From 7d13c66e5c8dd2ceec0fa1a9388f081708a0a271 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Francesco=20Borz=C3=AC?= Date: Mon, 17 Jun 2019 11:14:29 +0200 Subject: [PATCH] fix(Core/BG): prevent potential crash in BG (#1931) --- src/server/game/Battlegrounds/BattlegroundMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 0e62d410a..42478156d 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -146,7 +146,7 @@ void BattlegroundMgr::Update(uint32 diff) void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, TeamId teamId, bool isRated, BattlegroundTypeId forceBgTypeId) { // pussywizard: - ASSERT(QueueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES); + //ASSERT(QueueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES); if (StatusID == STATUS_NONE || !bg) {