Implemented hook for Player::MoveItemFromInventory

This commit is contained in:
Yehonal
2016-11-19 00:18:44 +01:00
parent e6f1dd8ead
commit 7e56f3f1fc
3 changed files with 12 additions and 1 deletions

View File

@@ -788,6 +788,9 @@ class PlayerScript : public ScriptObject
// To change behaviour of set visible item slot
virtual void OnAfterSetVisibleItemSlot(Player* /*player*/, uint8 /*slot*/, Item* /*item*/) { }
// After an item has been moved from inventory
virtual void OnAfterMoveItemFromInventory(Player* /*player*/, Item* /*it*/,uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { }
};
class GuildScript : public ScriptObject
@@ -1084,7 +1087,8 @@ class ScriptMgr
void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action);
void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code);
void OnPlayerBeingCharmed(Player* player, Unit* charmer, uint32 oldFactionId, uint32 newFactionId);
void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 /*slot*/, Item *item);
void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item *item);
void OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
public: /* GuildScript */