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refactor(Core/Common): alphabetical sorting inlcudes (#6282)
- Part https://github.com/WarheadCore/WarheadBand/pull/37
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@@ -5,12 +5,12 @@
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*/
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#include "GameObjectModel.h"
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#include "VMapFactory.h"
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#include "VMapManager2.h"
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#include "VMapDefinitions.h"
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#include "WorldModel.h"
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#include "Log.h"
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#include "Timer.h"
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#include "VMapDefinitions.h"
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#include "VMapFactory.h"
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#include "VMapManager2.h"
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#include "WorldModel.h"
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using G3D::Vector3;
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using G3D::Ray;
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@@ -8,10 +8,10 @@
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#define _GAMEOBJECT_MODEL_H
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#include "Define.h"
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#include <G3D/Matrix3.h>
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#include <G3D/Vector3.h>
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#include <G3D/AABox.h>
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#include <G3D/Matrix3.h>
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#include <G3D/Ray.h>
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#include <G3D/Vector3.h>
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namespace VMAP
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{
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@@ -5,9 +5,9 @@
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*/
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#include "ModelInstance.h"
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#include "WorldModel.h"
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#include "MapTree.h"
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#include "VMapDefinitions.h"
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#include "WorldModel.h"
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using G3D::Vector3;
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using G3D::Ray;
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@@ -8,10 +8,10 @@
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#define _MODELINSTANCE_H_
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#include "Define.h"
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#include <G3D/Matrix3.h>
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#include <G3D/Vector3.h>
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#include <G3D/AABox.h>
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#include <G3D/Matrix3.h>
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#include <G3D/Ray.h>
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#include <G3D/Vector3.h>
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namespace VMAP
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{
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@@ -5,9 +5,9 @@
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*/
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#include "WorldModel.h"
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#include "MapTree.h"
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#include "ModelInstance.h"
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#include "VMapDefinitions.h"
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#include "MapTree.h"
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using G3D::Vector3;
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using G3D::Ray;
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@@ -7,12 +7,12 @@
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#ifndef _WORLDMODEL_H
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#define _WORLDMODEL_H
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#include "Define.h"
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#include "BoundingIntervalHierarchy.h"
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#include <G3D/HashTrait.h>
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#include <G3D/Vector3.h>
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#include "Define.h"
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#include <G3D/AABox.h>
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#include <G3D/HashTrait.h>
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#include <G3D/Ray.h>
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#include <G3D/Vector3.h>
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namespace VMAP
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{
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