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feat(Core/Loot): Add Rate.Drop.Item.GroupAmount to increase loot generated from loot groups (#16220)
* Adds the `Rate.Drop.Item.GroupAmount` setting to the world config. Causes top-level loot groups to drop multiple items. Does not affect references. * Don't multiply a group if a quest item gets selected. Avoids strange situations like Arcanist Doan having three hearts. * Resolve syntax error. * Fix whitespace * Fix code style issue
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@@ -436,8 +436,8 @@ enum Rates
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RATE_DROP_ITEM_LEGENDARY,
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RATE_DROP_ITEM_ARTIFACT,
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RATE_DROP_ITEM_REFERENCED,
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RATE_DROP_ITEM_REFERENCED_AMOUNT,
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RATE_DROP_ITEM_GROUP_AMOUNT,
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RATE_SELLVALUE_ITEM_POOR,
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RATE_SELLVALUE_ITEM_NORMAL,
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RATE_SELLVALUE_ITEM_UNCOMMON,
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@@ -492,7 +492,9 @@ void World::LoadConfigSettings(bool reload)
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_rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Artifact", 1.0f);
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_rate_values[RATE_DROP_ITEM_REFERENCED] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Referenced", 1.0f);
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_rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.ReferencedAmount", 1.0f);
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_rate_values[RATE_DROP_ITEM_GROUP_AMOUNT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.GroupAmount", 1.0f);
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_rate_values[RATE_DROP_MONEY] = sConfigMgr->GetOption<float>("Rate.Drop.Money", 1.0f);
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_rate_values[RATE_REWARD_BONUS_MONEY] = sConfigMgr->GetOption<float>("Rate.RewardBonusMoney", 1.0f);
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_rate_values[RATE_XP_KILL] = sConfigMgr->GetOption<float>("Rate.XP.Kill", 1.0f);
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_rate_values[RATE_XP_BG_KILL_AV] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillAV", 1.0f);
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