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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/ShatteredHalls): move Porung from SAI to cpp (#16417)
* refactor(Scripts/ShatteredHalls): move Porung from SAI to cpp * Space
This commit is contained in:
@@ -0,0 +1,318 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "TaskScheduler.h"
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#include "shattered_halls.h"
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enum Spells
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{
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SPELL_CLEAR_ALL = 28471,
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SPELL_SUMMON_ZEALOTS = 30976,
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SPELL_SHOOT_FLAME_ARROW = 30952,
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SPELL_CLEAVE = 15496
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};
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enum Says
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{
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SAY_INVADERS_BREACHED = 0,
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SAY_PORUNG_ARCHERS = 0,
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SAY_PORUNG_READY = 1,
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SAY_PORUNG_AIM = 2,
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SAY_PORUNG_FIRE = 3,
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SAY_PORUNG_AGGRO = 4
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};
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enum Misc
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{
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POINT_SCOUT_WP_END = 3,
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SET_DATA_ARBITRARY_VALUE = 1,
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SET_DATA_ENCOUNTER_DONE = 2
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};
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struct boss_porung : public BossAI
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{
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boss_porung(Creature* creature) : BossAI(creature, DATA_PORUNG) { }
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_PORUNG_AGGRO);
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scheduler.Schedule(2s, 4s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_CLEAVE);
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context.Repeat(8s, 10s);
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});
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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if (Creature* scout = me->FindNearestCreature(NPC_SH_SCOUT, 250.f))
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scout->AI()->SetData(SET_DATA_ENCOUNTER_DONE, 0);
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}
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};
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struct npc_shattered_hand_scout : public ScriptedAI
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{
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npc_shattered_hand_scout(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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void SetData(uint32 type, uint32 /*data*/) override
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{
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if (type != SET_DATA_ENCOUNTER_DONE)
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return;
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_scheduler.CancelAll();
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && me->IsWithinDist2d(who, 50.0f) && who->GetPositionZ() > -3.0f
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&& who->IsPlayer())
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{
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me->SetReactState(REACT_PASSIVE);
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DoCastSelf(SPELL_CLEAR_ALL);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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Talk(SAY_INVADERS_BREACHED);
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
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_firstZealots.clear();
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 15.0f);
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for (Creature* creature : creatureList)
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{
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if (creature)
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{
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_firstZealots.insert(creature->GetGUID());
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}
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}
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}
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
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{
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if (damage >= me->GetHealth())
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{
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// Let creature fall to 1 HP but prevent it from dying.
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damage = me->GetHealth() - 1;
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}
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}
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void MovementInform(uint32 type, uint32 point) override
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{
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if (type == WAYPOINT_MOTION_TYPE && point == POINT_SCOUT_WP_END)
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{
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me->SetVisible(false);
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if (Creature* porung = GetPorung())
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{
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porung->setActive(true);
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porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
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porung->AI()->Talk(SAY_PORUNG_ARCHERS);
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_scheduler.Schedule(45s, [this](TaskContext context)
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{
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if (Creature* porung = GetPorung())
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{
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porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
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}
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context.Repeat();
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});
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}
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_scheduler.Schedule(1s, [this](TaskContext /*context*/)
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{
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_zealotGUIDs.clear();
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 100.0f);
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for (Creature* creature : creatureList)
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{
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if (creature)
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{
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creature->AI()->SetData(SET_DATA_ARBITRARY_VALUE, SET_DATA_ARBITRARY_VALUE);
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_zealotGUIDs.insert(creature->GetGUID());
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}
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}
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for (auto const& guid : _firstZealots)
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{
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if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
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{
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zealot->SetInCombatWithZone();
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}
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}
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if (Creature* porung = GetPorung())
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{
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porung->AI()->Talk(SAY_PORUNG_READY, 3600ms);
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porung->AI()->Talk(SAY_PORUNG_AIM, 4800ms);
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}
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_scheduler.Schedule(5800ms, [this](TaskContext /*context*/)
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{
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
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for (Creature* creature : creatureList)
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{
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if (creature)
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{
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creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
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}
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}
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if (Creature* porung = GetPorung())
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{
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porung->AI()->Talk(SAY_PORUNG_FIRE, 200ms);
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}
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_scheduler.Schedule(2s, 9750ms, [this](TaskContext context)
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{
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if (FireArrows())
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{
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context.Repeat();
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}
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if (!me->SelectNearestPlayer(250.0f))
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{
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me->SetVisible(true);
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me->DespawnOrUnsummon(5s, 5s);
