chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)

remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
This commit is contained in:
Stoabrogga
2019-02-10 14:50:44 +01:00
committed by GitHub
parent 2d3ea3a308
commit 7a9f09341f
114 changed files with 156 additions and 140 deletions

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@@ -3,9 +3,10 @@
*/
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "SpellScript.h"
#include "SpellAuras.h"
enum eShirrak
{

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@@ -4,8 +4,8 @@
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "Player.h"
enum ePrince
{

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@@ -5,8 +5,6 @@
#ifndef DEF_SETHEKK_HALLS_H
#define DEF_SETHEKK_HALLS_H
#include "ScriptPCH.h"
enum eTypes
{
DATA_IKISSDOOREVENT = 1,

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@@ -5,7 +5,9 @@
#ifndef DEF_SHADOW_LABYRINTH_H
#define DEF_SHADOW_LABYRINTH_H
#include "ScriptPCH.h"
#include "SpellScript.h"
#include "CreatureAI.h"
#include "GridNotifiers.h"
enum slData
{

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@@ -5,7 +5,12 @@
#ifndef BLACK_TEMPLE_H_
#define BLACK_TEMPLE_H_
#include "ScriptPCH.h"
#include "Player.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "PassiveAI.h"
#include "GridNotifiers.h"
enum DataTypes
{

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@@ -5,7 +5,11 @@
#ifndef DEF_SERPENT_SHRINE_H
#define DEF_SERPENT_SHRINE_H
#include "ScriptPCH.h"
#include "Player.h"
#include "SpellScript.h"
#include "CreatureAI.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
enum DataTypes
{

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@@ -5,7 +5,7 @@
#ifndef DEF_STEAM_VAULT_H
#define DEF_STEAM_VAULT_H
#include "ScriptPCH.h"
#include "PassiveAI.h"
enum steamVault
{

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@@ -12,8 +12,8 @@ SDCategory: Coilfang Resevoir, Underbog
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
enum eBlackStalker
{

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@@ -5,7 +5,8 @@
#ifndef GRUULS_LAIR_H_
#define GRUULS_LAIR_H_
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
#include "CreatureAI.h"
enum DataTypes
{

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@@ -5,7 +5,7 @@
#ifndef DEF_BLOOD_FURNACE_H
#define DEF_BLOOD_FURNACE_H
#include "ScriptPCH.h"
#include "Player.h"
enum bloodFurnace
{

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@@ -3,8 +3,9 @@
*/
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "blood_furnace.h"
enum eEnums

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@@ -5,7 +5,7 @@
#ifndef DEF_RAMPARTS_H
#define DEF_RAMPARTS_H
#include "ScriptPCH.h"
#include "SpellScript.h"
enum DataTypes
{

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@@ -5,7 +5,7 @@
#ifndef DEF_MAGTHERIDONS_LAIR_H
#define DEF_MAGTHERIDONS_LAIR_H
#include "ScriptPCH.h"
#include "SpellScript.h"
enum DataTypes
{

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@@ -3,9 +3,9 @@
*/
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "shattered_halls.h"
#include "Player.h"
enum eGrandWarlockNethekurse
{

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@@ -5,7 +5,8 @@
#ifndef DEF_SHATTERED_H
#define DEF_SHATTERED_H
#include "ScriptPCH.h"
#include "SpellScript.h"
#include "PassiveAI.h"
enum DataTypes
{

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@@ -5,7 +5,10 @@
#ifndef DEF_THE_EYE_H
#define DEF_THE_EYE_H
#include "ScriptPCH.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "GridNotifiers.h"
enum EyeData
{

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@@ -5,7 +5,10 @@
#ifndef DEF_MECHANAR_H
#define DEF_MECHANAR_H
#include "ScriptPCH.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "CreatureAI.h"
enum DataTypes
{

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@@ -5,7 +5,9 @@
#ifndef ARCATRAZ_H
#define ARCATRAZ_H
#include "ScriptPCH.h"
#include "SpellScript.h"
#include "Player.h"
#include "CreatureAI.h"
enum DataTypes
{

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@@ -5,7 +5,7 @@
#ifndef DEF_THE_BOTANICA_H
#define DEF_THE_BOTANICA_H
#include "ScriptPCH.h"
#include "SpellScript.h"
enum DataTypes
{

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@@ -19,12 +19,12 @@ npc_fel_guard_hound
EndContentData */
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
#include "WorldSession.h"
#include "SpellScript.h"
// Ours

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@@ -22,7 +22,6 @@ npc_slim
EndContentData */
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
@@ -30,6 +29,7 @@ EndContentData */
#include "Group.h"
#include "Player.h"
#include "WorldSession.h"
#include "SpellAuras.h"
// Ours
enum fumping