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fix(Core/Creature): Allow temp summons to respawn when despawning on … (#21363)
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@@ -596,7 +596,7 @@ public:
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TaskScheduler _creatureRespawnScheduler;
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void ScheduleCreatureRespawn(ObjectGuid /*creatureGuid*/, Milliseconds /*respawnTimer*/);
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void ScheduleCreatureRespawn(ObjectGuid /*creatureGuid*/, Milliseconds /*respawnTimer*/, Position pos = Position());
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void LoadCorpseData();
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void DeleteCorpseData();
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