diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 1f59b410e..69b8fad98 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -278,6 +278,7 @@ struct npc_akama_shade : public ScriptedAI } else if (damage >= me->GetHealth() && !_died) { + _died = true; damage = me->GetHealth() - 1; Talk(SAY_DEATH); if (Creature* shade = instance->GetCreature(DATA_SHADE_OF_AKAMA))