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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
Core/Scripts: Add SpellSC and new hook OnCalcMaxDuration
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@@ -58,6 +58,7 @@ template class ScriptRegistry<AllCreatureScript>;
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template class ScriptRegistry<AllMapScript>;
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template class ScriptRegistry<MovementHandlerScript>;
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template class ScriptRegistry<BGScript>;
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template class ScriptRegistry<SpellSC>;
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#include "ScriptMgrMacros.h"
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@@ -209,6 +210,7 @@ void ScriptMgr::Unload()
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SCR_CLEAR(GlobalScript);
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SCR_CLEAR(ModuleScript);
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SCR_CLEAR(BGScript);
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SCR_CLEAR(SpellSC);
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#undef SCR_CLEAR
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}
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@@ -279,6 +281,7 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
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!ScriptRegistry<PlayerScript>::GetScriptById(sid) &&
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!ScriptRegistry<GuildScript>::GetScriptById(sid) &&
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!ScriptRegistry<BGScript>::GetScriptById(sid) &&
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!ScriptRegistry<SpellSC>::GetScriptById(sid) &&
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!ScriptRegistry<GroupScript>::GetScriptById(sid))
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sLog->outErrorDb("Script named '%s' is assigned in database, but has no code!", (*itr).c_str());
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}
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@@ -1984,6 +1987,12 @@ void ScriptMgr::OnBattlegroundAddPlayer(Battleground* bg, Player* player)
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FOREACH_SCRIPT(BGScript)->OnBattlegroundAddPlayer(bg, player);
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}
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// SpellSC
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void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration)
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{
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FOREACH_SCRIPT(SpellSC)->OnCalcMaxDuration(aura, maxDuration);
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}
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AllMapScript::AllMapScript(const char* name)
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: ScriptObject(name)
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{
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@@ -2165,6 +2174,12 @@ BGScript::BGScript(char const* name)
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ScriptRegistry<BGScript>::AddScript(this);
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}
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SpellSC::SpellSC(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<SpellSC>::AddScript(this);
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}
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ModuleScript::ModuleScript(const char* name)
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: ScriptObject(name)
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{
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@@ -1061,6 +1061,21 @@ public:
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virtual void OnBattlegroundAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
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};
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class SpellSC : public ScriptObject
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{
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protected:
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SpellSC(const char* name);
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public:
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bool IsDatabaseBound() const { return false; }
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// Calculate max duration in applying aura
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virtual void OnCalcMaxDuration(Aura const* /*aura*/, int32& /*maxDuration*/) { }
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};
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// this class can be used to be extended by Modules
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// creating their own custom hooks inside module itself
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class ModuleScript : public ScriptObject
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@@ -1387,6 +1402,10 @@ class ScriptMgr
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void OnBattlegroundUpdate(Battleground* bg, uint32 diff);
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void OnBattlegroundAddPlayer(Battleground* bg, Player* player);
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public: /* SpellSC */
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void OnCalcMaxDuration(Aura const* aura, int32& maxDuration);
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private:
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uint32 _scriptCount;
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