refactor(Core/Common): alphabetical sorting inlcudes (#6282)

- Part https://github.com/WarheadCore/WarheadBand/pull/37
This commit is contained in:
Kargatum
2021-06-23 06:01:53 +07:00
committed by GitHub
parent b2472caeed
commit 8202da358b
56 changed files with 109 additions and 109 deletions

View File

@@ -7,9 +7,9 @@
#ifndef _BIH_H
#define _BIH_H
#include "G3D/Vector3.h"
#include "G3D/Ray.h"
#include "G3D/AABox.h"
#include "G3D/Ray.h"
#include "G3D/Vector3.h"
#include "Define.h"

View File

@@ -7,10 +7,10 @@
#ifndef _BIH_WRAP
#define _BIH_WRAP
#include "G3D/Table.h"
#include "BoundingIntervalHierarchy.h"
#include "G3D/Array.h"
#include "G3D/Set.h"
#include "BoundingIntervalHierarchy.h"
#include "G3D/Table.h"
template<class T, class BoundsFunc = BoundsTrait<T>>
class BIHWrap

View File

@@ -6,11 +6,11 @@
#include "DynamicTree.h"
#include "BoundingIntervalHierarchyWrapper.h"
#include "GameObjectModel.h"
#include "Log.h"
#include "ModelInstance.h"
#include "RegularGrid.h"
#include "Timer.h"
#include "GameObjectModel.h"
#include "ModelInstance.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>

View File

@@ -7,8 +7,8 @@
#ifndef _IMMAPMANAGER_H
#define _IMMAPMANAGER_H
#include <string>
#include "Define.h"
#include <string>
// Interface for IMMapManger
namespace MMAP

View File

@@ -7,8 +7,8 @@
#ifndef _IVMAPMANAGER_H
#define _IVMAPMANAGER_H
#include <string>
#include "Define.h"
#include <string>
//===========================================================

View File

@@ -5,8 +5,8 @@
*/
#include "MMapFactory.h"
#include <set>
#include <cstring>
#include <set>
namespace MMAP
{

View File

@@ -7,10 +7,10 @@
#ifndef _MMAP_FACTORY_H
#define _MMAP_FACTORY_H
#include "MMapManager.h"
#include "DetourAlloc.h"
#include "DetourNavMesh.h"
#include "DetourExtended.h"
#include "DetourNavMesh.h"
#include "MMapManager.h"
#include <unordered_map>
namespace MMAP

View File

@@ -7,8 +7,8 @@
#include "MMapManager.h"
#include "Config.h"
#include "Errors.h"
#include "MapDefines.h"
#include "Log.h"
#include "MapDefines.h"
#include "StringFormat.h"
namespace MMAP

View File

@@ -9,10 +9,10 @@
#include "Common.h"
#include "DetourAlloc.h"
#include "DetourNavMesh.h"
#include "DetourExtended.h"
#include <unordered_map>
#include "DetourNavMesh.h"
#include <shared_mutex>
#include <unordered_map>
#include <vector>
// memory management

View File

@@ -16,18 +16,18 @@
*/
#include "VMapManager2.h"
#include "Errors.h"
#include "Log.h"
#include "MapDefines.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "WorldModel.h"
#include "MapDefines.h"
#include "Log.h"
#include "VMapDefinitions.h"
#include "Errors.h"
#include "WorldModel.h"
#include <G3D/Vector3.h>
#include <iostream>
#include <iomanip>
#include <string>
#include <iostream>
#include <sstream>
#include <string>
using G3D::Vector3;

View File

@@ -18,8 +18,8 @@
#ifndef _VMAPMANAGER2_H
#define _VMAPMANAGER2_H
#include "IVMapManager.h"
#include "Common.h"
#include "IVMapManager.h"
#include <mutex>
#include <unordered_map>
#include <vector>

View File

@@ -5,15 +5,15 @@
*/
#include "MapTree.h"
#include "ModelInstance.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "Log.h"
#include "Errors.h"
#include <string>
#include <sstream>
#include "Log.h"
#include "ModelInstance.h"
#include "VMapDefinitions.h"
#include "VMapManager2.h"
#include <iomanip>
#include <limits>
#include <sstream>
#include <string>
using G3D::Vector3;

View File

@@ -7,8 +7,8 @@
#ifndef _MAPTREE_H
#define _MAPTREE_H
#include "Define.h"
#include "BoundingIntervalHierarchy.h"
#include "Define.h"
#include <unordered_map>
namespace VMAP

View File

@@ -5,13 +5,13 @@
*/
#include "TileAssembler.h"
#include "MapTree.h"
#include "BoundingIntervalHierarchy.h"
#include "VMapDefinitions.h"
#include "MapDefines.h"
#include "MapTree.h"
#include "VMapDefinitions.h"
#include <iomanip>
#include <set>
#include <sstream>
#include <iomanip>
using G3D::Vector3;
using G3D::AABox;

View File

@@ -7,8 +7,8 @@
#ifndef _TILEASSEMBLER_H_
#define _TILEASSEMBLER_H_
#include <G3D/Vector3.h>
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <map>
#include <set>

View File

@@ -5,12 +5,12 @@
*/
#include "GameObjectModel.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include "Log.h"
#include "Timer.h"
#include "VMapDefinitions.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "WorldModel.h"
using G3D::Vector3;
using G3D::Ray;

View File

@@ -8,10 +8,10 @@
#define _GAMEOBJECT_MODEL_H
#include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Matrix3.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP
{

View File

@@ -5,9 +5,9 @@
*/
#include "ModelInstance.h"
#include "WorldModel.h"
#include "MapTree.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
using G3D::Vector3;
using G3D::Ray;

View File

@@ -8,10 +8,10 @@
#define _MODELINSTANCE_H_
#include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Matrix3.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP
{

View File

@@ -5,9 +5,9 @@
*/
#include "WorldModel.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "VMapDefinitions.h"
#include "MapTree.h"
using G3D::Vector3;
using G3D::Ray;

View File

@@ -7,12 +7,12 @@
#ifndef _WORLDMODEL_H
#define _WORLDMODEL_H
#include "Define.h"
#include "BoundingIntervalHierarchy.h"
#include <G3D/HashTrait.h>
#include <G3D/Vector3.h>
#include "Define.h"
#include <G3D/AABox.h>
#include <G3D/HashTrait.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
namespace VMAP
{

View File

@@ -1,10 +1,10 @@
#ifndef _REGULAR_GRID_H
#define _REGULAR_GRID_H
#include <G3D/Ray.h>
#include <G3D/Table.h>
#include <G3D/BoundsTrait.h>
#include <G3D/PositionTrait.h>
#include <G3D/Ray.h>
#include <G3D/Table.h>
#include "Errors.h"

View File

@@ -8,8 +8,8 @@
#define _VMAPTOOLS_H
#include "Define.h"
#include <G3D/CollisionDetection.h>
#include <G3D/AABox.h>
#include <G3D/CollisionDetection.h>
/**
The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure.