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fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS. Fixed #11750 * Update. * Update. * Update.
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@@ -306,7 +306,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->SetCannotReachTarget(false);
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me->SetCannotReachTarget();
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if (me->IsInEvadeMode())
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{
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