refactor(Core/Spell): Pascal Case some SpellEntry types (#4432)

This commit is contained in:
Kitzunu
2021-02-09 01:01:37 +01:00
committed by GitHub
parent 4c558fd670
commit 82eb8b44d1
9 changed files with 198 additions and 198 deletions

View File

@@ -427,7 +427,7 @@ public:
SpellCastResult CheckSpellFocus();
SpellCastResult CheckRange(bool strict);
SpellCastResult CheckPower();
SpellCastResult CheckRuneCost(uint32 runeCostID);
SpellCastResult CheckRuneCost(uint32 RuneCostID);
SpellCastResult CheckCasterAuras(bool preventionOnly) const;
int32 CalculateSpellDamage(uint8 i, Unit const* target) const { return m_caster->CalculateSpellDamage(target, m_spellInfo, i, &m_spellValue->EffectBasePoints[i]); }
@@ -455,7 +455,7 @@ public:
void SendSpellGo();
void SendSpellCooldown();
void SendLogExecute();
void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit* target, uint32 powerType, uint32 powerTaken, float gainMultiplier);
void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit* target, uint32 PowerType, uint32 powerTaken, float gainMultiplier);
void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit* victim, uint32 attCount);
void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit* victim, uint32 spellId);
void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit* victim, int32 itemId, int32 slot);