chore(Spell/Effects): Small improvement to EffectDistract (#15920)

* chore(Spell/Effects): Small improvement to EffectDistract

* Update SpellEffects.cpp
This commit is contained in:
Kitzunu
2023-04-21 12:41:01 +02:00
committed by GitHub
parent 6634d6a581
commit 7eafd35190
2 changed files with 3 additions and 7 deletions

View File

@@ -2704,11 +2704,8 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING))
return;
unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget));
unitTarget->ClearUnitState(UNIT_STATE_MOVING);
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget)); /// @BUG Causes the player to stop moving + interrupts spellcast.
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
}
void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)