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fix(Core/Creatures): Critters should start fleeing upon entering comb… (#14253)
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@@ -3096,7 +3096,7 @@ void AuraEffect::HandleModFear(AuraApplication const* aurApp, uint8 mode, bool a
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Unit* target = aurApp->GetTarget();
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target->SetControlled(apply, UNIT_STATE_FLEEING);
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target->SetControlled(apply, UNIT_STATE_FLEEING, GetCaster(), true);
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}
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void AuraEffect::HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bool apply) const
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