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refactor(Core/Spell): Pascal Case some SpellEntry types (#4432)
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@@ -1556,31 +1556,31 @@ struct SpellEntry
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uint32 TargetAuraState; // 21 m_targetAuraState
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uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
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uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
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uint32 casterAuraSpell; // 24 m_casterAuraSpell
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uint32 targetAuraSpell; // 25 m_targetAuraSpell
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uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
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uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
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uint32 CasterAuraSpell; // 24 m_casterAuraSpell
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uint32 TargetAuraSpell; // 25 m_targetAuraSpell
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uint32 ExcludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
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uint32 ExcludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
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uint32 CastingTimeIndex; // 28 m_castingTimeIndex
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uint32 RecoveryTime; // 29 m_recoveryTime
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uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
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uint32 InterruptFlags; // 31 m_interruptFlags
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uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
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uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
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uint32 procFlags; // 34 m_procTypeMask
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uint32 procChance; // 35 m_procChance
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uint32 procCharges; // 36 m_procCharges
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uint32 maxLevel; // 37 m_maxLevel
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uint32 baseLevel; // 38 m_baseLevel
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uint32 spellLevel; // 39 m_spellLevel
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uint32 ProcFlags; // 34 m_procTypeMask
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uint32 ProcChance; // 35 m_procChance
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uint32 ProcCharges; // 36 m_procCharges
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uint32 MaxLevel; // 37 m_maxLevel
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uint32 BaseLevel; // 38 m_baseLevel
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uint32 SpellLevel; // 39 m_spellLevel
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uint32 DurationIndex; // 40 m_durationIndex
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uint32 powerType; // 41 m_powerType
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uint32 manaCost; // 42 m_manaCost
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uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
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uint32 manaPerSecond; // 44 m_manaPerSecond
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uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
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uint32 rangeIndex; // 46 m_rangeIndex
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float speed; // 47 m_speed
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//uint32 modalNextSpell; // 48 m_modalNextSpell not used
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uint32 PowerType; // 41 m_powerType
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uint32 ManaCost; // 42 m_manaCost
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uint32 ManaCostPerlevel; // 43 m_manaCostPerLevel
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uint32 ManaPerSecond; // 44 m_manaPerSecond
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uint32 ManaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
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uint32 RangeIndex; // 46 m_rangeIndex
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float Speed; // 47 m_speed
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//uint32 ModalNextSpell; // 48 m_modalNextSpell not used
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uint32 StackAmount; // 49 m_cumulativeAura
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uint32 Totem[2]; // 50-51 m_totem
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int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent
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@@ -1608,8 +1608,8 @@ struct SpellEntry
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flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 122-130
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uint32 SpellVisual[2]; // 131-132 m_spellVisualID
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uint32 SpellIconID; // 133 m_spellIconID
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uint32 activeIconID; // 134 m_activeIconID
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//uint32 spellPriority; // 135 not used
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uint32 ActiveIconID; // 134 m_activeIconID
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//uint32 SpellPriority; // 135 not used
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char* SpellName[16]; // 136-151 m_name_lang
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//uint32 SpellNameFlag; // 152 not used
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char* Rank[16]; // 153-168 m_nameSubtext_lang
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@@ -1635,11 +1635,11 @@ struct SpellEntry
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uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID
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int32 AreaGroupId; // 224 m_requiredAreaGroupId
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uint32 SchoolMask; // 225 m_schoolMask
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uint32 runeCostID; // 226 m_runeCostID
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//uint32 spellMissileID; // 227 m_spellMissileID not used
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uint32 RuneCostID; // 226 m_runeCostID
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//uint32 SpellMissileID; // 227 m_spellMissileID not used
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//uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1
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float EffectBonusMultiplier[MAX_SPELL_EFFECTS]; // 229-231 3.2.0
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//uint32 spellDescriptionVariableID; // 232 3.2.0
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//uint32 SpellDescriptionVariableID; // 232 3.2.0
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//uint32 SpellDifficultyId; // 233 3.3.0
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};
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