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for (auto const& guid : _zealotGUIDs)
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{
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if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
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{
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if (zealot->IsAlive())
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{
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zealot->DespawnOrUnsummon(5s, 5s);
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}
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else
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{
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zealot->Respawn(true);
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}
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}
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}
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for (auto const& guid : _firstZealots)
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{
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if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
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{
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if (zealot->IsAlive())
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{
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zealot->DespawnOrUnsummon(5s, 5s);
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}
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else
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{
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zealot->Respawn(true);
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}
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}
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}
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_scheduler.CancelAll();
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}
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});
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});
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});
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_scheduler.Update(diff);
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}
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bool FireArrows()
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{
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
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if (creatureList.empty())
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{
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return false;
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}
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for (Creature* creature : creatureList)
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{
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if (creature)
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{
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creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
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}
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}
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return true;
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}
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Creature* GetPorung()
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{
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return me->FindNearestCreature(IsHeroic() ? NPC_PORUNG : NPC_BLOOD_GUARD, 100.0f);
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}
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private:
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TaskScheduler _scheduler;
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GuidSet _zealotGUIDs;
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GuidSet _firstZealots;
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};
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class spell_tsh_shoot_flame_arrow : public SpellScript
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{
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PrepareSpellScript(spell_tsh_shoot_flame_arrow);
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void FilterTargets(std::list<WorldObject*>& unitList)
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{
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Unit* caster = GetCaster();
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if (!caster)
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return;
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unitList.remove_if([&](WorldObject* target) -> bool
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{
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return !target->SelectNearestPlayer(15.0f);
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});
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Acore::Containers::RandomResize(unitList, 1);
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}
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void HandleScriptEffect(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (Unit* target = GetHitUnit())
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target->CastSpell(target, 30953, true);
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}
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void Register() override
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{
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_tsh_shoot_flame_arrow::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
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OnEffectHitTarget += SpellEffectFn(spell_tsh_shoot_flame_arrow::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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void AddSC_boss_porung()
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{
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RegisterShatteredHallsCreatureAI(boss_porung);
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RegisterShatteredHallsCreatureAI(npc_shattered_hand_scout);
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RegisterSpellScript(spell_tsh_shoot_flame_arrow);
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}
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@@ -182,264 +182,6 @@ public:
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};
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};
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enum ScoutMisc
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{
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SAY_INVADERS_BREACHED = 0,
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SAY_PORUNG_ARCHERS = 0,
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SAY_PORUNG_READY = 1,
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SAY_PORUNG_AIM = 2,
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SAY_PORUNG_FIRE = 3,
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SPELL_CLEAR_ALL = 28471,
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SPELL_SUMMON_ZEALOTS = 30976,
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SPELL_SHOOT_FLAME_ARROW = 30952,
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POINT_SCOUT_WP_END = 3,
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SET_DATA_ARBITRARY_VALUE = 1
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};
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struct npc_shattered_hand_scout : public ScriptedAI
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{
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npc_shattered_hand_scout(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && me->IsWithinDist2d(who, 50.0f) && who->GetPositionZ() > -3.0f
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&& who->IsPlayer())
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{
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me->SetReactState(REACT_PASSIVE);
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DoCastSelf(SPELL_CLEAR_ALL);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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Talk(SAY_INVADERS_BREACHED);
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
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_firstZealots.clear();
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 15.0f);
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for (Creature* creature : creatureList)
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{
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if (creature)
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{
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_firstZealots.insert(creature->GetGUID());
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}
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}
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}
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
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{
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if (damage >= me->GetHealth())
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{
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// Let creature fall to 1 HP but prevent it from dying.
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damage = me->GetHealth() - 1;
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}
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}
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void MovementInform(uint32 type, uint32 point) override
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{
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if (type == WAYPOINT_MOTION_TYPE && point == POINT_SCOUT_WP_END)
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{
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me->SetVisible(false);
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if (Creature* porung = GetPorung())
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{
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porung->setActive(true);
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porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
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porung->AI()->Talk(SAY_PORUNG_ARCHERS);
