feat(Core/Motd): Allow localized motd (#20542)

* Initial commit for localized motd

* Rename function that created world packages

* Update to satisfy code check

* Update code to accomodate localized motd

* Update command to support multiple optionales & adjusted db

* Code cleanup

* Update sql name

* Fix codestyle issues

* Remove hardcoded schema

* Add check for valid player in reload command

* Update to better code style

* Add missing include

* Fix redundant code usage

* Add missing include

* Remove sql files and create new rev sql files

* Address minor code reviews

* Fix code style

* Update code to address code revisions.

- Remove two unused functions
- Remove map
- Use available function to resolve LocaleConstant

* Fix code style

* Add check for base motd and update locale to DEFAULT_LOCALE

* Code docs

* Removed some docs, readd defaultd motd formatting

* Fix oversight in variable declaration

* Code style fix

* Update code based on code review

* ready for merge

* Fix set motd command due to changes to DEFAULT_LOCALE

* Fix CI

* Fix trailing whitespace

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Exitare
2024-12-15 10:50:02 -08:00
committed by GitHub
parent 7732e1a5b2
commit 7fd8b04a56
15 changed files with 267 additions and 82 deletions

View File

@@ -414,7 +414,12 @@ public:
LOG_INFO("server.loading", "Reloading Motd...");
sMotdMgr->LoadMotd();
handler->SendGlobalGMSysMessage("DB table `motd` reloaded.");
handler->SendGlobalSysMessage(sMotdMgr->GetMotd());
LocaleConstant locale = DEFAULT_LOCALE;
if (Player* player = handler->GetPlayer())
locale = player->GetSession()->GetSessionDbLocaleIndex();
handler->SendGlobalSysMessage(sMotdMgr->GetMotd(locale));
return true;
}