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chore(Spell/Effects): Small improvement to EffectDistract (#15920)
* chore(Spell/Effects): Small improvement to EffectDistract * Update SpellEffects.cpp
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@@ -2704,11 +2704,8 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
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if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING))
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return;
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unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget));
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unitTarget->ClearUnitState(UNIT_STATE_MOVING);
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if (unitTarget->GetTypeId() == TYPEID_UNIT)
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unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
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unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget)); /// @BUG Causes the player to stop moving + interrupts spellcast.
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unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
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}
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void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)
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@@ -713,8 +713,7 @@ void SpellMgr::LoadSpellInfoCorrections()
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ApplySpellFix({
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5171, // Slice and Dice
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6774, // Slice and Dice
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1725 // Distract
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6774 // Slice and Dice
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}, [](SpellInfo* spellInfo)
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{
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spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
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