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_scheduler.Schedule(45s, [this](TaskContext context)
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{
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if (Creature* porung = GetPorung())
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{
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porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
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}
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context.Repeat();
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});
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}
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_scheduler.Schedule(1s, [this](TaskContext /*context*/)
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{
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_zealotGUIDs.clear();
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 100.0f);
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for (Creature* creature : creatureList)
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{
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if (creature)
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{
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creature->AI()->SetData(SET_DATA_ARBITRARY_VALUE, SET_DATA_ARBITRARY_VALUE);
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_zealotGUIDs.insert(creature->GetGUID());
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}
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}
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for (auto const& guid : _firstZealots)
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{
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if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
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{
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zealot->SetInCombatWithZone();
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}
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}
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if (Creature* porung = GetPorung())
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{
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porung->AI()->Talk(SAY_PORUNG_READY, 3600ms);
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porung->AI()->Talk(SAY_PORUNG_AIM, 4800ms);
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}
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_scheduler.Schedule(5800ms, [this](TaskContext /*context*/)
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{
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std::list<Creature*> creatureList;
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GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
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for (Creature* creature : creatureList)
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{
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if (creature)
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{
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creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
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}
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}
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if (Creature* porung = GetPorung())
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{
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porung->AI()->Talk(SAY_PORUNG_FIRE, 200ms);
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}
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_scheduler.Schedule(2s, 9750ms, [this](TaskContext context)
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{
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if (FireArrows())
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{
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context.Repeat();
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}
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if (!me->SelectNearestPlayer(250.0f))
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{
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me->SetVisible(true);
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me->DespawnOrUnsummon(5s, 5s);
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for (auto const& guid : _zealotGUIDs)
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{
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if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
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{
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if (zealot->IsAlive())
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{
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zealot->DespawnOrUnsummon(5s, 5s);
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}
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else
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{
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zealot->Respawn(true);
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}
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}
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}
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for (auto const& guid : _firstZealots)
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{
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if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
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{
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if (zealot->IsAlive())
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{
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zealot->DespawnOrUnsummon(5s, 5s);
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}
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else
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{
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zealot->Respawn(true);
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}
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}
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}
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_scheduler.CancelAll();
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}
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||||
});
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||||
});
|
||||
});
|
||||
}
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||||
}
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||||
|
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void UpdateAI(uint32 diff) override
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||||
{
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_scheduler.Update(diff);
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}
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||||
|
||||
bool FireArrows()
|
||||
{
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||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
|
||||
|
||||
if (creatureList.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (Creature* creature : creatureList)
|
||||
{
|
||||
if (creature)
|
||||
{
|
||||
creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Creature* GetPorung()
|
||||
{
|
||||
return me->FindNearestCreature(IsHeroic() ? NPC_PORUNG : NPC_BLOOD_GUARD, 100.0f);
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
GuidSet _zealotGUIDs;
|
||||
GuidSet _firstZealots;
|
||||
};
|
||||
|
||||
class spell_tsh_shoot_flame_arrow : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_tsh_shoot_flame_arrow() : SpellScriptLoader("spell_tsh_shoot_flame_arrow") { }
|
||||
|
||||
class spell_tsh_shoot_flame_arrow_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_tsh_shoot_flame_arrow_SpellScript);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& unitList)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
unitList.remove_if([&](WorldObject* target) -> bool
|
||||
{
|
||||
return !target->SelectNearestPlayer(15.0f);
|
||||
});
|
||||
|
||||
Acore::Containers::RandomResize(unitList, 1);
|
||||
}
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
target->CastSpell(target, 30953, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_tsh_shoot_flame_arrow_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
|
||||
OnEffectHitTarget += SpellEffectFn(spell_tsh_shoot_flame_arrow_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_tsh_shoot_flame_arrow_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class at_shattered_halls_execution : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
@@ -462,7 +204,5 @@ public:
|
||||
void AddSC_instance_shattered_halls()
|
||||
{
|
||||
new instance_shattered_halls();
|
||||
RegisterShatteredHallsCreatureAI(npc_shattered_hand_scout);
|
||||
new spell_tsh_shoot_flame_arrow();
|
||||
new at_shattered_halls_execution();
|
||||
}
|
||||
|
||||
@@ -29,7 +29,8 @@ enum DataTypes
|
||||
DATA_NETHEKURSE = 0,
|
||||
DATA_OMROGG = 1,
|
||||
DATA_KARGATH = 2,
|
||||
ENCOUNTER_COUNT = 3,
|
||||
DATA_PORUNG = 3,
|
||||
ENCOUNTER_COUNT = 4,
|
||||
|
||||
DATA_ENTERED_ROOM = 10,
|
||||
DATA_PRISONER_1 = 11,
|
||||
@@ -49,6 +50,7 @@ enum CreatureIds
|
||||
NPC_BLOOD_GUARD = 17461,
|
||||
NPC_SH_ZEALOT = 17462,
|
||||
NPC_SH_ARCHER = 17427,
|
||||
NPC_SH_SCOUT = 17693,
|
||||
|
||||
// Warchief Kargath
|
||||
NPC_WARCHIEF_KARGATH = 16808,
|
||||
|
||||
@@ -75,6 +75,7 @@ void AddSC_instance_blood_furnace();
|
||||
void AddSC_boss_magtheridon(); //HC Magtheridon's Lair
|
||||
void AddSC_instance_magtheridons_lair();
|
||||
void AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls
|
||||
void AddSC_boss_porung();
|
||||
void AddSC_boss_warbringer_omrogg();
|
||||
void AddSC_boss_warchief_kargath_bladefist();
|
||||
void AddSC_instance_shattered_halls();
|
||||
@@ -179,6 +180,7 @@ void AddOutlandScripts()
|
||||
AddSC_boss_magtheridon(); //HC Magtheridon's Lair
|
||||
AddSC_instance_magtheridons_lair();
|
||||
AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls
|
||||
AddSC_boss_porung();
|
||||
AddSC_boss_warbringer_omrogg();
|
||||
AddSC_boss_warchief_kargath_bladefist();
|
||||
AddSC_instance_shattered_halls();
|
||||
@@ -219,4 +221,4 @@ void AddOutlandScripts()
|
||||
AddSC_shattrath_city();
|
||||
AddSC_terokkar_forest();
|
||||
//AddSC_zangarmarsh();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user