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feat(Core/Conditions): Implement CONDITION_TYPE_CREATURE_RESPAWN (#9927)
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@@ -148,7 +148,8 @@ enum ConditionSourceType
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CONDITION_SOURCE_TYPE_PHASE = 26, // don't use on 3.3.5a
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CONDITION_SOURCE_TYPE_GRAVEYARD = 27, // don't use on 3.3.5a
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CONDITION_SOURCE_TYPE_PLAYER_LOOT_TEMPLATE = 28,
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CONDITION_SOURCE_TYPE_MAX = 29 // placeholder
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CONDITION_SOURCE_TYPE_CREATURE_RESPAWN = 29,
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CONDITION_SOURCE_TYPE_MAX = 30 // placeholder
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};
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enum RelationType
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