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fix(Core/player): do not show zone at first login (#3358)
* Update AuctionHouseHandler.cpp * fix(Core/player): do not show location at first login * Update Player.cpp Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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@@ -2018,6 +2018,11 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
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uint8 hairColor = fields[8].GetUInt8();
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uint8 facialStyle = fields[9].GetUInt8();
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uint32 charFlags = 0;
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uint32 playerFlags = fields[17].GetUInt32();
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uint16 atLoginFlags = fields[18].GetUInt16();
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uint32 zone = (atLoginFlags & AT_LOGIN_FIRST) != 0 ? 0 : fields[11].GetUInt16(); // if first login do not show the zone
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*data << uint8(skin);
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*data << uint8(face);
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*data << uint8(hairStyle);
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@@ -2025,7 +2030,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
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*data << uint8(facialStyle);
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*data << uint8(fields[10].GetUInt8()); // level
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*data << uint32(fields[11].GetUInt16()); // zone
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*data << uint32(zone); // zone
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*data << uint32(fields[12].GetUInt16()); // map
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*data << fields[13].GetFloat(); // x
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@@ -2034,9 +2039,6 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
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*data << uint32(fields[16].GetUInt32()); // guild id
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uint32 charFlags = 0;
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uint32 playerFlags = fields[17].GetUInt32();
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uint16 atLoginFlags = fields[18].GetUInt16();
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if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
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charFlags |= CHARACTER_FLAG_HIDE_HELM;
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if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
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