refactor(Core/Common): alphabetical sorting inlcudes (#6282)

- Part https://github.com/WarheadCore/WarheadBand/pull/37
This commit is contained in:
Kargatum
2021-06-23 06:01:53 +07:00
committed by GitHub
parent b2472caeed
commit 8202da358b
56 changed files with 109 additions and 109 deletions

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@@ -5,12 +5,12 @@
*/
#include "GameObjectModel.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include "Log.h"
#include "Timer.h"
#include "VMapDefinitions.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "WorldModel.h"
using G3D::Vector3;
using G3D::Ray;

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@@ -8,10 +8,10 @@
#define _GAMEOBJECT_MODEL_H
#include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Matrix3.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP
{

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@@ -5,9 +5,9 @@
*/
#include "ModelInstance.h"
#include "WorldModel.h"
#include "MapTree.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
using G3D::Vector3;
using G3D::Ray;

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@@ -8,10 +8,10 @@
#define _MODELINSTANCE_H_
#include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Matrix3.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP
{

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@@ -5,9 +5,9 @@
*/
#include "WorldModel.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "VMapDefinitions.h"
#include "MapTree.h"
using G3D::Vector3;
using G3D::Ray;

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@@ -7,12 +7,12 @@
#ifndef _WORLDMODEL_H
#define _WORLDMODEL_H
#include "Define.h"
#include "BoundingIntervalHierarchy.h"
#include <G3D/HashTrait.h>
#include <G3D/Vector3.h>
#include "Define.h"
#include <G3D/AABox.h>
#include <G3D/HashTrait.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP
{