fix(Core/Creatures): Critters should start fleeing upon entering comb… (#14253)

This commit is contained in:
UltraNix
2023-01-28 11:01:43 +01:00
committed by GitHub
parent 131e69d691
commit 7f7a2f5a92
7 changed files with 55 additions and 38 deletions

View File

@@ -1036,7 +1036,7 @@ void Creature::DoFleeToGetAssistance()
if (!creature)
//SetFeared(true, GetVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
//TODO: use 31365
SetControlled(true, UNIT_STATE_FLEEING);
SetControlled(true, UNIT_STATE_FLEEING, GetVictim());
else
GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
}