From 8030ef4ba0ed7ee20b3647c58fe421f91c1e1274 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Fri, 13 Sep 2024 16:26:42 -0300 Subject: [PATCH] =?UTF-8?q?fix(Scripts/BlackTemple):=20Fix=20variable=20no?= =?UTF-8?q?t=20being=20set=20to=20true=20when=20Ak=E2=80=A6=20(#19947)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Scripts/BlackTemple): Fix variable not being set to false when Akama dies --- src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 1f59b410e..69b8fad98 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -278,6 +278,7 @@ struct npc_akama_shade : public ScriptedAI } else if (damage >= me->GetHealth() && !_died) { + _died = true; damage = me->GetHealth() - 1; Talk(SAY_DEATH); if (Creature* shade = instance->GetCreature(DATA_SHADE_OF_AKAMA))