fix(Core/GuardAI): crash when killer is null (#20100)

This commit is contained in:
Anton Popovichenko
2024-09-30 13:19:44 +02:00
committed by GitHub
parent 784e80668d
commit 804769400b

View File

@@ -60,6 +60,9 @@ void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
void GuardAI::JustDied(Unit* killer)
{
if (!killer)
return;
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
me->SendZoneUnderAttackMessage(player);
}