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feat(Core/Maps): Improvements to Cinematic function (#10765)
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@@ -18,6 +18,23 @@
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#ifndef DBCENUMS_H
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#define DBCENUMS_H
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#pragma pack(push, 1)
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struct DBCPosition2D
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{
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float X;
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float Y;
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};
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struct DBCPosition3D
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{
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float X;
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float Y;
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float Z;
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};
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#pragma pack(pop)
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// Client expected level limitation, like as used in DBC item max levels for "until max player level"
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// use as default max player level, must be fit max level for used client
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// also see MAX_LEVEL and STRONG_MAX_LEVEL define
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