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fix(Core/Vmaps): Introduce skipping of antiportals and unreachable mogp (#23781)
Co-authored-by: killerwife <7995382+killerwife@users.noreply.github.com> Co-authored-by: Ryan Turner <16946913+TheSCREWEDSoftware@users.noreply.github.com> Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
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@@ -26,7 +26,7 @@
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#define SIZE_OF_GRIDS 533.3333f
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#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
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#define MMAP_VERSION 18
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#define MMAP_VERSION 19
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struct MmapTileRecastConfig
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{
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@@ -22,8 +22,8 @@
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namespace VMAP
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{
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const char VMAP_MAGIC[] = "VMAP_4.7";
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const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
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const char VMAP_MAGIC[] = "VMAP_4.8";
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const char RAW_VMAP_MAGIC[] = "VMAP048"; // used in extracted vmap files with raw data
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const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
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// defined in TileAssembler.cpp currently...
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