - addvalue += adjustedRegenRate * 0.001f * m_regenTimer; - } + case POWER_ENERGY: // Regenerate energy (rogue) + addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY); break; case POWER_RUNIC_POWER: {