fix(Core/Vmaps): Introduce skipping of antiportals and unreachable mogp (#23781)

Co-authored-by: killerwife <7995382+killerwife@users.noreply.github.com>
Co-authored-by: Ryan Turner <16946913+TheSCREWEDSoftware@users.noreply.github.com>
Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
This commit is contained in:
Anton Popovichenko
2025-12-02 23:08:17 +01:00
committed by GitHub
parent dc13014707
commit 7ac5a527e1
6 changed files with 35 additions and 5 deletions

View File

@@ -26,7 +26,7 @@
#define SIZE_OF_GRIDS 533.3333f
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
#define MMAP_VERSION 18
#define MMAP_VERSION 19
struct MmapTileRecastConfig
{

View File

@@ -22,8 +22,8 @@
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.7";
const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
const char VMAP_MAGIC[] = "VMAP_4.8";
const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...