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feat(Core/Motd): Allow localized motd (#20542)
* Initial commit for localized motd * Rename function that created world packages * Update to satisfy code check * Update code to accomodate localized motd * Update command to support multiple optionales & adjusted db * Code cleanup * Update sql name * Fix codestyle issues * Remove hardcoded schema * Add check for valid player in reload command * Update to better code style * Add missing include * Fix redundant code usage * Add missing include * Remove sql files and create new rev sql files * Address minor code reviews * Fix code style * Update code to address code revisions. - Remove two unused functions - Remove map - Use available function to resolve LocaleConstant * Fix code style * Add check for base motd and update locale to DEFAULT_LOCALE * Code docs * Removed some docs, readd defaultd motd formatting * Fix oversight in variable declaration * Code style fix * Update code based on code review * ready for merge * Fix set motd command due to changes to DEFAULT_LOCALE * Fix CI * Fix trailing whitespace --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -414,7 +414,12 @@ public:
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LOG_INFO("server.loading", "Reloading Motd...");
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sMotdMgr->LoadMotd();
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handler->SendGlobalGMSysMessage("DB table `motd` reloaded.");
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handler->SendGlobalSysMessage(sMotdMgr->GetMotd());
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LocaleConstant locale = DEFAULT_LOCALE;
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if (Player* player = handler->GetPlayer())
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locale = player->GetSession()->GetSessionDbLocaleIndex();
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handler->SendGlobalSysMessage(sMotdMgr->GetMotd(locale));
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return true;
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}
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