refactor(Core/Spell): Pascal Case some SpellEntry types (#4432)

This commit is contained in:
Kitzunu
2021-02-09 01:01:37 +01:00
committed by GitHub
parent 4c558fd670
commit 82eb8b44d1
9 changed files with 198 additions and 198 deletions

View File

@@ -4576,12 +4576,12 @@ void Spell::SendLogExecute()
m_caster->SendMessageToSet(&data, true);
}
void Spell::ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit* target, uint32 powerType, uint32 powerTaken, float gainMultiplier)
void Spell::ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit* target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
{
InitEffectExecuteData(effIndex);
m_effectExecuteData[effIndex]->append(target->GetPackGUID());
*m_effectExecuteData[effIndex] << uint32(powerTaken);
*m_effectExecuteData[effIndex] << uint32(powerType);
*m_effectExecuteData[effIndex] << uint32(PowerType);
*m_effectExecuteData[effIndex] << float(gainMultiplier);
}
@@ -4794,11 +4794,11 @@ void Spell::TakePower()
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_POWER))
return;
Powers powerType = Powers(m_spellInfo->PowerType);
Powers PowerType = Powers(m_spellInfo->PowerType);
bool hit = true;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNE || powerType == POWER_RUNIC_POWER)
if (PowerType == POWER_RAGE || PowerType == POWER_ENERGY || PowerType == POWER_RUNE || PowerType == POWER_RUNIC_POWER)
if (uint64 targetGUID = m_targets.GetUnitTargetGUID())
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
@@ -4814,7 +4814,7 @@ void Spell::TakePower()
}
}
if (powerType == POWER_RUNE)
if (PowerType == POWER_RUNE)
{
TakeRunePower(hit);
return;
@@ -4824,25 +4824,25 @@ void Spell::TakePower()
return;
// health as power used
if (powerType == POWER_HEALTH)
if (PowerType == POWER_HEALTH)
{
m_caster->ModifyHealth(-(int32)m_powerCost);
return;
}
if (powerType >= MAX_POWERS)
if (PowerType >= MAX_POWERS)
{
sLog->outError("Spell::TakePower: Unknown power type '%d'", powerType);
sLog->outError("Spell::TakePower: Unknown power type '%d'", PowerType);
return;
}
if (hit)
m_caster->ModifyPower(powerType, -m_powerCost);
m_caster->ModifyPower(PowerType, -m_powerCost);
else
m_caster->ModifyPower(powerType, -irand(0, m_powerCost / 4));
m_caster->ModifyPower(PowerType, -irand(0, m_powerCost / 4));
// Set the five second timer
if (powerType == POWER_MANA && m_powerCost > 0)
if (PowerType == POWER_MANA && m_powerCost > 0)
m_caster->SetLastManaUse(World::GetGameTimeMS());
}
@@ -4875,9 +4875,9 @@ void Spell::TakeAmmo()
}
}
SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
{
if (m_spellInfo->PowerType != POWER_RUNE || !runeCostID)
if (m_spellInfo->PowerType != POWER_RUNE || !RuneCostID)
return SPELL_CAST_OK;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -4888,7 +4888,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
if (player->getClass() != CLASS_DEATH_KNIGHT)
return SPELL_CAST_OK;
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(runeCostID);
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
if (!src)
return SPELL_CAST_OK;
@@ -5234,7 +5234,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraStateType(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
return SPELL_FAILED_CASTER_AURASTATE;
// Note: spell 62473 requres casterAuraSpell = triggering spell
// Note: spell 62473 requres CasterAuraSpell = triggering spell
if (m_spellInfo->CasterAuraSpell && !m_caster->HasAura(sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->CasterAuraSpell, m_caster)))
return SPELL_FAILED_CASTER_AURASTATE;
if (m_spellInfo->ExcludeCasterAuraSpell && m_caster->HasAura(sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->ExcludeCasterAuraSpell, m_caster)))
@@ -6034,7 +6034,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_AURA_MOUNTED:
{
// Xinef: disallow casting in water for mounts not increasing water movement speed
// Xinef: disallow casting in water for mounts not increasing water movement Speed
if (m_caster->IsInWater() && !m_spellInfo->HasAura(SPELL_AURA_MOD_INCREASE_SWIM_SPEED))
return SPELL_FAILED_ONLY_ABOVEWATER;
@@ -6486,8 +6486,8 @@ SpellCastResult Spell::CheckPower()
}
// Check power amount
Powers powerType = Powers(m_spellInfo->PowerType);
if (int32(m_caster->GetPower(powerType)) < m_powerCost)
Powers PowerType = Powers(m_spellInfo->PowerType);
if (int32(m_caster->GetPower(PowerType)) < m_powerCost)
return SPELL_FAILED_NO_POWER;
else
return SPELL_CAST_OK;