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revert(Core): ChrRace.dbc full implementation (#16114)
* revert (core): ChrRace.dbc full implementation we revert this due to several issues arrising. Although the dbc reading is done in full and correctly. Azerothcore relied on the original handling (althought not propper) for so long that there is * revert * Update remove_charrace_dbc.sql * Update remove_charrace_dbc.sql * Update remove_charrace_dbc.sql
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@@ -308,10 +308,10 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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}
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// prevent character creating Expansion race without Expansion account
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if (raceEntry->RequiredExpansion > Expansion())
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if (raceEntry->expansion > Expansion())
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{
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SendCharCreate(CHAR_CREATE_EXPANSION);
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LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->RequiredExpansion, createInfo->Race);
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LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->expansion, createInfo->Race);
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return;
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}
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@@ -325,13 +325,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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if (AccountMgr::IsPlayerAccount(GetSecurity()))
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{
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if (raceEntry->Alliance == CHRRACES_ALLIANCE_TYPE_NOT_PLAYABLE || raceEntry->HasFlag(CHRRACES_FLAGS_NOT_PLAYABLE))
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{
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LOG_ERROR("network", "Race ({}) was not playable but requested while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
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if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
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{
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@@ -878,7 +871,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
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if (cEntry->CinematicSequence)
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pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
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else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
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pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);
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pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
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// send new char string if not empty
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if (!sWorld->GetNewCharString().empty())
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