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https://github.com/mod-playerbots/azerothcore-wotlk.git
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chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)
remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
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@@ -7,7 +7,6 @@
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#ifndef OUTDOOR_PVP_EP_
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#define OUTDOOR_PVP_EP_
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#include "ScriptPCH.h"
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#include "DBCStructure.h"
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#include "OutdoorPvP.h"
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@@ -7,7 +7,6 @@
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#ifndef OUTDOOR_PVP_GH_
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#define OUTDOOR_PVP_GH_
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#include "ScriptPCH.h"
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#include "OutdoorPvP.h"
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enum OutdoorPvPGHenum
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@@ -7,7 +7,6 @@
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#ifndef OUTDOOR_PVP_HP_
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#define OUTDOOR_PVP_HP_
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#include "ScriptPCH.h"
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#include "OutdoorPvP.h"
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#define OutdoorPvPHPBuffZonesNum 6
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@@ -7,7 +7,6 @@
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#ifndef OUTDOOR_PVP_NA_
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#define OUTDOOR_PVP_NA_
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#include "ScriptPCH.h"
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#include "OutdoorPvP.h"
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// TODO: "sometimes" set to neutral
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@@ -7,7 +7,6 @@
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#ifndef OUTDOOR_PVP_SI_
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#define OUTDOOR_PVP_SI_
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#include "ScriptPCH.h"
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#include "OutdoorPvP.h"
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enum OutdoorPvPSISpells
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@@ -7,7 +7,6 @@
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#ifndef OUTDOOR_PVP_TF_
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#define OUTDOOR_PVP_TF_
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#include "ScriptPCH.h"
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#include "OutdoorPvP.h"
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const uint8 OutdoorPvPTFBuffZonesNum = 5;
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@@ -7,7 +7,6 @@
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#ifndef OUTDOOR_PVP_ZM_
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#define OUTDOOR_PVP_ZM_
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#include "ScriptPCH.h"
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#include "Language.h"
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#include "OutdoorPvP.h"
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