mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
fix(Scripts/Instances): fix some bosses flying animations (#7851)
- Closes #4900
This commit is contained in:
@@ -294,7 +294,6 @@ public:
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if (!_summoned)
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{
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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}
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}
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@@ -366,7 +365,6 @@ public:
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instance->SetBossState(DATA_SINDRAGOSA, FAIL);
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if (_summoned)
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{
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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}
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}
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@@ -407,7 +405,6 @@ public:
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return;
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me->setActive(true);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->SetSpeed(MOVE_RUN, 4.28571f);
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@@ -434,7 +431,6 @@ public:
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{
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case POINT_FROSTWYRM_LAND:
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me->setActive(false);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->SetSpeed(MOVE_RUN, me->GetCreatureTemplate()->speed_run);
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me->SetHomePosition(SindragosaLandPos);
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@@ -462,7 +458,6 @@ public:
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case POINT_LAND_GROUND:
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{
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_isInAirPhase = false;
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->SetSpeed(MOVE_RUN, me->GetCreatureTemplate()->speed_run);
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -612,9 +607,7 @@ public:
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me->AttackStop();
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me->GetMotionMaster()->MoveIdle();
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me->StopMoving();
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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me->GetMotionMaster()->MoveTakeoff(POINT_TAKEOFF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 20.0f, 10.0f);
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events.CancelEventGroup(EVENT_GROUP_LAND_PHASE);
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events.ScheduleEvent(EVENT_AIR_PHASE, 110000);
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@@ -1402,7 +1395,6 @@ public:
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if (!_summoned)
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{
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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}
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}
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@@ -1412,7 +1404,6 @@ public:
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ScriptedAI::JustReachedHome();
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if (_summoned)
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{
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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}
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}
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@@ -1456,7 +1447,6 @@ public:
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return;
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me->setActive(false);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->SetHomePosition(SpinestalkerLandPos);
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me->SetFacingTo(SpinestalkerLandPos.GetOrientation());
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@@ -1536,7 +1526,6 @@ public:
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if (!_summoned)
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{
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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}
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}
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@@ -1546,7 +1535,6 @@ public:
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ScriptedAI::JustReachedHome();
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if (_summoned)
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{
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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}
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}
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@@ -1592,7 +1580,6 @@ public:
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if (point == POINT_FROSTWYRM_LAND)
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{
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me->setActive(false);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->SetHomePosition(RimefangLandPos);
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me->SetFacingTo(RimefangLandPos.GetOrientation());
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@@ -1600,7 +1587,6 @@ public:
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}
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else if (point == POINT_LAND_GROUND)
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{
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->SetReactState(REACT_DEFENSIVE);
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if (Unit* victim = me->SelectVictim())
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@@ -1644,9 +1630,7 @@ public:
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me->SendMeleeAttackStop(me->GetVictim());
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me->AttackStop();
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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float destZ;
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if (floorZ > 190.0f) destZ = floorZ + 25.0f;
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@@ -219,6 +219,12 @@ public:
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uint8 IntroCounter;
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bool bLockHealthCheck;
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void InitializeAI() override
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{
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me->SetDisableGravity(true);
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Reset();
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}
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void Reset() override
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{
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events.Reset();
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@@ -233,9 +239,6 @@ public:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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if (pInstance)
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{
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@@ -287,7 +290,6 @@ public:
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switch (id)
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{
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case MI_POINT_INTRO_LAND:
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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events.RescheduleEvent(EVENT_START_FIGHT, 0, 1);
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break;
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@@ -295,7 +297,6 @@ public:
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events.RescheduleEvent(EVENT_VORTEX_FLY_TO_CENTER, 0, 1);
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break;
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case MI_POINT_VORTEX_LAND:
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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events.RescheduleEvent(EVENT_VORTEX_LAND_1, 0, 1);
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break;
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@@ -466,9 +467,7 @@ public:
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me->GetMotionMaster()->MoveIdle();
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me->StopMoving();
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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me->GetMotionMaster()->MoveTakeoff(MI_POINT_VORTEX_TAKEOFF, me->GetPositionX(), me->GetPositionY(), CenterPos.GetPositionZ() + 20.0f, 7.0f);
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events.DelayEvents(25000, 1); // don't delay berserk (group 0)
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@@ -492,7 +491,6 @@ public:
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if (Creature* vp = me->SummonCreature(NPC_WORLD_TRIGGER_LAOI, pos, TEMPSUMMON_TIMED_DESPAWN, 14000))
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{
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vp->SetCanFly(true);
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vp->SetDisableGravity(true);
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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@@ -583,10 +581,7 @@ public:
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me->SendMeleeAttackStop(me->GetVictim());
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me->GetMotionMaster()->MoveIdle();
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me->DisableSpline();
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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//me->SetHover(true);
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me->SendMovementFlagUpdate();
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me->GetMotionMaster()->MoveTakeoff(MI_POINT_CENTER_AIR_PH_2, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 32.0f, 7.0f);
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events.RescheduleEvent(EVENT_START_PHASE_2_MOVE_TO_SIDE, 22500, 1);
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break;
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@@ -821,6 +816,7 @@ public:
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void EnterEvadeMode() override
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{
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me->SetDisableGravity(true);
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me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_GET_DEFAULT_FOR_MAP, 1s);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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ScriptedAI::EnterEvadeMode();
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@@ -146,6 +146,13 @@ public:
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bool startPath;
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uint8 flyTimes;
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void InitializeAI() override
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{
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me->SetDisableGravity(true);
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me->setActive(true);
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Reset();
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}
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void Reset() override
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{
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events.Reset();
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@@ -158,11 +165,6 @@ public:
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bGroundPhase = false;
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flyTimes = 0;
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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me->setActive(true);
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if( pInstance )
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pInstance->SetData(TYPE_RAZORSCALE, NOT_STARTED);
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}
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@@ -302,7 +304,6 @@ public:
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me->DisableRotate(true);
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me->SetOrientation((float)(M_PI + 0.01) / 2);
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me->SetFacingTo(M_PI / 2);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->CastSpell(me, 62794, true);
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events.ScheduleEvent(EVENT_WARN_DEEP_BREATH, 30000);
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@@ -515,9 +516,7 @@ public:
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me->SendMeleeAttackStop(me->GetVictim());
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me->GetMotionMaster()->MoveIdle();
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me->StopMoving();
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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me->GetMotionMaster()->MoveTakeoff(1, CORDS_AIR, 25.0f);
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events.ScheduleEvent(EVENT_RESUME_FIXING, 22000);
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}
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@@ -591,6 +590,7 @@ public:
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void EnterEvadeMode() override
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{
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me->SetDisableGravity(true);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->DisableRotate(false);
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ScriptedAI::EnterEvadeMode();
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