From 82454c2261c8f72b50feb00e761c7e0424624c1e Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Sat, 6 Sep 2025 00:44:15 -0700 Subject: [PATCH] fix(DB/Creature): Necrotic Shard is sometimes regenerating health (#22812) --- data/sql/updates/pending_db_world/rev_1757124004480055823.sql | 2 ++ src/server/scripts/World/scourge_invasion.cpp | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) create mode 100644 data/sql/updates/pending_db_world/rev_1757124004480055823.sql diff --git a/data/sql/updates/pending_db_world/rev_1757124004480055823.sql b/data/sql/updates/pending_db_world/rev_1757124004480055823.sql new file mode 100644 index 000000000..6da883a59 --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1757124004480055823.sql @@ -0,0 +1,2 @@ +-- +UPDATE `creature_template` SET `RegenHealth` = 0 WHERE (`entry` IN (16136, 16172)); diff --git a/src/server/scripts/World/scourge_invasion.cpp b/src/server/scripts/World/scourge_invasion.cpp index 44cb434be..dc61a79ce 100644 --- a/src/server/scripts/World/scourge_invasion.cpp +++ b/src/server/scripts/World/scourge_invasion.cpp @@ -362,7 +362,6 @@ struct npc_necrotic_shard : public ScriptedAI { scheduler.Schedule(5s, [this](TaskContext context) // Spawn Cultists every 60 minutes. { - me->SetFullHealth(); DespawnShadowsOfDoom(); // Despawn all remaining Shadows before respawning the Cultists? SummonCultists(); context.Repeat(1h);